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I am just going to point out here, that researchers require consumer goods, and I doubt you are not going to use researchers. Some people are not using entertainers in the first place, though, so I'm a little puzzled by your comment.
Warmongers also can get a lot of tech (progress) from Debris.
They also tend to have a abysmal Techcost from all those planets they capture.
So a lot weaker science already.

Entertainers have the advantage that they are highly Building Slot efficient. Using Clerks has some value, but only for high population planets (read Specialist+ focussed ones).
 
one context sensitive thing I'd like to see Warrior Culture do; if combined with Fanatic Purifier it should disable Apocalyptic Bombardment, in order to encourage the use of their beefed up ground forces.

heck, maybe even have them disable heavy bombardment for normal empires...
 
one context sensitive thing I'd like to see Warrior Culture do; if combined with Fanatic Purifier it should disable Apocalyptic Bombardment, in order to encourage the use of their beefed up ground forces.

heck, maybe even have them disable heavy bombardment for normal empires...

Why though?
 
Why though?
because a Warrior Culture should value "honorable" ground combat between their warriors and whatever foes they find on the battlefield, over merely just bombing their enemies' planet into uninhabitability from orbit with no risks or challenge.

Or at least that's the trope I think of when I hear the term.

at the vary least I'd want this kind of behavior to have weight on the AI, even if it wasn't necessarily hard coded as a forbidden action. I can RP it when I'm in control
 
one context sensitive thing I'd like to see Warrior Culture do; if combined with Fanatic Purifier it should disable Apocalyptic Bombardment, in order to encourage the use of their beefed up ground forces.

heck, maybe even have them disable heavy bombardment for normal empires...
no. the point of taking Purifiers is Armageddon. you sacrifice diplomacy and civic slot.
so it's absolutely makes no sence to disable it with the other perk.

also honorable combat should apply only to equals. there is no way Purifiers will see those pesks as equals. only members or their own race(in the case they'll somehow split up)
 
no. the point of taking Purifiers is Armageddon. you sacrifice diplomacy and civic slot.
so it's absolutely makes no sence to disable it with the other perk.
don't Purifiers get other stat boosts as well? my suggestion was more about creating different flavors of Purifiers to fit with different types of SciFi tropes, including the pulpy ones.

also honorable combat should apply only to equals.
or one could argue that Honorable combat is what proves their superiority over these lesser beings, and that to fight them any other way is an admission of weakness.
 
or one could argue that Honorable combat is what proves their superiority over these lesser beings, and that to fight them any other way is an admission of weakness.
exaggerated example:
-you say that I should not use magnifying glass to kill ants. and I should fight honorably.
-I reply that fighting honorably apply only to humans. (and continue to kill ants with focused sunlight)
something like that.

on a more serious note I think we have different ideas of purifiers. because I think Purifiers use Armageddon cuz they want to kill. and if your goal is to kill...why would you use armies to capture a planet?(the only reason for this is when you need to get the planet fast before someone could stole it from you).

don't Purifiers get other stat boosts as well? my suggestion was more about creating different flavors of Purifiers to fit with different types of SciFi tropes, including the pulpy ones.
they do. but it doesn't justify removing the thing that define purifiers. without Armageddon there will be no threat of them killing entire worlds.(and I think it is the main reason they are locked to total war CB, else you'd declare humiliate just to indefinitely bombard enemy)
and if you want to create different types of purifiers: it's better to create another civic. like spiritualist or militarist are different types of purifiers. and assimilators\servitors\exterminators are different types of machines.
 
or one could argue that Honorable combat is what proves their superiority over these lesser beings, and that to fight them any other way is an admission of weakness.

That's a valid interpretation, but definitely not one that should be forced on players.
 
Why does Warrior Culture have to be about honorable combat? There's plenty of examples in ancient cultures of warriors using subterfuge and deception without it being seen as negative in myths.
 
Why does Warrior Culture have to be about honorable combat? There's plenty of examples in ancient cultures of warriors using subterfuge and deception without it being seen as negative in myths.
This is like asking "Why does Distinguished Admiralty have to be about ship strength? There's plenty of examples in history of naval aviation and land-fighting marines attached to navies".

And so the answer, Mauer, is that words have meanings and if your civic was about deceitful warriors it'd be called Ninjitsu Culture not Warrior Culture.
 
And so the answer, Mauer, is that words have meanings and if your civic was about deceitful warriors it'd be called Ninjitsu Culture not Warrior Culture.

Your unhelpful (as ever) condescension aside, the word 'warrior' does not necessarily connote honour. There is nothing in the name 'Warrior Culture' that implies that the warriors must be honourable.
 
Your unhelpful (as ever) condescension aside, the word 'warrior' does not necessarily connote honour. There is nothing in the name 'Warrior Culture' that implies that the warriors must be honourable.
In the words themselves, but 'Warrior Culture' is quite obviously referring to the trope of "Proud Warrior Race Guy".

If you go into things without context of how they relate to the rest of the universe, you'll make yourself look like a fool.
 
Easy: Warrior Culture and Fanatical Purifiers should be mutually exclusive. Genocide and honourable fighting don't go along very well.
There are many more cultures in history that have had both an honor code and a fondness for genocide than cultures which have had only one of those two.
Open the Old Testament one of these days, you'll see what I mean.
 
In the words themselves, but 'Warrior Culture' is quite obviously referring to the trope of "Proud Warrior Race Guy".

If you go into things without context of how they relate to the rest of the universe, you'll make yourself look like a fool.

The post I was responding to explicitly referred to the name of the civic. How's that for context?
 
The post I was responding to explicitly referred to the name of the civic. How's that for context?
You managed to miss the point.

If he says "This civic in Stellaris, Warrior Culture..." that should be enough. That on its own should be enough to make you start drawing connections to "Proud Warrior Race".

End of story.
 
Easy: Warrior Culture and Fanatical Purifiers should be mutually exclusive. Genocide and honourable fighting don't go along very well.
Legacies.png
 
You managed to miss the point.

If he says "This civic in Stellaris, Warrior Culture..." that should be enough. That on its own should be enough to make you start drawing connections to "Proud Warrior Race".

End of story.
I'm chiming in to add my support for the "nothing about a Proud Warrior Race civic implies they have to be honourable" crowd.

A warrior-centric culture could very easily be all about fighting and winning- by any means nessecary. Only suckers fight fair, after all.

EDIT: As an example, one of the Kzinti books has a patriach's cubs try to murder him with a deadly spike trap when he comes to visit them, and this is seen as a perfectly natural thing for growing, learning hunters with a strong culture of ritualized combat and pack heirarchies to attempt.