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TheLetterZ

Community Developer, general sweetheart
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Nov 5, 2013
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We're beyond excited to tell you that Cities: Skylines is NOW AVAILABLE for the Nintendo Switch! Create and maintain the cities of your dreams, now on the go! Cities: Skylines - Nintendo Switch Edition is available through the Nintendo eShop RIGHT NOW!
More portable than ever, the new Nintendo Switch edition of this fan-favorite city builder comes complete with UI designed especially for Nintendo Switch, along with two of Cities: Skylines’ most popular expansions - After Dark and Snowfall. Taking advantage of the platform’s unique capabilities like HD Rumble, the Nintendo Switch edition also features advanced tutorials, and Pro Controller support.

“Cities is the first Paradox title on any Nintendo platform, and we are very eager to get the game out to Switch players,” said Sandra Neudinger, Product Manager from Paradox Interactive. “This is an exciting opportunity for the game - for us internally, for current players, and for new players to come. It’s very cool to experience a portable version of Cities: Skylines, so players can now carry their city with them, finding inspiration wherever they go. Imagination is the only limit, we can't wait to see what players dream and build up.”

KEY FEATURES
  • Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor, you’ll be faced with balancing essential requirements such as education, water, electricity, police, fire fighting, healthcare and much more, along with your city’s real economy system and a multitude of gameplay scenarios.
  • Nintendo Switch edition exclusive: Using HD Rumble, a rumble effect helps find the most efficient area to place service buildings in your city. Pro Controller is also supported, and additional tutorials help guide your first play through.
  • Extensive local traffic simulation: Colossal Order’s extensive experience developing the Cities in Motion series is put to work in fully fleshed out, well-crafted transport systems.
  • Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
  • After Dark: Focused on leisure and tourist specialization, this expansion’s central feature is to utilize the day and night cycle and alter the approach to managing a city. Will you construct a bustling city that lives and breathes at night, or succumb to the perils and misadventures of the dark hours?
  • Snowfall: The difficulty heats up when the city cools down, thanks to this expansion’s added challenges and assets, like snow maps, street cars and heating systems. There are in-game temperature readings, cosmetic weather enhancements, extra parks, and infrastructural demands to keep your citizens warm and safe from freezing conditions.
 
Is getting a Switch release some sort of game developer meme?
 
Wow. Didn't think this would happen. There's a Switch coming under the Xmas tree this year, so now I'll finally get the chance to a build city from the couch instead of the desk. :)
 
Grats paradox. Despite having a switch, I doubt I will get it though. My PC is portable too and I worry about the sacrifices that needed to be done to make it work on a switch.
 
Awesome!
 
I am very proud of you "PARADOX" i knew you could do it. I congratulate you and wish you even more success in the future. I am very happy and impressed by this company. Keep on moving on up. smile
 
Great work and congrats on cracking the eshop top selling charts. It will only keep going up from there.

Some requests / comments

Observations:
Docked - LOD texture shows a lower quality when player is facing it at lowest zoom but reverts to higher quality mid-rotation at an angle; you can notice this in commercial districts the most when you arezoomed in and pan around large billboards. They are crisper at an angle than when you look at them head-on;

Docked - LOD detail culling too aggressive. Again at lowest zoom, when you pan around a building details pop out right away and sometimes don't come back! Noticed this with the rooftop HVAC fans on the props used for the high school

Docked - more optimization to improve views up close and improve fps would be great

Both - Brightness setting as an option

Both - Option to select simulation speed as toggle using the dpad rather than clicking on the L-stick.

Both - Option to select tileset/theme of buildings independent of the starting map

Both - agents stacked ontop of a building /park are hard to select with control pad controls. Can this be fixed?

Both - - Some selections sometimes don't register (one example is Y > Infoview) Edit: This appears to be the same for anything using the radial selection tool. Quickly tapping on the direction of the icon with the analog stick should do it. I think there's a need to add a visual confirmation of the selection to make the UI feel better. I often go into a menu, select upgrade road , exit menu only to find its still stuck in the original setting.

Bugs?

- Renaming service vehicles like police cruisers is possible but names appear to reset after they go back to the station
- Music crackles noticably when moving around the city with the simulation running. Seems fine when sim is paused or not moving.
-Unable to take screenshots when pointing the camera at the horizon in free camera mode. Possibly due to memory limit? Usually like to take pictures at night in a built up area looking into the distance. I often encounter this error when I do it.


Wishlist
- Nintendo specific landmarks/parks (Mario statue?) :)
- Bring the other DLCs to Switch!
 
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Love the game, but is there any plans to improve the frame rate for late game? is it even possible?

Also

Can we bring over the radio stations, i miss them (and also the dlcs)

and a pet peeve of mine, can we have the angles and all the different helps when building roads? it would be really useful to have