Oh.. so you want them to wait until 1.2 to add this feature? Since they will not be adding a new currency now.Ok so at begining it will use military power but 10 weeks later they must change it. Maybe better use the new currency from the start so there is one less thing to change in 1.2
Any chance there will be a harsh weather toggle, so eruptions and storms get cracked up like crazy?In a normal play-through there will be 1 - 2 eruptions.
Augustus was intimately familiar with how powerful sea storms can be. I believe he took Neptune out of the sacred procession at one point out of sheer anger.Several roman fleets were wiped out by storms. The game is meant to also represent historical challenges. And storms is one of them. The fact that it only causes attrition is actually an under-representation of how much of a destructive force storms were back in the day.
It would be pretty cool if pirates just have to pay their men and maintenance for their ships like everyone else, and if they don't get cash from mercenary jobs, they'll have to get it through raiding ports.Would it be possible to have this be dynamic, or at least semi-random, to prevent it from simply being a button you need to remember to press every year and eleven months? Maybe have it base off of the pirate leader’s traits and how much money he has?
if an army was in his way to attack, and he got stuck in a storm can I still control it or is he lost in the storm and the AI (general) will take control?The harsh effects of weather is not really unique to the sea. In the Pompey patch Desert areas will also run a risk of storms, manifesting themselves in great sandstorms visible in the desert cities themselves, potentially turning an already inhospitable route into a much more taxing affair.
There was nothing stated to indicate that you would lose control of your army with sandstorms (or your navy with storms). You just take more attrition damage with those conditions.if an army was in his way to attack, and he got stuck in a storm can I still control it or is he lost in the storm and the AI (general) will take control?
I mean it
Oh.. so you want them to wait until 1.2 to add this feature? Since they will not be adding a new currency now.
Also for all we know it will only use gold and maybe mercenaries only use gold.
I was just correcting your assertion that power points were going away in 1.1
Yes, i was wrong in the power points removal but the question is still valid. How will we pay for pirates once 1.2 is launched?
And if they know already how it will be then, why not to implement it now despite the military points still in use. One less change in the code is one less option for a bug.
Thanks for clearing that up. I thought the edict/law meant that you would stop protecting the traders from harm, not from competition.Because protecting your traders drives foreign merchants from your markets, stifling commerce. Your traders will be happy, because they have less competition, but your economy will suffer.