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EU4 - Development Diary - 11th of June 2019

Welcome once again to the weekly EU4 development diary. I’m neondt, and today I’ll be talking about the French and Provençal mission trees, before handing you over to @Ofaloaf who will have more than a few words to say about the Dutch. I’ll also show you a few new government reforms just for fun.

I’ll start by addressing the elephant in the room: where’s Burgundy? We do indeed have a mission tree for Burgundy, but it is not yet time to reveal it. The Burgundian mission tree is tied to features yet unannounced and to reworks of certain significant events that we are not yet ready to talk about. The same is true of the Pope in Italy, and to a lesser extent some of the German nations. We’ll come back to this once we’ve started to talk about some of the mechanical changes and features coming in the European expansion.

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The French mission tree now stands as one of the most extensive in the game. When we re-worked the mission system during the development of Rule Britannia, France was one of the winners as our policy was to adapt as many old missions as possible to the new system and France happened to have rather a lot of those. The European expansion will go even further, adding 25 more missions for France.

For the sake of brevity we’ll focus only on what’s new rather than covering content you’re likely well familiar with already. Early on in the new tree are missions to develop two crucially important naval bases, neither of which begin in French hands in 1444. These are Brest, in Brittany, and Toulon, in Provence. Each will serve a slightly different purpose. Toulon’s dockyard mission will add a permanent modifier to the province giving Navy Tradition, as well as reducing ship cost and repair time in the province, making it an ideal base for your Meditterainean operations. Establishing the Brest dockyards meanwhile will reward you with an early Drydock building in the province, as well as 5 heavy ships for your fleet, which will be helpful for the proceeding missions which focus on defeating the English. To that end, the first step is to strengthen the Auld Alliance - you must ensure that a friendly nation in the British Isles (doesn’t have to be Scotland but it’s the most likely candidate) has at least 70 development. Completing this mission rewards claims on only those parts of the British Isles owned by England or Great Britain, with the goal of the Defeat the English mission simple being to reduce their power and drive them out of London. With the English defeated, France will truly rule the waves and you’ll have 10% more Naval Morale for the rest of the game.

France also has a shiny new set of missions that deal with its internal situation. Beginning as a feudal state ruled largely by regional nobles, France must move towards centralization in all of its forms. Breaking the power of the nobility is only the first step. Next you must impose religious unity through the institution of the Dragonnades, a set of policies designed to expel heresy from the nation. But it is not enough to rule the state - you must become the state. Crushing all notions of regional autonomy and bringing stability to the nation will enable the L’Etat c’est moi modifier, replacing the old decision of the same name. Also replacing an old decision, Versailles Palace will provide you with a significant prestige boost, some development in Paris, and fire the Commissioning of Versailles event. Next comes the Revolution. Embrace the Revolution or crush it, the choice is yours. Regardless, this will be a turning point for France and will lead you towards establishing a buffer of Client States and ultimately proclaiming French Hegemony over Europe. Moving back up the tree, France must also Establish the Musketeers, possible only under a highly skilled military ruler and fires the reworked and improved Royal Musketeers event. With a disciplined elite regiment of musketeers, you’ll need a place for them to recover from their injuries so that they can return to active service as quickly as possible, and so just must construct Les Invalides. You must have a high land forcelimit, a university in Paris, and at least 20 provinces with a military building. The reward is something I shamelessly stole from @Ofaloaf ‘s Venetian missions - an effect that reduces the likelihood of negative events about ill-health. In addition your manpower recovery rate will be improved by 10% for the rest of the game.

Several additional conquest missions appear throughout the tree. Following the Annex Alsace mission, you’ll be on the path to recreating Napoleon’s campaigns. Invading Switzerland, abolishing the Holy Roman Empire, “protecting” Poland and ultimately attempting an invasion of Russia will be on the to-do list. A successful siege of Moscow will fire the new Fire of Moscow event, bringing utter ruin and devastation to the city. Enforcing the French Claim to Naples will give you a claim on the Spanish crown, allowing you to start a war for the Spanish Succession.

Finally we’ve added new colonial missions for France. France will now be tasked with expanding in South America, establishing the France Antarctique colony. The missions will also follow historical French activities in North America and their struggle to dominate the fur trade through establishing relationships with the native peoples. These missions culminate in a mission to bring liberty, equality, and fraternity to the oppressed colonies of your rivals, supporting American Independence. If you successfully liberate one of these colonies, you’ll be rewarded with permanent access to the Liberation CB. France will also be incentivized to sail eastward. Indian Dominance tasks you with expelling all other European powers from India in the Age of Revolutions (granting cheaper Trade Company Investments), while French Indochina aims at the early conquest of Vietnam.

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Good King René was a man with a lot of titles. Or at least a man who believed he had a lot of titles. Certainly he ruled as Count of Provence and Duke of Anjou, and Duke of Lorraine through his marriage to Duchess Isabella. Only a couple of years before our start date he ruled as King of Naples before being ousted by the Aragonese. In addition to Naples, René also claimed to be the rightful ruler of Sicily, Aragon, and Jerusalem, and professed through his coat of arms a connection to Hungary.

The Provençal mission tree will task you with making these bold pretensions a political reality. René must begin by finding some way for his claims to be taken seriously, and this can be achieved either by conquering Corsica or reaching 100 total development (Provence begins with 73 in the current iteration of the map). This will grant you cores on Naples. You heard right, that’s cores on Naples, rather than permanent claims. This is a rare case where we feel it makes sense to grant cores as a mission reward, as René lost Naples so close to the start of the game. Retaking Naples will be quite a challenge, but should you succeed the world will recognize you as a King, improving your government rank. You’ll also get permanent claims or Union CB’s (as appropriate to how the political situation has developed) on your rightful possessions in Aragon and Sicily. These campaigns again will be no easy feat, as you’ll likely have to battle the Iberians quite extensively on both land and sea. Accomplishing this task will not be the end of your struggles however. You’ll then be tasked with pursuing the more outrageous claims of the House of Anjou - the Kingdoms of Hungary and Jerusalem. Taking up the mantle of the Crusades will likely put you on a collision course with the mighty Ottomans, while claiming to be the King of Hungary is unlikely to sit well with the Habsburgs. Besides being an opportunity to snag the Good King René achievement, being King of Jerusalem will present some new in-game opportunities which we’ll talk about another time.

Provence also has many somewhat more local and immediate concerns besides the (re)conquest of René’s birthright. Uniting Provence with Lorraine is critical, as is establishing a relationship with the Holy Roman Empire. Joining the Empire, despite its name, need not involve Provence being a member state - becoming the Emperor or abolishing the HRE will also suffice. The status of Avignon is also a concern. Once the seat of the Avignon Papacy, it is no longer quite so vital to the Holy See. It may be possible to convince the Pope to part with the city with some careful diplomacy, or failing that a good old fashioned siege will also do the job. With Avignon integrated into Provence, the logical next step is of course the conquest of all Occitania, and from there the conquest of France itself. The King of Kings mission closes much of the mission tree, requiring in addition 1000 total development. It grants not only the Empire government rank but also a permanent boost to your Legitimacy and a 20% reduction to the cost of Diplomatic Annexation, useful for integrating all of the Personal Unions you’ve likely accumulated along the way.

Good King René was more than a holder of unrecognized titles. He was also a great patron of the arts, sponsoring the Renaissance and patronizing the Church. Completing the Sponsor the arts mission will reward you with the means to Develop Provence, which requires Aix to have at least 30 development and all other provinces in the state to have at least 15. The next priority will be the establishment of the aforementioned naval base at Toulon. Although it is the French national anthem, La Marseillaise was originally a marching song of the Marseille National Guard. This mission requires 80% Army Professionalism, and on completion reward a permanent 25% boost to your Drill gain and decay.

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Hey again, @Ofaloaf in the saddle again and it's time to talk about our good pals, the Dutch. EU4's timeframe saw the Low Countries go from a disparate collection of feudal vassals and small duchies into one of the preeminent powers of Europe and, dare I say it, the world. Distilling this rich history into a mission tree, needless to say, has been a heck of a challenge.

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Dutch missions are shared between the Netherlands proper and the Dutch minors that are present in the game in 1444. All of the missions except for the two rightmost mission chains are available to the minors, although the available missions should naturally prod a minor to eventually reach the conditions to form the Netherlands anyways. Their missions are largely concerned with three themes: protecting the Low Countries, getting rich, and going places to get even more rich.

A lot of the early missions are concerned securing and protecting the state's independence; 'Assert Our Sovereignty' straight-up requires the country to be independent and own four provinces, which means if you're playing as one of Burgundy's vassals you'll want to backstab that big wine-colored blob at the first opportunity. 'Sea Beggars', meanwhile, encourages you to build up a respectable fleet of light ships, useful for both harassing your naval enemies in a pinch and hogging all the power in trade nodes.

As the country develops, the scope of its economic interests should gradually push it to look beyond Europe for greater trade opportunities. It starts off humbly enough; historically, the Netherlands began trading in Baltic grain decades before it ever really started investing in transatlantic and East Indies ventures. From its initial forays in the Baltic, however, the Dutch began to rapidly expand, challenging Iberian commercial monopolies by sending their own merchants to places previously visited only by the Spanish and Portuguese.

Soon, two significant trading companies were chartered, the Dutch East India Company (or Vereenigde Oostindische Compangie, known also as the VOC) and the West India Company (Westindische Compangie, WIC, sometimes known with a 'Chartered'/Geoctroyeerde slapped to the front of its name as well). The VOC founded colonies from South Africa to the East Indies, and even briefly had a foothold in Taiwan. The WIC tried to emulate the VOC's wealth and extent in the Americas, but its New Netherlands colony was eventually taken by the British and its main port, New Amsterdam, became the obscure town of New York City, and its attempt to seize Brazil from Portugal floundered. I trust that you can do better than that.

Lastly, the Netherlands has two mission chains solely for it, starting with 'Strengthen the Vroedschappen' and 'Merge the Stadtholders'. Both these chains play into the Dutch Republic government's mechanics and the struggle between the Orangists (big fans of the House of Orange) and the Statists (big fans of being a republic where they get the money and the glory), because all the missions in those chains affect the Orangist-Statist balance of power. None of them require a certain level of Orangist or Statist control, but, for example, if you manage to pull off a Glorious Revolution where the Prince of Orange successfully subjugates Britain, oh man you bet the Orangists would enjoy a boost to their popularity and influence. Any swing from completing a mission can be mitigated with an election or by completing Orangist and Statist missions at the same time, or you can just let politics fluctuate as the fortunes of the Orangists and Statists ebb and flow.

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And now back to me for one last thing. We heard you liked interesting new government reforms, and I even heard a few pleas for “stable dictatorships”. Displayed below are three new government forms that are exactly that:

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[As always, all numbers are WIP and may not represent final values at release]

Protectorate Parliament is a unique government reform available to England only if they choose to side with the Parliamentarians during the English Civil War. It represents the ‘Rump Parliament’ of Lord Protector Cromwell and his successors. The Protectorate Parliament is a tier 1 government reform (and legacy government) that does not have elections, but uses the Parliament mechanics and has a higher absolutism cap than other republics.

The Junker Stratocracy is unique to Prussia, serving as a republican equivalent to the Prussian Monarchy reform. Stratocracy enables the Militarization mechanic, has a very high absolutism cap, and grants passive Militarization gain. Most importantly, rulers are not decided by either elections or by birth. When the ruler of a Stratocracy dies, they are succeeded by the nations’ best General, who will become the new Field Marshal. The Field Marshals’ stats are based on the number of pips they had as a General, much like the Pirate Kings of Golden Century.

Speaking of Pirate Kings, the Board of Admirals reform allows non-pirate republics to abandon any semblance of democracy and give total political power to the Navy, with the Lord High Admiral serving as head of state and new rulers being raised from the ranks of your Admirals. Enacting this reform will require you to complete Naval ideas.

All of these reforms are far from the ideals of republicanism, and so will have a reduced base republican tradition gain.

That’s all from this rather wordy dev diary! Next week I hope you’ll join us for the last in our series of map dev diaries, this time focusing on Austria and the Balkans.
 
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Good joke about the Jerusalem claims putting you up against the Ottomans considering the Ottos never expand East very well due to them allying AQ 99% of games which stops them going that way...
 
A Balkan teaser would've been nice after last week's disappointment of having no Balkan map. ;)
 
I really hope the lower republican tradition will be harsh, because I would hate for them to become example of “perfect” republics while in reality they would have quickly devolved into oligarchies.

Also, and I probably won’t make many friends by saying that, i have the sense that those new diaries are spilling mission trees all over the place. I hope I’m not the only one who dislike mission trees and would far prefer a rework of very old standing mechanics such as stability or OE.

If you read the last DD’s and skip all the stuff related to mission trees or ideas, there is not much left to discuss. And while you could say to me just do not play with the missions, this would mean ignoring a rapidly growing chunk of the game, many small (and bigger) bonuses and an AI (and multiplayer partners) who follow those rules.

Sorry for the rant, but I just can’t be excited by all of that. I can’t shake the feeling that by railroading their countries, the devs are harming what I like in the game. I hope those who like that all enjoy it, but I definitely never will.

I hope the Netherlands rework won’t involve too much missions... This region of the game is even worst than missions, truth be told.
 
@neondt As someone who extensively played England, I feel that France will make a even more interesting rival.

I have a question specifically about the Glorious Revolution mission for the Netherlands. How does that exactly work? Does it require England be in PU or whatever? Will we get unique event chain? My, god, I would love to see this as a kick-off towards the constitutional monarchy for England and Britain afterward. I mean, it was in Glorious Revolution that permanently ended any further moves towards an absolute monarchy in England.

One thing I do wish, though, is a massive improvement on the Parliament mechanic. We need informal parties (i.e. not quite centrally organized as today, that only came in late 19th century) to mimic the Whigs and Tories that are constantly in flux, not to mention various factions. It also need to reflect, at least for the England, the reality of how taxes are collected. At that time, the only way to get taxes collected are through the landed gentry. That was what gave the Parliament a leverage as a body, with the members of Commons elected by the gentry.

France did away with the reliance on nobility through appointment of their royal agents but that costed money to maintain them while the nobility in England essentially performed the free service in collecting taxes but only if taxes are consented to through the Parliament. England have much smaller tax base than France so it probably made sense for the monarchy to rely on nobles for tax-collecting to save on expenses.

I suggest that Parliament, perhaps as a form unique to England, function like an estate. If they are not loyal enough, they may refuse taxes with penalty to taxes. Not summoning a Parliament (i.e. by choosing an issue or whatsoever) may also give a bigger tax penalty.

Right now, each Parliament seat acts independent of each other. There is no way for them to form a faction in resisting the royal encroachments on their power. Essentially, you could bribe enough of them to pass a bill all the times even though it may be expensive. But there is not at least some resistance, especially if your legitimacy is low or whatever, that are difficult to overcome. The tax penalties as described above might historically explain why Parliament has never been completely bribed into submission. If Charles I of England could collect enough revenues, he probably could have bribed enough MPs and perhaps prevent the English Civil War but he never had this opportunity for his political (as opposed to royal) legitimacy was low making the Parliament less willing to grant him all of the money he wanted.

It was a vicious loop, English monarchs was in a constant need of money and the only way to get enough revenues was through the Parliament as royal lands was already insufficient to meet the costs of their government by 15th century. No one seem to be able to devise a scheme to completely break free of the need for the Parliament to get those money. I believe most of the duties on exports and imports are also subject to parliamentary control since, again, it seem likely that only the gentry particularly near the ports could collect them. After all, tonnages were granted by the Parliament, which IIRC is a form of duty. That could be represented as a modifier on trade income, negative if Parliament refused and positive if Parliament consented. Right now, the Parliament mechanic doesn't really represent all of this well.

There may be a possibility for this unique form of Parliament to be adopted in other countries IF the nobility somehow gained control over tax collections and are unified enough to make use of this leverage.

Wikipedia reference on the history of English fiscal system here.
 
Hmm, so there is hidden stuff for germans burgundy and pope. With all leads you give i expect new dynastic/court mechanic in HRE and rework for Catholic which (if this is true) is very good way. I'm very concerned about PLC and hussite Bohemia though. I think they have to be there or in next immersion pack.
There won't be any other unique reforms than gov ones or u just didn't announce it yet ?
 
My guess is the previous Protector's son, that's what happened with Cromwell right?
In history it was, but in the screenshot, there is a guy with a random last name, not the last name of Cromwell, even though the government reform is mean to come from Cromwell event chain.
 
What about them? They are Dutch.

They had no presence on the world map, the only way I can see the Flemish getting a separate tree is if they form Belgium, which the Flemish arent really fans of.
Besides apart from the Kongo, the Belgians didn't do anything.. the best thing they did was being a part of our glorious republic. :)
Thanks that you call me Dutch. We did fight with Dutch in the eighty years war, but that was not because we were Dutch, it's more that we had a lot of ties with the Northern neighbors. You could see us as being of the "Lage Landen" culture. In that group you also include the Wallonians. Don't forget that they too did join the eighty years war. They did leave early because 1) much closer to Spain 2) they were fervent catholics like the Spanish.

After that war, Flanders and Wallonia got overshadowed for a long time by the Dutch, as we were part of the Habsburg lands. Before that war, it was one of richest regions in Europe, and that did decline, but the region was not suddenly some backwater territory. France for example had to build the Pré Carré at the borders, and proto-industry was also common in Belgium (like broadcloth and the iron industries in Namur)
And please, don't export the current nationalism to the past, that's just wrong. And Kongo is also outside the timeline.

Belgian should be in the game, it was part of the timeline after all, but it should be something for the age of revolutions, and certainly after the eighty years war. Belgium revolted around 1789 in the Brabant revulotion for example.

And of which glorious republic were we part of??? The Batavian republic? Was that so glorious?

Edit: I had to write this because I found your tone like you.re looking down at the Belgians. Try to write more neutral pls
 
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In history it was, but in the screenshot, there is a guy with a random last name, not the last name of Cromwell, even though the government reform is mean to come from Cromwell event chain.

Given the borders in the screenshot are from the 1444 start date, it seems likely the console was used to give the government reform so I doubt we can read too much into the ruler's name.
 
Thanks that you call me Dutch. We did fight with Dutch in the eighty years war, but that was not because we were Dutch, it's more that we had a lot of ties with the Northern neighbors. You could see us as being of the "Lage Landen" culture. In that group you also include the Wallonians. Don't forget that they too did join the eighty years war. They did leave early because 1) much closer to Spain 2) they were fervent catholics like the Spanish.

Yes, in 1444 the Flemish and the Brabantians were Dutch. Flemish identity came about later. Flanders and most of Brabant signed the Union of Utrecht and attempted to leave in the Dutch Revolt but the Spanish managed to conquer and Flanders and most of Brabant.
 
I don't know if it's to late, but it would be cool if France had African focused mission tree to conquer Algiers and Tunisia as well Sub - Saharan territories. Just some of my thouts. Otherwise it looks cool :)

As far as I know there weren't much french colonies in Africa during this timeframe. Only some trading posts.
 
Thanks that you call me Dutch. We did fight with Dutch in the eighty years war, but that was not because we were Dutch, it's more that we had a lot of ties with the Northern neighbors. You could see us as being of the "Lage Landen" culture. In that group you also include the Wallonians. Don't forget that they too did join the eighty years war. They did leave early because 1) much closer to Spain 2) they were fervent catholics like the Spanish.

After that war, Flanders and Wallonia got overshadowed for a long time by the Dutch, as we were part of the Habsburg lands. Before that war, it was one of richest regions in Europe, and that did decline, but the region was not suddenly some backwater territory. France for example had to build the Pré Carré at the borders, and proto-industry was also common in Belgium (like broadcloth and the iron industries in Namur)
And please, don't export the current nationalism to the past, that's just wrong. And Kongo is also outside the timeline.

Belgian should be in the game, it was part of the timeline after all, but it should be something for the age of revolutions, and certainly after the eighty years war. Belgium revolted around 1789 in the Brabant revulotion for example.

And of which glorious republic were we part of??? The Batavian republic? Was that so glorious?

Edit: I had to write this because I found your tone like you.re looking down at the Belgians. Try to write more neutral pls

I love you, my southern neighbor. It's just that belgium has become a meme in recent years and people dont really know the history of the general belgium area. Although making belgium a formable tag is going a bit too far for my liking. But it could use so more attention as it was an area for the Netherlands, Spain and Austria to keep the French from expanding. And indeed one of the first to industrialize, even before the english, and a generally wealthy area.

A few months ago I did some research to set up missions for the flemish minors. There is some real potential but just as the devs said: When its not mentioned in the dev diary that doesnt mean it will not be included. Keep that in mind yall!
 
As far as I know there weren't much french colonies in Africa during this timeframe. Only some trading posts.
France had Egypt campaign though, which would be in line with Poland&Russia missions.
They also later took Algiers and were behind building Suez canal. For France to have some North Africa missions is quite natural, far more than French Antartique
 
No French mission for Senegal, (and/or other parts of Africa)?

That is a very good point. Not sure how devs overlooked that part since Senegal was very much a valuable tract of land used for African trade that Britain and France fought over during the 18th century. Since this era is very much focused on trade and trade is a huge part of EU4, this oversight is indeed a puzzle.

I don't know if it's to late, but it would be cool if France had African focused mission tree to conquer Algiers and Tunisia as well Sub - Saharan territories. Just some of my thouts. Otherwise it looks cool :)

While colonization is probably out of question, if France engaged in trade on the level of Britain, then the leading trading nation of the time in late-game era historically, then it might be motivated to conquer Algiers and Tunis since they were constantly raiding and generally being a nuisance to the Mediterranean trade. As a matter of fact, while the United States was historically known to have waged Barbary Wars and while Britain had undertaken a bombardment in 1816, Barbary piracy did not truly end for good until French conquest of Algeria and eventually Tunisia.

Actually, this could be an alternate history material. What if Napoleon had gone to Algiers instead of Egypt? He could then present this as a propaganda claiming the victory over the Barbary pirates that have menaced the Christians and of course use this as a point onwards to stage a coup. Just like when he had historically staged the coup after he returned from Egypt (though without a permission of French Directory before an order for him to return had in fact arrived but they were too weak to punish him for this). This can be an alternative path with respect to the mission tree.

One thing I'd like to see with respect to Egypt mission is a potential for British intervention as it historically did during Napoleon's invasion of Egypt. If Ottomans owned Egypt and France invaded it after getting this mission and Britain owned provinces in India, perhaps an event might fire for either Ottomans or Britain to choose to offer an alliance or form a coalition with the other partner which may or may not accept. And this can only happen if Ottomans is not a rival of Britain. Invasion of Egypt should naturally cause Britain a strategic concern as this would potentially disrupt their line of communications to India from London.

Alternatively, an event may fire permitting Britain to join in the war on Ottoman side but this would require a new command for the script. For now, there is no currently known command, at least for a modder, that allows a country to join an ongoing war on either side. Why this command doesn't exist yet is beyond me.

Since France now have an overlapping claims with England / Britain on Egypt by the virtues of their respective missions, I can see yet another fuel for imperial rivalry and conflicts between these two. There need to be, though, a way to represent the strategic English concerns for French control over the Low Countries as it would be considered a dagger with a thrust towards the British Isles. This strategic concern is by large a reason for British involvement in defending the Low Countries against the French revolutionary invasions (before it had to withdraw the army, though). It was also by large a reason for their entry into World War I for whom their invocation of Treaty of London (1839) in response to German invasion of Belgium was a convenient excuse to get involved against Germany. In the case of latter, a real possibility for an occupation and control of northern France by Germany was simply unacceptable to Britain.