Here we have True facts about improving current Gestalt Civics
Strength of Legions AND Warbots
it seems quite important for me that Every Civic get a minimum of identity, most current one are flat bonuses that pale in both Gameplay and identity to others such as the Genocidal ones, or the "current meta". Giving them an identity may garanty them a Niche in most scenarios.
Strength of Legions AND Warbots
- Stability Bonus OR Ressources Malus buffed from the "Deploy Hunter-Killers Drones" decision (Numbers ajustable for balance purpose)
- +1 Research Alternatives
- Allow the "repression" (maybe even a school) of a particular technology, making it stop showing up
- +15% Naval Capacity
- Reduce the Upkeep of Starbases, Obs, mining and research station. (sounds fair?)
- l −20% Edict Cost
- Stability bonus Empire-Wide (One would think more behaviored drones would serve more efficiently the greater good...)
- −10% Building and District cost
-
- Allow the Machine Empire to pick the Archeology project Ascension perk, doing so will lock the civic (incompatible with all other "lockable" civic, except maybe Rogue servitor depending on future choices by the dev)
- +1 Leader Level Cap
- +1 Leader Pool Size
- a Fraction of the experience gained by leader is shared to all others leader of the same type
- +1 Leader Level Cap
- +25% Leader Experience Gain
- Leaders can be set in "Limiter Removal" mod, increasing their bonus brought, their Leaders experience but eventually (maybe with a chance? maybe not) dies several years later of malfunction.
it seems quite important for me that Every Civic get a minimum of identity, most current one are flat bonuses that pale in both Gameplay and identity to others such as the Genocidal ones, or the "current meta". Giving them an identity may garanty them a Niche in most scenarios.
Last edited:
Upvote
0