Yep.Are those criminal jobs producing trade value?
Are those criminal jobs producing trade value?
Which doesn't seem that bad. I thought that criminal jobs would be either useless, not producing anything while taking one of your pops, or even negative, taking your resources for no output, though it may have been made through pop cost.
They use resources to make trade value , "good" for you (even if you are probably overpaying that) and good for the crime syndacate .
From what I recall from my dev clash situation, criminals (marginally) reduce trade value and require their regular strata upkeep (F/CG).Are those criminal jobs producing trade value?
Ah for a moment I hoped it's be an option to be on the moon.https://twitter.com/StellarisGame/status/1068430995882418177
"In the 2.2 "Le Guin" update, you'll be able to choose a guaranteed starting world on a moon. "
I assume we'll be getting alot of other options for our systems aswell
From what I recall from my dev clash situation, criminals (marginally) reduce trade value and require their regular strata upkeep (F/CG).
So how comes that criminals generate trade value on this screenshot?
Is it a graphical mistake? Or is it a result of crime institualisation of some sort?
So how comes that criminals generate trade value on this screenshot?
Is it a graphical mistake? Or is it a result of crime institualisation of some sort?
My guess: Game detects "this pop has a trade yield effect" -> "I should show the trade yield icon here", but fails to recognize that it is a negative yield. Or it tries to use the correct icon, but it can't find it. A pretty generic bug.So how comes that criminals generate trade value on this screenshot?
[...]
Is it a graphical mistake? Or is it a result of crime institualisation of some sort?
If I had to guess? They produce (negative) Trade Value.
If that were the case the trade value would be on the left (where resources consumed are shown) not the right (where resources produced are shown)
that's most likely the case since the screenshot shows Ruler, Specialist, Worker, CriminalI actually hope, that criminals are considered to be a strata, and consume lots of boxes for their upkeen.
https://twitter.com/StellarisGame/status/1068430995882418177
"In the 2.2 "Le Guin" update, you'll be able to choose a guaranteed starting world on a moon. "
I assume we'll be getting alot of other options for our systems aswell
More home system options are good. I still hope that one day we will be able to custom build our home system, maybe together with the origin civic revamp?
YES YES YESMore home system options are good. I still hope that one day we will be able to custom build our home system, maybe together with the origin civic revamp?
https://twitter.com/StellarisGame/status/1068483419208933378
Living Standards determine many things in your empire. Your pops will benefit or be hindered by them, depending on their stratum. That impacts their happiness, efficiency, the magnitude of influence on planets' and empire's stability. Comparison with Social Welfare coming next!
And now, the same situation but with "Social Welfare" living standards. Note higher approval and stability, at higher costs and more evened-out political power between various strata (not as even as with Utopian Abundance). Money can't buy happiness, but energy sometimes can.