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Hello everyone!

As promised on the stream last week, I’d write a shorter dev diary to let you know what we’re up to now. As you probably have heard, I have now taken over as the game director for Stellaris, so that Martin can go work on [REDACTED]. Check out Martin’s goodbye message on twitter if you haven’t already!

So what are we doing now then? We have updated the beta branch last week, and will update it again soon before we disappear for a brief while over the holidays. Whenever it's ready, Jamie will be making a post about it. The beta branch should include some performance improvements related to slowdowns caused by gateways and wormholes in later stages of the game.

In the beginning of the next year we will be taking more time for post-launch support by focusing on bugs, improving performance and more quality-of-life stuff. One small spoiler that I can mention is that we’re looking into improving the planet interface, and I’ll probably post some more sneak peeks about it in the beginning of next year :)

We don’t really have that much more to say right now, but I will try to be back with the next dev on the 10th or 17th of January.

Until then, have a great holiday with family, friends, and of course, the Blorg! Happy holidays!

upload_2018-12-20_14-26-17.png

Blorg celebrating the holidays. Date unknown. Photographer unknown, but most likely the blorg itself.
 
The last patch before the holidays will be a mainline patch, or the opt-in beta one?
Going to second that question there.

In addition to the request given by @Frederic III for proportional demographics, so that we don't see a forced balance of species diversity, I'd also love to see a fix for the promotion/demotion dilemma, where pops instantly promote into specialist roles and can only return to their old roles after years of 'unemployment', undermining the resource economy, along with a change to immigration/emigration so that it moves actual pops, rather than merely influencing growth/decline.

Ideally, for demographics I'd like to see current pop count and fast/slow breeders influence which pop grows next, and I'd like to see perhaps some way to drag and drop specific pops for specific jobs, removing the lock and open roulette we have to entertain now. That, and the aforementioned immigration/emigration change as well. If those three changes plus the gateway bugfix get included in the patch, I'd be quite happy.

Overall, very excited with the Le Guin update and looking forward to further developments to Stellaris in the coming year! :)
 
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In addition to the request given by @Frederic III for proportional demographics, so that we don't see a forced balance of species diversity, I'd also love to see a fix for the promotion/demotion dilemma, where pops instantly promote into specialist roles and can only return to their old roles after years of 'unemployment', undermining the resource economy, along with a change to immigration/emigration so that it moves actual pops, rather than merely influencing growth/decline.

We are planning on giving recently promoted pops a grace period (~360) during which they can instantly change back to their previous strata.
 
I hope every one on the Stellaris dev team has a mery christmas and a happy new year. "May the best you've ever had be the worst you ever see."
 
We are planning on giving recently promoted pops a grace period (~360) during which they can instantly change back to their previous strata.
Will this be easily moddable? I like that I have to pay attention to my demograhics before expanding my economy. I feel a years grace period is too forgiving.
 
Will that patch also include some fixes for the most broken parts of the AI? (Inability to repair ruined buildings for example)

We are planning on giving recently promoted pops a grace period (~360) during which they can instantly change back to their previous strata.
But nothing on the strange and unnatural pop growth weights?
 
I'm looking forward to it.
 
We are planning on giving recently promoted pops a grace period (~360) during which they can instantly change back to their previous strata.
Wow, that's slightly surprising, but good to hear.
Now the only question hanging over us is how you're addressing pop growth and migration issues. I don't even care if you can't share any details or it takes several weeks to do, a simple statement acknowledging you're looking into the issue would be more than enough to allay my fears over the holidays.
And congrats on the promotion to Game Director! You've got some mighty big shoes to fill; looking forward to seeing how well you manage to fill them.
 
We are planning on giving recently promoted pops a grace period (~360) during which they can instantly change back to their previous strata.
I think demotion time should be proportional to how long pops were working in new strata up to maximum of current demotion time after x years. Because 360 day fixed grace period could be refreshed repeatedly which would allow instant demotion.
 
I really hope they push the lastest fixes to the main branch. There are a lot of people who don't know about the betas and in my opinion 2.2.1 there are already worlds between 2.2.1 and stellaris_test in terms of performance, AI and general fun playing.
 
when I look at this forum, the 2.2. must have been a huge success. And I really love the new pop system. Sadly we will have to wait to the next year for some comfort features, and maybe you will earn some threads from disappointed people about the beta pachtes ... that said, I hope you can enjoy the christmas time.
 
We are planning on giving recently promoted pops a grace period (~360) during which they can instantly change back to their previous strata.

Since one of the main times rulers and specialists end up unemployed is during assimilation, and since assimilation events only happen once a year, that won't help at all.
 
Will it? It will take but a few minutes for me to load up my savegame and see if it still goes on snail speed or if it is playable. Note, I'm not talking about other bugfixes, I'm past caring about that now. I care that the game at the moment runs unbearably slow.

This guy Dread is running all over the forums acting like he works at paradox its a joke the game was released in a totally unacceptable state. Period. I didn’t see early access or beta in the store when i bought the expansion it’s been a total mess and I 100% agree performance is the sole issue right now that has to be addressed.
 
We are planning on giving recently promoted pops a grace period (~360) during which they can instantly change back to their previous strata.
That is just fixing the symptoms. Pls just reverse the job priority. Let pops always first take jobs in the worker strata then in the specialist strata.