In what way will Holy Fury help you develop this mod? What features will be made available that would otherwise be missing?
I'm just curious to hear what you have to say about HF.
Really hard to say until we've got access to 2.9 and HF, particularly since we can't really say where the line between HF and 2.9 is for everything at this point or how certain things are set up to work with/without HF. Do not take this as a promise in any way, shape, or form.
- You can probably expect a unique
feature (Nature, Doctrine, or possibly Leadership (though that might be harder to mod since it touches upon succession)) for our pagan religions, available to them when reforming when HF.
- The Shinto religion will almost certainly stay pre-reformed
but will possibly get some unique Nature (and/or Doctrine; I'm personally leaning towards a Nature since none of the vanilla ones seems to be right for them) that's applied when the game starts if you've got HF (if it isn't permitted/possible to add your own without HF active; we need to keep the mod working both with and without HF). They might possibly also get something like a pseudo-reformation down the line that lets you change the religion in minor ways (e.g. you
won't be able to declare that the Tenno isn't the rel head all of a sudden), but that's rather far down the line if it happens at all.
- I'm not 100 % sure where the Bön fall when it comes to the "Vanilla takes precedence" rule since they kind-of were added in Tianxia before, so their ability to reform in vanilla
might not make it if we feel that it is part of "our" part of the world and not something we like,
but Tianxia had a reformable Bön religion before PDS added an unreformable Bön religion so we could quite possibly decide to keep the Bön reformation.
- Mass Conversions will probably stay, but we might change some stuff there to ensure that too silly stuff can't happen (e.g. Japan thinking that mass converting is a remotely sane idea).
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All of the vanilla map changes will be incorporated. Outside of the fact that we'll possibly have to add a few more provinces beyond the vanilla addition in Africa to make things look good there (since our map extends further south), this is unlikely to result in other province changes
by itself, but we've long been planning to do a bunch of changes after HF drops so there will be changes elsewhere too because of that (some areas will be getting more provinces, others will probably lose a few because they've got
far more provinces than what is reasonable).
- We will almost certainly add unique (at least when it comes to the name; the benefits might not be unique) Bloodlines for dynasties like the Imperial Family of Japan, and possibly also some obtainable "custom" ones (e.g. if someone manages to become a Shogun during play, that's probably worthy of a Bloodline). Just which Bloodlines we'll add probably depends on both the difficulty of setting things up, what we feel makes for a nice Bloodline, what the devs' criteria for adding them seems to have been, and the amount of relevant characters we've got for Tianxia (historical characters still need to be added in many places, both as rulers and to fill out certain family trees).
- The new personal combat stuff will probably be incorporated into the logic for our events involving personal combat (depending on how things look and whether the CK2 devs have been consistent about it; the
current duelling logic for different events is rather inconsistent...), and we'll re-scale our stuff according to the new system.
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Some of our pagan religions might get Warrior Lodges with HF, but we'll have to see how fitting the features are for our religions first (and how much work it would be to replace them with something more fitting starting from the HF Warrior Lodges).
- The Cathollic Crusade stuff and the special crusades will presumably be left as-is since none of that touches upon "our" part of the map. The Reconquista and Northern Crusades are likewise unlikely to be stuff that affects Tianxia, though maybe there could be regional "Liberate/reconquer this for our religion/culture!" stuff in some places (though perhaps not with all the features of the Reconquista). The holy order dev diary seemed to mainly mention the Catholic holy orders, so depending on if/how things have changed for other religions or not it may or may not affect us.
- Swaying and Antagonizing might get some special flavour stuff for certain religions or realms, and we might possibly change some things that don't fit well in "our" part of the map to some extent.
- The Shattered/Random World feature will almost certainly
not be something we support for the time being (if at all) since making sure that the mod works for the historical setup is a lot more important and some special mechanics (the converted JD China stuff and other mechanics we might add in some places) really start breaking down if some basic assumptions fly out the window and it would be a considerable amount of work to try to redo things in a dynamic way.