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CK2 Dev Diary #106 - New Succession Laws Extravaganza

Greetings, everyone.

Well then, this is going to be a long one...

The old elective succession system has been succeeded


So your cousin the Duke of Burgundy always seem to nominate the Steve ‘the drunkard’ as the next Emperor of the realm rather than your favorite quick and attractive son. This has been a common theme for a bunch of our playthroughs while having the elective succession laws active for our main titles. One of the biggest problems about this is that the other electors reasonings for their nomination decisions has been hidden away in an opaque box so you never know which electors can be influenced to see things more in your way.


This was one of the first problems we wanted to address when we decided to rework the elective succession system. So instead of just giving you a list of names in the tooltips for whom casted votes on a given candidate we made a specific interface to enable us to give you a more detailed view into the minds of the powerful electors of the realm.

Succession Laws0.PNG


After it was possible to get a better look at why the electors made their decisions we wanted to make it easier to further edit the underlying factors which governs the AI. Therefor we decided to replicate the old logic from hardcoded conditions to instead be based on a scripted system which decides various rules of how the elective succession works.

This not only enables modding of the elective succession law, we now also allow you to create any number of your own elective rules to fill the world with different electorates that play by their own criterias. Maybe you always wanted to create your own technocratic republic that is governed only by the most learned people of the realm. The party realm might only allow drunkards and hedonists to have a say in whom should be this years party host.

For the people that are more interested in exactly how this is modifiable there’s a brief rundown of the syntax used to define the elective rules here:

Code:
### Condensed syntax layout:

#<elective_law_type> = {

#    candidate_vote_score = {

#        <Weight Modifiers>

#    }

#    elector_selection = {

#        max_amount = <int>

#        <Weight Modifiers> - if max_amount is set it will pick the X amount of top scorers.

#                Negative scores are considered invalid electors - Ruler is always an elector

#    }

#    elector_vote_strength = {

#        <Weight Modifiers>

#    }

#    elector_stances = { - Intended for the elder council positions

#        <stance_name> = {

#            icon = <int>

#            <Weight Modifiers>

#        }

#    }

#    candidate_trigger = {

#        <trigger>

#    }

#}


# <Weight Modifiers> - denotes a field of an arbitrary amount of triggered value modifiers eg.

#    additive_modifier = {

#        value = -4

#        is_tribal = yes

#    }

#

# <trigger> - denotes a field of conditions that needs to be evaluate true for the trigger to be fulfilled

#

# The elector will vote for the candidate with the highest score given by candidate_vote_score

# The electors are selected from the pool of characters which get a non-negative elector_selection score until we reach the max_amount

# elector_vote_strength will determine how much weight the vote of a single elector carries

# The elector will use the elector_stance with the highest score if any are scripted

# The stances are thought to be some kind of common thought process or allegiance for a subgroup of the electors - This system is used to create the different states for how the Elders will behave in the Eldership succession law explained in detail below

In addition to these underlying code changes of the elective succession forms we also added another usage of the Conclave favors so that you now can force electors to vote in compliance with your vote for the succession of a title.

Revamped Elective Laws


The unhardcoding of Elective successions allowed us to completely rewrite the AI behavior for the existing Elective laws accessible through the base game (Feudal Elective, Elective Gavelkind, Tanistry). The various conditions to be eligible as a successor or elector under these laws have remained unchanged (although now they have been translated into moddable script), while the AI electoral behavior has been rewritten into a long list of nuanced modifiers. You can now expect Electors to take into account how much they like a candidate, how legitimate they think his claim his to the title, and how much they trust the ruler that is voting for said candidate. Age, titles, character traits, culture, religion, dynastic ties and much more are now all taken into consideration by the AI and visible to the player when using the new Electors’ Tab. The sum of all these modifiers will result in a voting score, and the potential candidate who has the highest voting score will be the one selected by the Elector in question (and since each Elector has a different personality/status/etc. different kinds of Electors will prefer different kinds of candidates).

Succession Laws1.jpg



The Electors Tab shows to the player the complete list of Electors casting their vote, who they are voting for, the reasons why they are voting for said characters as well as a comparison with the candidate score of the ruler’s preferred candidate and the reasons why they are not voting for him.

Succession Laws2.jpg


Eldership

Somewhat similar to Tanistry, Eldership prevents your title from ever falling outside a ruler’s family, restricting the choice of potential candidates to members of the ruler’s dynasty. Under Eldership, only the six oldest and most learned characters in the realm will be allowed to pick the ruler’s successor. Each Elder can hold one of three possible stances at any given time, depending on how he feels about the ruler: Displeased, Pleased, or Ecstatic.

Making sure that your Elders have a high opinion of you, giving them their preferred Council positions (Chancellor, Steward, Chaplain), or fulfilling the occasional request from them, will push them further to become Ecstatic.

20180824080508_1.jpg


An Ecstatic Elder will almost always vote for the ruler’s chosen candidate, almost never make demands, and even give the occasional piece of advice to make you a better person.

20180824080639_1.jpg


Pleased Elders will try to vote for what they consider to be good and capable candidates amongst the members of your dynasty, favoring older characters with high stewardship. They might occasionally make some demands, such as asking a ruler to give some land to a family member that they really like, but they will, for the most part, be reasonable people to deal with.

Displeased Elders on the other hand, will be much harder to deal with. Not only will they purposefully select bad candidates, they will occasionally grant claims on your title to people that they like, openly questioning their liege’s right to rule.

20180824080819_1.jpg


Holy Fury will allow the Baltic and African realms to start with Eldership as default succession law, rather than Elective Gavelkind. Additionally, other pagans can unlock this succession by picking the right Doctrine when they Reform their faith.

Princely Elective
This new variation on elective has been scripted to replace Feudal Elective for the Holy Roman Empire. This succession limits the electors to a maximum of seven (plus the ruling Emperor) and makes it so the historical titles held by the Prince-Electors are prioritized when determining the valid electors in the Empire, these titles being the Bishoprics of Mainz, Koln and Trier, and the Duchies of Bohemia, Franconia, Saxony, and Brandenburg. If an elector title does not exist or his held by the Emperor, another valid Duke will replace it (prioritizing dejure vassals of the same religion as the ruling Emperor).

20180824081547_1.jpg


Electors under Princely Elective are overall much less likely to pick candidates that are either impious or of a different religion, and Theocratic Catholic Electors have twice as much voter strength than secular Electors whenever the Empire is under Papal Investiture.

While rulers of the Holy Roman Empire can still change the realm’s succession law as usual, the faction for Elective has been made much more easily accessible and palatable for vassals of the HRE and requirements to switch away from this succession have been made more restrictive (the ruler must have Max Centralization and either Absolute Crown Authority or Abolished Council Power).

Imperial Elective
And finally, a completely new succession law has been scripted for the Byzantine (and Roman) Empire, to better represent the peculiar politics of this realm. This succession has been tied to the two titles and is now also the *only* succession law that they have available. There are several features that are unique to this succession law, so I will explain it in sections:

20180824081910_1.jpg


Successors: Potential candidates under Imperial Elective include the Emperor’s children and close family members (spouse included), any claimants to the title, the current Marshal, and any Commander under the Emperor, with mutilated characters being excluded. This is to represent the influence of the military over Byzantium and allow more historical instances of influential commanders becoming Emperors.

Imperial Court: The Emperor, all of his Councilors, and all of his Commanders are valid electors. As Byzantium was a centralized power, the Emperor will need to curry the favor of the most powerful members of his court to ensure that his dynasty continues to maintain the throne, rather than his vassals, like a Feudal ruler would.

Scaled Voting Power: And this is where things get really interesting. Imperial Elective uses to its full extent the new voter_power function of scripted elective, making sure that every elector has a different amount of influence, entirely dependent on his status in the court and his attributes. The Emperor’s vote starts out with a strength of 200 voting power, which can be further boosted by good diplomacy and martial scores, making it so that a powerful and influential Emperor will be able to push the candidate that he wants on the throne even if most of the Court is against it. Conversely, if the Emperor is not Born in the Purple, deformed or crippled, or if he has made a reputation of appointing sycophants in his court (more on that below), he will see his voting power plummet. The other Electors have their own variable voting power, tied to prestige, rank and attributes (a Steward with high stewardship is more influential than an incompetent one). As such, appointing competent people to be your councilors and commanders will not only mean that your favorite son will have to compete with more competent and palatable candidates, but also that the electors will have a greater influence over the succession. Finally, minor titles can also affect a character’s voting power, so you might want to think a bit more before giving out your Caesar and Sebastokrator spots.

20180824082114_1.jpg


Heroes and Sycophants: Is Belisarius too popular a Commander for your sons to compete with him? Well, you can always discharge him: take away his status as Commander and he will no longer be a potential candidate or an elector, problem solved. Except... when under Imperial Elective, removing a competent Commander or Councilor from his position reduces the Emperor’s voting power of an amount proportional to the competence of the character you are removing. The more competent people the Emperor pushes out of his court, the less his vote will be worth overall. Same applies whenever an Emperor appoints a commander with poor martial score while there are clearly superior choices available: the court will notice that you are appointing mediocre sycophants because you fear competition and you will see your voting power go down. Additionally, Imperial Elective prevents Emperors from appointing landless commanders for as long as potential vassals are available to take the spot. If you wish that high-martial courtier to lead your armies, you will need to give him a proper title first.

Prestige and Ageism: This is not Feudal Elective, the Empire does not care as much about family ties and character traits, it cares about placing a competent and prestigious leader upon the throne. For the Byzantine Empire, this translates to the electors tending to favor skilled high-Intrigue characters, whereas the Roman Empire electors are keener on good orators (high Diplomacy). In both Empires, the electors will always favor people that are competent at their job, that have high prestige and titles (both minor and landed). One of the most visible consequences of this is that hardly anyone under Imperial Elective will ever consider a child to be a valid successor to the throne. If you wish your son to take your place, you will have to groom him first, wait for him to become adult, then push his bid to your Empire, possibly giving him a few honorary and landed titles along the way. While he’s still a toddler, it might be more sensible for you to appoint your younger brother, or your old uncle as preferred heir, just in case something happens before the little Prince comes of age...

20180824082155_1.jpg


Strong Claim Duel
Somewhat related to all these new succession forms, we have also added a new type of duel designed to let players keep their realms together after an Elective Gavelkind succession. This Strong Claim Duel is available regardless of whether you have the War Focus active, or if you are a member of a Warrior Lodge (which is otherwise required for regular dueling). As a tribal character, with a Strong Claim on a title currently held by a tribal ruler, it will be possible to issue a challenge to the current title holder, with the requirement of your target ruler either being independent, or both of you being vassals under the same liege. Bear in mind that the stakes in these duels are high, and losing does not only mean you give up your claims - unless you have a particularly kind opponent, who loves you dearly, death is the common way out of this dispute. Winning, on the other hand, means that you take the title in question and any vassals that come with it, along with any other of their titles on which you have a Strong Claim.

If the target of your Claim Duel happens to be an AI character of your own Dynasty, losing will present players with a choice: accept your fate, or click the option to take over as the character who won the duel, and continue to play the game as the kinsman (or woman) who bested you.

Succession Laws3.jpg
 
Another element to distinguish the early from the late HRE could be done by allowing more to vote (either all dukes or a more restricted number (like my proposal in previous post here), basically one per stem duchy or similar region (like Upper & Lower Lotharingia and Carinthia)) in the early HRE, but to give some a higher voter_power. That would be Mainz, Cologne, Trier, Franconia (the Palatinate), Saxony, Swabia, Bavaria and Bohemia, whereas others get the ordinary voting power (unless they replace one of these, like how Brandenburg ended up replacing Swabia).
 
Well not quite. Like they said, you only get the Prince Electorship succession when you form the HRE through the proper channel (Charlie can do this). If you use the "form early" button you don't get this succession type. And of course, later starts also get the golden bull system.
Yes so I was never very sure what they meant by this. The HRE is not a de jure title in any start before 1066? Right? Or at least, what I mean is, there is a start date in which the HRE exists de jure as an empire, and clearly that start date and onwards (assuming HRE survives) the electors exist as they have described. I have never played any Karling characters in the 768 start so I don't know how forming the HRE works but what I assume is from the discussion is that the HRE eventually becomes a de jure title you can form by the same way one forms England or something, and that formation button won't be associated with the election, but the "form HRE" decision you can take as a Karling monarch or equivalent will get the new electoral mechanics?
 
Yes so I was never very sure what they meant by this. The HRE is not a de jure title in any start before 1066? Right? Or at least, what I mean is, there is a start date in which the HRE exists de jure as an empire, and clearly that start date and onwards (assuming HRE survives) the electors exist as they have described. I have never played any Karling characters in the 768 start so I don't know how forming the HRE works but what I assume is from the discussion is that the HRE eventually becomes a de jure title you can form by the same way one forms England or something, and that formation button won't be associated with the election, but the "form HRE" decision you can take as a Karling monarch or equivalent will get the new electoral mechanics?
You're more or less right. I did some digging to get answers for both of us. There are 2 intrigue decisions you can take to form the HRE. One is "form the HRE", which will give the new government type, and the other is "form the HRE early", which will not. The important thing to get at here for our discussion is that you CAN take the normal formation decision as early as the 9th century start, which is rather pushing it (granted most honest playthroughs will probably take at least a hundred years to meet the requirements). Here are the decisions in the code:

form_the_hre = {
only_independent = yes
is_high_prio = yes

potential = {
is_playable = yes
has_global_flag = charlemagne_hre
independent = yes
OR = {
religion = catholic
religion = fraticelli
}
OR = {
culture = german
culture = dutch
}
e_hre = {
has_holder = no
}
e_france = {
has_holder = no
}
}
allow = {
is_adult = yes
prisoner = no
NOT = { trait = incapable }
prestige = 1000
realm_size = 180
has_landed_title = k_germany
any_demesne_title = {
tier = KING
NOT = {
title = k_germany
}
}
scaled_wealth = 2
}
effect = {
scaled_wealth = -2
if = {
limit = { has_nickname = no }
give_nickname = nick_the_great
}
primary_title = {
e_hre = {
grant_title = ROOT
copy_title_laws = PREV
add_law = succ_feudal_elective
}
}
any_demesne_title = {
limit = {
tier = KING
NOT = {
title = k_germany
}
}
destroy_landed_title = THIS
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}

Short version:
* Available in the 867 start and later
* Requires at least 2 Kingdoms. One must be the Kingdom of Germany (East Francia)
* Requires only 180 realmsize
* Creates the empire with Elective succession

form_the_hre_early = {
only_independent = yes
is_high_prio = yes

potential = {
is_playable = yes
NOT = { has_global_flag = charlemagne_hre }
NOT = { has_global_flag = rome_restored }
independent = yes
OR = {
religion = catholic
religion = fraticelli
}
NOT = { has_landed_title = e_byzantium }
}
allow = {
is_adult = yes
prisoner = no
NOT = { trait = incapable }
prestige = 1000
realm_size = 220
custom_tooltip = {
text = form_the_hre_early_tooltip_1
hidden_tooltip = {
OR = {
has_landed_title = k_italy
has_landed_title = e_italy
}
}
}
custom_tooltip = {
text = form_the_hre_early_tooltip_2
hidden_tooltip = {
any_demesne_title = {
OR = {
title = e_france
title = e_germany
title = e_britannia
title = e_spain
AND = {
tier = KING
NOT = { title = k_italy }
OR = {
empire = { title = e_france }
empire = { title = e_germany }
empire = { title = e_britannia }
empire = { title = e_spain }
}
}
}
}
}
}
custom_tooltip = {
text = form_the_hre_early_tooltip_3
hidden_tooltip = {
OR = {
has_landed_title = e_italy
e_italy = { has_holder = no }
e_italy = { holder_scope = { NOT = { religion_group = christian } } }
}
OR = {
has_landed_title = e_germany
e_germany = { has_holder = no }
e_germany = { holder_scope = { NOT = { religion_group = christian } } }
}
OR = {
has_landed_title = e_france
e_france = { has_holder = no }
e_france = { holder_scope = { NOT = { religion_group = christian } } }
}
OR = {
has_landed_title = e_spain
e_spain = { has_holder = no }
e_spain = { holder_scope = { NOT = { religion_group = christian } } }
}
OR = {
has_landed_title = e_britannia
e_britannia = { has_holder = no }
e_britannia = { holder_scope = { NOT = { religion_group = christian } } }
}
}
}
OR = {
ai = yes
AND = {
religion_head = {
opinion = { who = ROOT value = 25 }
}
scaled_wealth = 2
}
}
}
effect = {
set_global_flag = charlemagne_hre
activate_title = { title = e_hre status = yes }
scaled_wealth = -2
if = {
limit = { has_nickname = no }
give_nickname = nick_the_great
}
any_demesne_title = {
limit = { tier = KING }
de_jure_liege = e_hre
}
hidden_tooltip = {
primary_title = {
if = {
limit = { tier = EMPEROR }
any_direct_de_jure_vassal_title = {
de_jure_liege = e_hre
}
}
}
}
primary_title = {
e_hre = {
grant_title = ROOT
copy_title_laws = PREV
set_coa = PREV
}
}
any_demesne_title = {
limit = {
tier = EMPEROR
NOT = { title = e_hre }
}
destroy_landed_title = THIS
hidden_tooltip = { activate_title = { title = THIS status = no } }
}
# any_demesne_title = {
# limit = { tier = KING }
# destroy_landed_title = THIS
# }
# Give lands to the Pope
if = {
limit = {
any_realm_title = {
title = c_roma
holder_scope = {
OR = {
ai = yes
any_demesne_title = {
tier = COUNT
NOT = { title = c_roma }
}
}
}
}
}
c_roma = {
ROOT = {
religion_head = {
grant_title = PREVPREV
}
}
}
}
if = {
limit = {
any_realm_title = {
title = c_ravenna
holder_scope = {
OR = {
ai = yes
any_demesne_title = {
tier = COUNT
NOT = { title = c_ravenna }
}
}
}
}
}
c_ravenna = {
ROOT = {
religion_head = {
grant_title = PREVPREV
}
}
}
}
if = {
limit = {
any_realm_title = {
title = c_ferrara
holder_scope = {
OR = {
ai = yes
any_demesne_title = {
tier = COUNT
NOT = { title = c_ferrara }
}
}
}
}
}
c_ferrara = {
ROOT = {
religion_head = {
grant_title = PREVPREV
}
}
}
}
if = {
limit = {
any_realm_title = {
title = c_urbino
holder_scope = {
OR = {
ai = yes
any_demesne_title = {
tier = COUNT
NOT = { title = c_urbino }
}
}
}
}
}
c_urbino = {
ROOT = {
religion_head = {
grant_title = PREVPREV
}
}
}
}
if = {
limit = {
any_realm_title = {
title = c_spoleto
holder_scope = {
OR = {
ai = yes
any_demesne_title = {
tier = COUNT
NOT = { title = c_spoleto }
}
}
}
}
}
c_spoleto = {
ROOT = {
religion_head = {
grant_title = PREVPREV
}
}
}
}
e_byzantium = {
holder_scope = {
opinion = {
who = ROOT
modifier = opinion_unhappy
months = 1200
}
hidden_tooltip = {
k_papal_state = {
holder_scope = {
reverse_opinion = {
who = PREVPREV
modifier = opinion_unhappy
months = 1200
}
}
}
}
}
}
if = {
limit = {
OR = {
NOT = { has_character_flag = is_charlemagne }
has_character_flag = charlemagne_coronation
}
}
hidden_tooltip = { narrative_event = { id = CM.510 } } # Spread the news
}
if = {
limit = {
has_character_flag = is_charlemagne
NOT = { has_character_flag = charlemagne_coronation }
}
hidden_tooltip = { narrative_event = { id = CM.1500 } } # Charlemagne coronation
}
if = {
limit = { ai = no }
set_character_flag = achievement_holy_and_roman
}
chronicle = {
entry = CHRONICLE_FOUNDED_HRE
picture = GFX_evt_coronation
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}

Short version:
* Only available in the Charlemagne start
* Requires Kingdom or Empire of Italia in addition to German lands, some of which you will have to give up to the Pope for the coronation
* Requires 220 realmsize
* Creates the empire with your current primary title succession
 
Curious if it even matters. The byzemperor has no liege. Who would grant him a title? I wonder if that's there because they are planning to use that government type elsewhere too.

Might make sense if there was subordinate governmental tiers inside the bureaucracy. That new tribal retinue system would work pretty well as a representation of Roman and Chinese standing armies controlled by viceroys and governors.
 
Overall this looks really great, excited to explore modding this.

This succession has been tied to the two titles and is now also the *only* succession law that they have available.

This is really the only part I don't like. IMHO, changing succession type should always be possible, albeit maybe with a restriction similar to the HRE of maxing out your ruler powers. If a ruler with absolute crown authority can't change the succession law, is their crown authority really absolute?
 
Regarding the HRE set-up, one way to solve it might be to introduce an 'age' system, similar to EU4, where in the electors are reduced after a certain date. You could also have an age where ERE voting power is lessened to simulate the decay of the empire. Alternatively, you could set a hard date, like with runestones, but I feel that something triggerable would be more fun.

I'm not sure if something like that is possible in CK2 though. Would probably require a DLC of its own. Not that I mind. Personally I'm happy with the Holy Fury set up, but it could be a solution if one were really desired.
 
Quick question I just thought of: if pagans with elsership hold multiple top-tier titles, does each top title get its own set of electors, allowing things to split on succession, or is it just one set of electors and the realm stays together?
 
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Potential candidates under Imperial Elective include the Emperor’s children and close family members (spouse included), any claimants to the title, the current Marshal, and any Commander under the Emperor, with mutilated characters being excluded.

Does this mean that a Byzantine Emperor can secure power by making sure only members of his dynasty are Marshals or Commanders?
 
In historical theory there is something we call space of experience and horizon of expectation. The former is composed of a society’s cultural heritage and determines their horizon of expectation, i.e. the possible choices a person could make given their background. There was no legitimate monarchic experience in the Byzantine space of experience. Indeed, Byzantine political culture was entirely built on the Roman res publica, which was a total negation of the Roman monarchy that predated it. Therefore, there is nothing in the Byzantine space of experience that would allow a feudal hereditary succession to emerge within their horizon of expectation. I agree that they could decide unanimously to adopt a feudal monarchy, just like Trump could possibly bribe Congress and the Supreme Court to install a Trumpian monarchy. Neither would ever happen, however, because that’s not in their horizon of expectation as their space of experience is built on the opposite political and social organization. This option would never be considered by them, in short. It seems sensible to you because you have examples of successful feudal hereditary monarchies within your space of experience. The Byzantine space of experience, however, associated dynastic rule to tyranny and the foreign barbarian polities. To be Roman meant to be a member of the Roman res publica (politeia, in Greek). And the Roman res publica does not admit hereditary succession.
I agree with you on the first part, I like to keep things in what could happen with some realism, but I think you jump too quickly into conclusions. You focus too much on how Byzantium works but not on which conditions should happen to allow such a change to occur.

I'll go with your Trump argument first, I rather not use real life references, but it's Ok. Could Trump turn the United States into a dictatorship under normal circumstances? No. Can I figure a scenario where the United States (or any Democracy in the West) could turn into a dictatorship under the right circumstances? Absolutely. We might disagree on those conditions (which would be extreme), but it's not outside the realms of posibility. It wouldn't be the first time a democratic government voted to turn itself into a dictatorship, will of the people and all.

Just to clarify, feudalism is more than just the way the ruler is determined. Turning Byzantium hereditary wouldn't make it feudal. That being said there is basically one point in your argument I don't agree with: "This option would never be considered by them". You don't imagine a situation where it could happen, but that doesn't mean there isn't any. I can give you a few examples where a Roman Emperor could be aware of such system, you seem to pretend that Byzantium is the only country in the world and it's immune to external influence.

-Foreign king or emperor that happens to be place as Basileus through war, factions or other means.
-Foreign cultured Basileus that wishes to reform the Empire into something more similar to his own country.
-Greek Orthodox Basileus with knowledge of how foreign kingdoms rule themselves and considers that succession law better. (More stability, personal greed...)
-Greek Basileus with an exotic religion who believes he's god's chosen.

If we agree that someone might have the knowledge of that system, and the willingness to implement it the last thing to do is debate which conditions would be needed for such a change to be implemented and accepted.
sorry to derail the modding questions but I have two unanswered questions,

We know that religion does not override imperial elective but in the case of reformed Hellenism will heir designation have an effect on the election?

With the new government will there be an increased retinue cap and lower levies? for most of CK2's time-frame the Byzantines preferred a standing army over levied forces.
That's one of my biggest issues with this thing, being able to restore Hellenism and not being able to use its exclusive Doctrine as the Empire which most likely would restore it seems a bad game design choice.
 
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Does this mean that a Byzantine Emperor can secure power by making sure only members of his dynasty are Marshals or Commanders?

Yes, this is one strategy, but remember that landed or titled characters are preferred and it will hurt your voting power if you are appointing low martial family members. You would be accused of nepotism in that case.
 
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Yes, this is one strategy, but remember that landed or titled characters are preferred and it will hurt your voting power if you are appointing low martial family members. You would be accused of nepotism in that case.

Perhaps, but if all the possible candidates for succession are of my dynasty (even my wife, such as if I only married dynastic kinsmen) then would that matter? I might lose voting power for being a nepotist, but if it's not like they can vote my dynasty out of power.
 
Will AI still prefer a male heir to the Roman Empire if I have passed full status of women law?
The idea I got from the DD was that if you have full cognatic succession then AI electors will not take candidate sex as a condition of their vote. I believe that the agnatic-cognatic and enatic-cognatic successions will have penalties for wrong sex candidates.
 
Maybe someone has already asked this ( in this case sorry) but let's say:

- The Varangian Guard is my Marshal and a general, also having very good stats
- The Ecumenical Patriarch is my Court Chaplain ( don't remember right now the Greek title) and also has very good stats.

My child is still underage and I don't have other legitimate possible heirs ( Let's say also that i'm a widower). So does that mean that the two guys from above have very strong possibilities to become the next emperor at my death?
 
Maybe someone has already asked this ( in this case sorry) but let's say:

- The Varangian Guard is my Marshal and a general, also having very good stats
- The Ecumenical Patriarch is my Court Chaplain ( don't remember right now the Greek title) and also has very good stats.

My child is still underage and I don't have other legitimate possible heirs ( Let's say also that i'm a widower). So does that mean that the two guys from above have very strong possibilities to become the next emperor at my death?
As far as other Electors are concerned, they are likely to vote for them, yes (especially the Marshal). It still depends a lot on whom you decide to pick, since the Emperor has the highest voting power (unless you lost it in the meantime).
If the other Electors are split on different candidates and your Emperor is very prestigious and respected, you might be able to put your child on the throne even just as the only voter supporting him.
 
I've a question: since now ERE will have a new succession type based on a Meritocratic/Consensum factor will be possible to play even is new emperor is not my son ? (for example a man of another dynasty)
 
As far as other Electors are concerned, they are likely to vote for them, yes (especially the Marshal). It still depends a lot on whom you decide to pick, since the Emperor has the highest voting power (unless you lost it in the meantime).
If the other Electors are split on different candidates and your Emperor is very prestigious and respected, you might be able to put your child on the throne even just as the only voter supporting him.

Because I don't find awful that a strong varagian guy could use his men and position to seize the throne ( like Justin I did), or that the Ecumenical Patriarch fuse his position with that of the Emperor in difficult times ( let's say like a little during the First Arab Siege of Constantinople) . On the contrary, I find this two scenarios very challenging and amusing.
But I'm only afraid that this two situations could happen very often, as both the two guys combine being rulers and having usually good stats.
 
Because I don't find awful that a strong varagian guy could use his men and position to seize the throne ( like Justin I did), or that the Ecumenical Patriarch fuse his position with that of the Emperor in difficult times ( let's say like a little during the First Arab Siege of Constantinople) . On the contrary, I find this two scenarios very challenging and amusing.
But I'm only afraid that this two situations could happen very often, as both the two guys combine being rulers and having usually good stats.
In *theory* if both have good stats it will split the electors, and so neither will get enough votes.
The problem might be if only one of them has good stats at a time, because then the pool will tend to side with the one with good stats.