You can read my quoted message below pertaining cost and time. a change in camera, Is not as time consuming or expensive as some may think. I've been. I have 17 years of experience in modding, and programming, I worked for 3Dexcite, we've worked mostly on CGI, and entertainment industry apps. It's not video games, but it's very closely related. I've also worked mods and overhauls for Bloodlines (Includin the unnoficial patch), skyrim, fallout, divinity original sin, borderlands, mount and blade, ark survival evolved, the witcher 3.
I did mods for Bloodlines for 8 years, and what kept the game alive and turned into a cult classic were those mods. 90% of those mods were created with 3rd person in mind, if Bloodlines had been a 1st person game only, we would not even be talking about it right now. This mods is what drove the community to play the game, and that community what drove modders to keep working on it for years. If Paradox and Harsuit ignore this fact, they will be making a huge mistake.
You referred to Dying Light which has a 3rd person mod, this mod proves that the devs could have included 3rd person into the game if they wanted. The mod didn't take much effort to make, but unfortunately it was missing animations, which could not be added into the game. They could have offered mod tools to make it possible or just patched it into the game themselves. It would not have changed, the design, or the mechanics of the game, nor negatively affect the process, nor a combat redesign, nor the game world. You would have been able to play the game in it's entirety in 1st person because that is your choice, and it would not have impacted your game play at all.
A lot of people use this mod and play multiplayer, same for far cry 4 and 5, and borderlands and the only glitch borderlands has, is that while playing in 3rd person yoru character sometimes will shoot backwards, which is fixed by swapping to 1rst person then swapping back. and this does not negatively impacts the game play of your friends playing in 1st person. It's just preference, and preference does not hurt anybody. It only took about 3 to 4 weeks for this mods to be created, by a single person. Imagine how fast a team of devs can work it into a game.
When we create CGi which has 3D models and assets, and a hell of a lot more time consuming, than creating video games (A 2 minute clip can take weeks to make, from scratch.) sometimes our customers will ask us to change things in it, Change in the scene for example, but once created its not that hard, take chairs and tables or any other kind of furniture. Once you create the asset into the game it's permanently programmed into the application, and you can recreate it, recolor it change colors etc without much effort, it's creating the asset that takes time, but once created it can be copied and replicated, into the entire application. That's how re-texturing modding works in games, you don't go stone by stone, leaf by leaf, or one piece of furniture or character at a time for the entire game. It's the same for angles and camera, as long as the character model is fully present and the assets are included it does not take much work.
Which is why if Hardsuit won't make the change, our hubris, artistic view, or whatever you want to call it. They should at least provide the assets for modders to do it themselves in their tools. Which if they are anything like Divinity 2 originals sin tools, it won't take much effort. Look camera mods, for Divinity 2 and Titan quest, it should bring some perspective as to how a camera angle, can be changed without much effort in games. Most devs just pick angles as an Aesthetic.
I don't want to start an argument, just stating the fact, make of it what you will. People were already banned from this thread, for starting arguments.
I have to say... I'm impressed with your credentials and insight. You and Midgar need to keep the facts coming!