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The Technocratic Union sounds like my sort of government: efficiency and rationality above all else, with no pesky elections. :p

In this case though, it does seem like they're the direct antithesis to the Empire. As with all things that exist in opposition, only one can prevail.
 
The Technocratic Union sounds like my sort of government: efficiency and rationality above all else, with no pesky elections. :p

In this case though, it does seem like they're the direct antithesis to the Empire. As with all things that exist in opposition, only one can prevail.
Sounds horrible. :eek: :p
 
The Technocratic Union sounds like my sort of government: efficiency and rationality above all else, with no pesky elections. :p

In this case though, it does seem like they're the direct antithesis to the Empire. As with all things that exist in opposition, only one can prevail.
That's the ideal. But it's flawed just as the Holy Vanerran Empire is - we're seeing the positive side of the Empire, but it to has its fault
 
It’ll be interesting to see how these cultures interact with each other once more annexations commence. The humans of the Purity Order that weren’t a part of the resistance must be struggling to throw away their old identity and culture for the Vanerran one.
 
It’ll be interesting to see how these cultures interact with each other once more annexations commence. The humans of the Purity Order that weren’t a part of the resistance must be struggling to throw away their old identity and culture for the Vanerran one.

they're not happy at all. But they also lack the mechanism to resist, at least not easily. There's not many guns they can get at, there's a massive surveillance apparatus in place to watch them, they were trained and taught not to question authority and to not organize in large numbers outside government created institutions... the Order shot themselves in the foot, really.
 
There's not many guns they can get at, there's a massive surveillance apparatus in place to watch them, they were trained and taught not to question authority and to not organize in large numbers outside government created institutions... the Order shot themselves in the foot, really.

Sounds like the Order created some of the instruments of its own destruction. That would sound slightly poetic if that were the case.
 
Sounds like the Order created some of the instruments of its own destruction. That would sound slightly poetic if that were the case.

Certainly the implements of its long-term dismantling, yeah. And their stupid 'throw everything at Neston' military strategy didn't help :p
 
IIS Dossier: Confederated Houses of Nordan
IMPERIAL INTELLIGENCE SERVICE BRIEFING DOSSIER
CHILDREN OF EARTH DEPARTMENT
DOSSIER: THE CONFEDERATED HOUSES OF NORDAN


Nordan.png


In 2242, the Empire, through the Orcus Regime, was able to make contact with a nation ruled by an offshoot of the Elvhen. The warlike and honor-obsessed Nordan are a distant concern for the time being, but unless they can be adequately dealt with or overawed, it is unlikely that Nordan can be peacefully folded into the Empire. Some kind of fight will be necessary, and the Nordan themselves, while favorably disposed towards the Empire, all said and done, appear eager to face our 'warriors' in battle.

The Founding of the Houses

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It is unclear when Nordan was first settled by Children of Earth. The Nords - a genetic offshoot of humanity that now forms the laboring underclass of the Confederated Houses - were obviously there for centuries before the Elvhen came, but the exact details of how or why are unclear. Some catastrophic failure afflicted the Nords when they modified themselves for their frigid environment, destroying large portions of their higher brain functions (though not all of them), rendering Nords... stupid, to be frank, or at the very least, extremely slow and having a difficult time processing complex or abstract concepts. Much of their records of their past were lost either during the aftermath of that genetic failure or in the war the Elvhen fought to subjugate the Nords when they arrived.

Based on pieced together surviving bits of Archeological artifacts and oral tradition among the Nords themselves, the Nordan Elvhen have concluded that the Nords settled the system sometime between the First and Second Empires, and that the simply never found the Odin's Eye system, as the hyperlanes did not appear to connect to it when the Second Empire was expanding and conquering. They were norse Neo-pagans, and tried to adapt themselves for the world, but whatever retroviruses and modification techniques they used were either badly designed or encountered some sort of unknown circumstances on the planet, resulting in the regression of the Nords. They are not incapable of technical sophistication - they retained a capacity to work Iron and even steel by the time the Elvhen arrived - but they did lose sophistication of thought and language. Nord, which appears to have strong basis in the Scandinavian languages of Old Earth, is a language that has a comparatively limited vocabulary, and Nords are not capable of long or complex conversations in the Nordan dialect of Elvhen.

The Elvhen who settled Nordan did so during the Kishrath Wars - as the Kishrath ravaged over Eastern Space, many Elvhen from the Vagaran Sector, which was heavy with Elvhen population, most of whom were organized into monarchical or aristocratic systems on their worlds, gathered into refugee fleets to escape the Kishrath, which were already at the fringes of the Sector. The Gynoids were there as well, yes, but many of those aristocrats found the effective subjugation the robots offered to be just as bad (as the Gynoids would take entire worlds wholesale to support their war effort, extracting all available resources for the construction of more ships and combat forms).

For one refugee fleet, before they could escape through the hyperlanes or even use their Jump Drive after having plotted a destination, the Kishrath reached the system they'd been gathering in and a blind jump was forced.

By sheer chance, or, as the Elvhen of Nordan believe, divine intervention (which kind remains a matter of debate among the Nordan Elvhen), they arrived fairly close to the Odin's Eye system, requiring only one month of travel to reach the system, and then another month to reach Nordan itself.

Upon arrival, the Refugees organized themselves based on their worlds of origin and began to set up a series of independent settlements - and they met the Nords.

The Wars of Pacification

It didn't take long for the Elvhen to realize that A) they needed to be better adapted for their environment and B) the Nordan were far too simple to be allowed to remain free. It would be cruel, like letting children run around with laser-spanners.

The Elvhen genetic modifications were far more successful than those of the Nords, and they became the so-called 'Ice Elvhen', slightly stronger than most Elvhen for their trouble. The Nords, on the otherhand, were not entirely thrilled. At first, many tribes, eager to get help from the 'magic' of the new arrivals to help grow crops or hunt food or defeat rival tribes, made all sorts of agreements they barely understood and became little more than serfs, but soon enough, all Nords started to understood that what was happening to them was leading to their loss of freedom.

The Wars of Pacification took centuries to complete, and cemented the noble house as the centerpiece of Nordan society - the local House controlled the villages of the Nordan serfs of a given region, they controlled the local military forces, and they protected their communities from the threats of free Nordan raiders - the Nordan could not make modern weapons, but they could understand 'pull movey thing, magic stick shoot burny light'

IIS Note said:
This caricature of Nordic speech or ability to understand things is a little ungenerous, but not entirely without merit

The Houses each had ultimate authority in their area, and while there was some skirmishing between the various houses, they tended to work together as they spread across the planet and subjugated the Nords.

This led to a strong culture of military combat to keep the community safe, and also an emphasis on honor as one of the things that separated them from the 'cunning and deceitful' Nordan. Honorable combat, similar to the Jousts on Old Earth, became a common way for various houses to settle disputes, though the weapons used were modern rather than lances and horses.

Whenever a community had too many people, the House would send a few of the younger, non-inheriting children with some of the non-noble population and some of the warriors to settle somewhere and establish a new House and new community. Thus, many of the Houses are descended from cadet branches of the older ones, and of course, all these ties, through cadet branches and intermarriage, are important for the politics of Nordan. They worked together, for survival, against the Nordan and for implementing the technology that took them into space, able to exploit some of the resources of their system.

Overtime, this process became increasingly regularized, and by the time the Confederated Charter was signed two hundred and six years ago, it was merely formalizing a state of being that already existed. Each House would have one representative on a central council, but that representative would cast a number of votes based on the population and land they controlled, and the number of Nords they had authority over. If any house was found to have lost control of their Nords, in any capacity, or allowed rebellious free Nords to spread, they'd suffer a penalty in terms of their number of votes for a decade.

Nordan Today

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The Confederated Houses, today, has no real problem with the Nords. Virtually all have been folded into effective serfdom, laboring in the farms, mines and other manual efforts of the realm, all owned by the Houses, who remain the ultimate authority in each territory. New Houses can be made by any House that wishes to parcel off territory and manpower, so it is done but rarely. New Houses can also be authorized on new worlds to help encourage settlement, though the existing houses do also own territory on the newly settled words.

Nordan is a society of warriors obsessed with honor and glory, raised on the stories of their forebears wars against the Nords, and the Ice Elvhen are eager to test the mettle of the rest of the galaxy. But they are also quite interested in getting to know their would be opponents, both on a cultural and personal level. Their 'jousts' were as much conflicts between friends as anything else half the time.

War shouldn't stop people from being friends, right?

Beyond their desire to fight and get to know everyone, the Nordan have no specific ambitions for conquest in of itself or a specific desire to rebuild the Third Empire.

Nordan Culture

Unsurprisingly, the Nordan are extremely interested in war, combat and honor, and that forms the centerpiece of their fictions. Dramas set during the Wars of Pacification, usually with some intriguing (and thus dishonorable) noble set on using some band of free Nords against their rivals, are extremely common. Grand sweeping romances often feature a role, with overwrought and 'purple' prose and epic drama.

Joust-like contests are the most popular form of entertainment - still used to settle disputes, in some cases, there are professionals who compete for public entertainment in these staged combats, much like sports on other worlds. The most common games are Vatolda, a game where two teams move through a maze like environment to take eachother out before time runs out, and Shooting Gallery, where two opponents start at a long distance from each other, armed with nonlethal, underpowered plasma casters, and shoot, taking a step closer and closer as they try to hit the other from beyond the effective range of their guns. The plasma does burn something fierce, and to flinch in the face of a shot or even try to dodge is disqualifying, making the entire contest a measure of guts.

IIS Recommendation

The ideal circumstance would be to peaceably ally with the Nordan with an eye to later vassalization. Their desire for war could easily be put to use against our enemies. If an alliance proves impossible, some measure of war will need to be possible, but it is hoped that after such a war, the Nordan will prove to be more amenable to working under our authority, given their own traditions.

Regardless, they are not a significant concern or threat to the Establishment of the Third Empire in the long-run, unless the Houses develop an appetite for conquest for conquest's own sake they've yet to show.
 
A definite opportunity is presented by the Nordan.
 
What traits do the Nords have?

Also, what do the religions look like in Nordan? Do they still worship the Norse gods, or did the Elvhen bring a new religion?
Like I hinted, it's religiously diverse. Norse Neopaganism is not uncommon, but neither is anything else. Religion isn't a hugely important part of life on Nordan - they've got sects of Christianity, Islam, J.R. Rowling-ism, the Faith of Eru, et cetera. As a general rule, unless I specifically detail the religion of the planet or lackthereof, assume they're pretty diverse, at this point and that religion isn't hugely important in the public sphere - it gets a bit repetitive to say 'religious X, Y, Z, A, B, C are all common' after a while.

As for the nords, they have:
Serviles (obviously), Strong, Conservationists, Communal, Sedentary and Quarrelsome
 
IIS Dossier: The Despoiling Horde
IMPERIAL INTELLIGENCE SERVICE BRIEFING DOSSIER
CHILDREN OF EARTH DEPARTMENT
DOSSIER: THE DESPOILING HORDE


Despoiling-Horde.png


In 2242, along with all the other contacts made, the Empire was able to make contact with the warlike, aggressive and barely civilized "Despoiling Horde". The actual value of this contact has merely been to alert us to yet another threat that faces our recreation of the Third Empire, but that awareness will allow the IIS and the Navy to draw up response plans to the threats these latest future enemies pose.

The Origins of the Horde

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Since the beginning of humanity's spread throughout space, there have always been peoples that have lived and died entirely in space, bar occasional visits on planets, if that. From traders to explorers to wanderers to yes, raiders. More than just space pirates, these raiders are nomadic and usually possessed of their own cultures and identities as great fleets of them move across space, hitting trade lanes, robbing outlying settlements, raiding planets and posing nothing but a threat to civilized society.

These 'Hordes' usually had slapdash ships, stolen, bought and scavenged from a plethora of suppliers, making their fleets even more ramshackle than that of the average space pirate - and yet, also quite sturdy, as they were forced to become experts on upgrading and maintenance to survive.

The Despoiling Horde in particular can trace its origins to planet Atilla, settled in the 1st Empire by Neo-Tengrist settlers that can trace themselves back to the Steppes of Asia. When the first empire fell, the Atillan people found themselves unable to feed themselves, especially in their large cities, and, falling back on the legends of their nomadic forebears, became nomadic, to a great degree, wandering their world with vast herds that they tended to and treated with care - and protected form rival tribes and clans. They continued like this for centuries, content with relatively low technology, until the Second Empire came calling. Unfortunately for the Atillians, the Governor for the Sector was of a mind to force the Atillan people to live like more... modern citizens of the Empire.

Efforts were made to capture and cage their herds, force them into rebuilding cities and give them jobs in modern factories and other important sectors. The Atillans, of course, were not at all fans of this idea, and the planet proved to be restite, riotous and hard to control. After about 75 years of this, several dozen warships, transport ships and cargo ships were hijacked by Atillians who had pretended to be pacified to learn the ways of the Second Empire's technology, and then they used that base to steal more ships that came into the system. It took nearly a year for the Governor to realize what was going on in this fringe system, and by the time a large enough fleet of ships arrived, the stolen ships had escaped, carrying a large portion of Attilla's restive population - those left behind were the more loyal sort.

But these ships would go on to serve as the core of three nomadic-raider hordes that plagued the southern and western frontiers of the Empire for centuries - they named themselves the Savage Horde, the Despoiling Horde and the Vicious Horde. By the time the Kishrath invaded, the bulk of the Savage Horde had been destroyed, and the Vicious Horde soon had the bright idea to try raiding space that was under threat from the Kishrath, thinking it would be easier with the locals distracted.

The Kishrath killed and assimilated the people of the Vicious Horde quite easily. However, the Despoiling Horde decided that now was the time to emulate their ancient forebears in another way - the great nomadic horse-warriors of old Earth, Genghis Khan, Tamerlane, Babur of the Moguls and more - they were all known for establishing realms of their own. Unfortunately, their historical record left out the part where the Mongols and Moguls and those like them were most successful when they partially assimilated to the peoples they conquered and adopted more "civilized" ways, often sparking golden ages of art, science and architecture as they brought diverse ideas and peoples together.



Instead, only the savage glory of conquest was remembered. Regardless, the Horde invaded the Obihiroi system and captured its Savannah planet, so like lost Atilla. This planet was renamed Genghis, and the Despoiling Horde used this new base to raid, plunder and despoil all along the hyperlanes as the Empire collapsed. Unfortunately, settling made them vulnerable, and tied to supply lines and new forms of logistics they had little experience with.

The Modern Despoiling Horde

Despoiling-Horde-Space.png


Almost against their will, especially since the collapse of the hyperlanes, the Attillans of the Despoiling Horde have been forced to adopt many 'civilized' ways of life, but they do their best to retain their traditions - few Despoilers have permanent homes, but rather rent apartments, homes or just spots to set up tents for a few weeks at a time before moving on, even if only a short distance away. Further, herding vast flocks of animals remains a staple source of food - farming remains the lowest job on the planet, with farmers the least 'Attillan' of all the people of Genghis. And rather than trials, ritual combat or other feats of physical strength or endurance - or quickness of wits - are engaged in to settle civil disputes. Even criminal trials are usually replaced with some sort of trial by combat or ordeal.

Further, the Horde remains organized on clan and tribal lines as the main subunits - each clan is made up of 12-30 extended families, and each tribe of at least a dozen clans, sometimes more.

The Horde is militant and ruled by a somewhat rotating cast of powerful warleaders, hordemasters and other military officers. The military does well by keeping itself on the edge of total war - with brutal and costly live-fire exercises, they have some of the most skilled admirals in known space.

Leadership is in the hands of the most respected warleader, the one that can command the allegiance of the most clans and tribes - and they serve as Warlord for life thereafter. That life can be quite short if they are weak or lose support - ranging from challenges to ritual combat to the death to simple assassination. Only the greatest of Warlords are honored with the title of Khan after their deaths.

The Despoiling Horde lacks the foresight to have any true ambitions, and merely seeks to plunder and raid all that exists beyond them - unfortunately, their neighbors are tough nuts to crack, and for the time being they are reduced to nibbling around the edges.

Culture of the Horde

It would be unfair to say that the Depsoiling Horde has no native cultural production - while they to steal and adapt much from their targets and have over the many centuries back to their earliest days, the Horde does have deep roots of its own, in its Neo-Tengrist teachings, their traditions dating back to their days in space, and their mythic tales of their spiritual forebears on Earth.

They produce a great deal of music, often written to be sung while 'riding into battle' or to be heard at such times, to pump up warriors for the glory of plunder and raid. But music as a form of oral history and storytelling is also quite popular. While it would be wrong to say that the Despoilers are illiterate - it is impossible to maintain any sort of large fleet or modern technological base without widespread literacy, after all - reading as a form of entertainment is not common, nor widely respected. One reads to learn vital skills, not for pleasure - that is for singing, for sport, for games of chance and skill.

Breeding the best horses is something of a competitive sport, and equestrian sports of all kinds - focusing less on speed than on the training of the horse and the skill of its rider in responding to unexpected surprises and stresses. Many of the ritual combats used to settle disputes or determine guilt are also a form of public entertainment.

The Neo-Tengrist faith of the Despoilers adopts many of the teachings and ways of the old Faith, but also honors the great nomadic warlords as demigods - Attilla the Hun and Genghis Khan are the most honored, but so too are Tamerlane, Babur, Tomyris of the Massagetae (a Queen who famously defeated Cyrus the Great of Persia and supposedly placed his severed head in a bag full of blood to finally quench his thirst for it), Ogedai Khan, Batu Khan, even Kublai Khan. Among others.

The Mongols and their descendant empires feature the most heavily in this pantheon of demigods because they have the best presence in the historical records available to the Attillans when they settled Attilla in the first place.

IIS Recommendation

Conquest. There can be no other useful tactic - they cannot honestly be subjugated. While a temporary subjugation may be possible, allowing them to be a buffer against the Empire's enemies in that direction, they will have to be properly absorbed.

However, it is advised that upon annexation, we allow much of the bulk of the ways of the Attillans to be retained, at least on their own worlds. Any cultural imperialism or assimilation should be done slowly, to avoid the restiveness and rebellion that created the Despoiling Horde to begin with. Even more than most other future targets for conquest, the domestic side of the Horde must be left untouched, relatively speaking, to ensure the Empire is able to rule that region of space well and with general stability.
 
I do apologize for the relative slowness I am coming out with these Dossiers - I am juggling a number of writing projects at the moment, and because I can turn out a Dossier in 1-2 days, even workdays, they are given lower priority than some of the more involved projects I'm working on.

That said, the next Dossier should be written, barring the unforeseen, within the next two weeks, possibly sooner, and then call it another 2-3 weeks before I can do Chapter 7. In general, I would say you can expect some sort of update every 2 weeks or so, going forward, but give or take a week from time to time.
 
Looks like The Horde is a good fit for how Paradox plans to change the Warrior Culture civic: link to main forum post
 
Looks like The Horde is a good fit for how Paradox plans to change the Warrior Culture civic: link to main forum post
Indeed, it is an excellent fit for the Horde.

I wouldn't say it's a perfect fit for the other empire I made that uses warrior culture, but not every civic can really be a perfect aesthetic/lore fit for every empire that uses it, or we'd have a very limited slate of possible empires, "lore" wise
 
I must admit, I do have a soft spot for Genghis Khan, and it's somewhat fascinating to see a society based around him and Earth's other nomadic warriors. That being said, I agree that the only thing to do with them is conquer them before they declare a raiding war and start taking slaves.
 
No worries as regards to speed. The Dossiers (and updates) are worth the wait.