After the End Fan Fork Dev Diary 22: Wonders and Random Worlds
Good tidings, all!
Man, the time has just flown by, hasn't it? We're just over two weeks away from release! Sorry for the gap between dev diaries, but I've spent most of the time between then and now fixing bugs and the like.
Anyway, on to the dev diary!
Randomized World
Yep, random worlds are fully functional within the Fan Fork now. Here's a look at a randomly-generated world.
Realm view.
Culture view.
Religion view.
Government view.
You might have noticed some oddities, like gigantic areas that are all the same culture. Unfortunately, this couldn't be avoided - it was either this or having random areas with no culture at all on the map.
Let's take a closer look at this random world, shall we?
Wait, that icon looks familiar...
Close-kin marriages?!
What's with these icons?
Yeah, AtE has more religions than vanilla, so we ended up recycling unused vanilla religion icons. We also took the opportunity to include some vanilla god and priest names, as well as some brand-new ones. Inspirations for new random flavor include:
- Islam
- Sikhism
- Discordianism
- Church of the Flying Spaghetti Monster
Of course, we have animal kingdoms too.
Ducks!
Dragons!
Bears!
We've also added some new names to the animal name lists...
Yes, this is a reference to what you think it is. No, I'm not sorry.
Anyway, that's about it for random worlds. There's not much difference between it and the vanilla edition. On to the next new feature!
Wonders
Yes, we were somehow able to get Wonders into this update within two days of the update dropping. It's still a little weird in some areas - model positions in particular can be way off - but it's in there, and it works fine functionally.
I know you all want to see the new unique wonders, so here's a selection of four - Chichen Itza, Disney World, the Statue of Liberty, and the Crimson Library.
The Pyramid at Chichen Itza.
Disney World.
Capitol Building
Crimson Library.
Culture Updates
This might seem like a minor thing, but we've massively expanded the number and amount of features available to each of AtE's cultures. There are a few things in particular I'd like to highlight:
- Many more cultures are capable of raiding, regardless of religion.
For example, Nahua culture (as in vanilla).
- Many more cultures are encouraged to raid overseas, if their religion allows them to raid.
For example, Gulfards.
- Last, but certainly not least, I've given a ton of cultures the "feminist = yes" value. This means that they won't have a negative opinion penalty for female rulers and heirs, even if their religion wouldn't normally accommodate that.
This feature has been given to the Californian, North Pacific, North Atlantic, and Laurentian culture groups, as well as some individual cultures, like Iroquois.
Other new features
Of course, we've done more than just these two things. Here's a few other minor things we've added:
- Coronation events fully enabled for Catholic, Ursuline, and Mormon rulers.
- Added a backstory for the King of Ontario.
- Added new flags for the Duchy of Montreal and the County of Uaca.
- West Coast Colonization events adjusted - colonial powers will no longer target a province if it's owned by a different colonizer.
- Cayenne's religion has been changed from Voodoo to Candomble, to reflect Brazilian influence in the time since the Event.
- Added a ton of new merc companies, including the Zoological Society of San Diego, two companies based on Civil War reenactors, and three more sports team-based ones on the East and West coasts.
I hope you're all looking forward to v0.4!