Nice and reasonable. Looking forward to witness idyllistic-slavers builds as a new meta for raw resource production
Agrarian Idyll and Ringworlds seems to make for a nice combo with these new changes.Agrarian idyllic empires are going to become the breadbaskets of the galaxy. That’s also got potential to disrupt the galactic economy if you burn there worlds.
Don't worry, programmer art always looks bad.Check the new invasion screen.
Being honest, it seems pretty bland right now. I hope this is the beginning of a juicy rework.
View attachment 414615
It’s in progress. They’ll probably have the artists whip up some nice army unit symbols when they have free time to make it look cooler.Check the new invasion screen.
Being honest, it seems pretty bland right now. I hope this is the beginning of a juicy rework.
View attachment 414615
I don't think that'd work very well- what would the units look like? How do you represent entire armies from wildly different species with wildly different tech?It's not going to happen, but it would be cool if they had 2 frame animated units instead of circles with icons
I don't think that'd work very well- what would the units look like? How do you represent entire armies from wildly different species with wildly different tech?
An icon representing an army makes more sense than a single type of asset from that army representing it.(And a single unit representing a whole army is not so dissimilar to a single circle with an icon)
Or not.An icon representing an army makes more sense than a single type of asset from that army representing it.
An icon representing an army makes more sense than a single type of asset from that army representing it.
Like, armies aren't just little mans. They're also tanks and aircraft and all that stuff.
Which is why I'm not advocating either of those- I'm happy with the little tactical icons.I would argue that representing armies as a full unit complete with armaments is more artwork intensive than representing it with 'little mans' though.
Well, the fact that you have to build farms instead of cities will mean that you'll actually have to stick to these agarian districts, regardless if you need the food or not. What usually happens is that these get dismantled first once you run out of district space to make room for cities.Not so sure.
Because there's nothing inherent in them producing more food, they just need less cities because they have other sources of housing and amenities so they can get more buildings on worlds that are otherwise districted for first tier resource production.
Well, the fact that you have to build farms instead of cities will mean that you'll actually have to stick to these agarian districts, regardless if you need the food or not. What usually happens is that these get dismantled first once you run out of district space to make room for cities.
Also, it means Farms on a Ringworld are probably your best choice. Imagine 100 farmer jobs at late game tech efficiency - that is *a lot* of food.
You will at some point have to, because the techs that grant +housing on cities give +housing on farms instead.You don't need to build farms necessarily instead of cities though, because all primary extraction districts have the +1 housing. It's just as likely you'll be able to have just enough farms and more mine and energy districts, and those just enough farms will also contribute to your amenities meaning less slots spent on those.
It's pretty much an anti-urban civic, and you probably don't want to punish a player all too hard for the misfortune of only having 2 F deposits on a planet.It seems strange to me that Agrarian Idyll also improves mining and generating energy.
I thought it'd be more focused on farming districts (like give -1 housing for every districts except for farmining which get +2)
How does this work if you switch in and out of the civic? Will you be able to research both the +farm housing and +city housing techs?You will at some point have to, because the techs that grant +housing on cities give +housing on farms instead.
So they ditched the orbit/atmosphere/surface layers. I wonder for what reason they had even put that in.