• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 28th of August 2018

Good day and welcome to the penultimate Dharma Development Diary. Today we shall be going over the main mechanical changes in Dharma, a Cliff Notes if you will, of the large additions and changes to the game. If you have been keeping a hawk eye on the development diaries throughout Dharma, I suspect there will be little in the way of new information for you today.

Governments:

Without the Dharma Expansion, Governments will largely work as they did in the 1.25 England Update.

For Dharma owners, everything changes: When you start your game, you will have 1 Base reform passed which is the fundamental power structure of your nation, which usually unlocks core governmental mechanics that you would expect, such as English Monarchy for England, granting them Parliaments, or The Papal States having Papacy.

As the game goes on, you will generate reform progress, up to 10 per year depending on how autonomous your land is, and this will be used to pass additional reforms, granting bonuses, affecting estates and unlocking mechanics. The cost for each reform increases with each one passed. Switching one reform that you have already taken in the same tier to another will give 10 corruption.

government PAP.png


Upon completion of the Government Reforms, options are made available to switch government type entirely, allowing Republics, Theocracies and Monarchies to reform from one to the other, and giving Tribal nations a way to evolve their governments into one of those three, or doubling down and reforming into a Horde.

I had originally planned to put all the reforms here, but they have already been woven into the Dharma Manual released yesterday.

Estates:

As we've mentioned, Estates have been made a free, base feature in EU4 for all players, regardless of DLC ownership. Additionally, they no longer demand a set amount of land and cause disaster for your nation at 100% influence as opposed to 80%. I covered these changes in a previous dev diary but it seems prudent to echo them here:

- Confiscating estate land now gives a +5 unrest modifier in the province for 15 years. This modifier goes away if you give the land to another estate.
- Confiscating estate land now adds 25 local autonomy in the province that the estate was previously in.
- Advisors generated by Estate interactions now scale in cost depending on estate influence.
- Influence from estate events generally increased.
- Cossack Estate now gains twice as much influence per development in granted provinces.
- The cap for how much development in granted provinces can increase influence is now 50% rather than 40% for all estates.

Dharma owners will find themselves enjoying new estate types when playing in India with the addition of the Marathas, Rajputs, Brahmins, Vaishyas and Jains.

Estates VIJ.png


Policies:

Policies have been reworked for all users who update to the 1.26 Mughals version. They still require 2 idea groups completed to take, however instead of a 5 policies cap, you will be able to take up to 3 of each Type of policy (ADM/MIL/DIP) for a total of 9 Policies. Additionally, the first policy of each type does not cost monarch points. The UI has been remade to accommodate this and the effects of policies given a rebalance in light of these changes.

Policies.jpg


the_combination_act = {
monarch_power = ADM

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = innovativeness_ideas
}
allow = {
full_idea_group = aristocracy_ideas
full_idea_group = innovativeness_ideas
}

production_efficiency = 0.20

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

the_court_of_wards_and_liveries = {
monarch_power = ADM

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = economic_ideas
}
allow = {
full_idea_group = aristocracy_ideas
full_idea_group = economic_ideas
}

global_tax_modifier = 0.10
cavalry_cost = -0.10

ai_will_do = {
factor = 1
modifier = {
factor = 0
legitimacy = 95
}
modifier = {
factor = 1.5
NOT = { legitimacy = 80 }
}
modifier = {
factor = 1.5
NOT = { legitimacy = 60 }
}
modifier = {
factor = 1.5
NOT = { legitimacy = 40 }
}
modifier = {
factor = 1.5
NOT = { legitimacy = 20 }
}
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.7
}
}
}

formalized_measures = {
monarch_power = ADM


potential = {
has_idea_group = plutocracy_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = plutocracy_ideas
full_idea_group = economic_ideas
}

global_tax_modifier = 0.10
republican_tradition = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.7
}
}
}

agricultural_cultivations = {
monarch_power = ADM

potential = {
has_idea_group = economic_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = economic_ideas
full_idea_group = quantity_ideas
}

development_cost = -0.1
land_forcelimit_modifier = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { army_size_percentage = 0.9 }
}
modifier = {
factor = 1.5
army_size_percentage = 1.1
}
modifier = {
factor = 1.5
army_size_percentage = 1.5
}
modifier = {
factor = 1.5
army_size_percentage = 2
}
modifier = {
factor = 1.5
army_size_percentage = 2.5
}
}

}

the_espionage_act = {
monarch_power = ADM


potential = {
has_idea_group = innovativeness_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = spy_ideas
}

stability_cost_modifier = -0.25
diplomats = 1

ai_will_do = {
factor = 0.6
}
}

manueline_architecture = {
monarch_power = ADM

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = expansion_ideas
}

build_cost = -0.15

ai_will_do = {
factor = 1
modifier = {
factor = 0.1
is_at_war = yes
}
}
}

the_royal_commission_act = {
monarch_power = ADM


potential = {
has_idea_group = spy_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = administrative_ideas
}

yearly_corruption = -0.1
global_spy_defence = 0.2

ai_will_do = {
factor = 0.6
}
}

edict_of_resistance = {
monarch_power = ADM

potential = {
has_idea_group = defensive_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = religious_ideas
}


global_unrest = -1
hostile_attrition = 1

ai_will_do = {
factor = 1

modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}

}

public_welfare_act = {
monarch_power = ADM


potential = {
has_idea_group = defensive_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = economic_ideas
}

global_unrest = -1
stability_cost_modifier = -0.1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
NOT = { average_effective_unrest = 1 }
}
modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}

the_spy_discovery_act = {
monarch_power = ADM


potential = {
has_idea_group = defensive_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = administrative_ideas
}

yearly_corruption = -0.1
global_spy_defence = 0.2

ai_will_do = {
factor = 0.6 #Keep in mind lower stab cost is probably pretty weak given this costs ADM...
}
}

enforce_religious_law = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = spy_ideas
}

global_missionary_strength = 0.01
global_spy_defence = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

the_tolerance_act = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = plutocracy_ideas
}

tolerance_heretic = 2
rival_border_fort_maintenance = -0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

vassal_taxation_policy = {
monarch_power = ADM

potential = {
has_idea_group = offensive_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = administrative_ideas
}

vassal_income = 0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

the_pioneer_policy = {
monarch_power = ADM

potential = {
has_idea_group = offensive_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = expansion_ideas
}

auto_explore_adjacent_to_colony = yes

ai_will_do = {
factor = 0.6
}
}


land_inheritance_act = {
monarch_power = ADM

potential = {
has_idea_group = administrative_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = plutocracy_ideas
}

global_tax_modifier = 0.1
global_manpower_modifier = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.15 }
}
modifier = {
factor = 0.75
NOT = { tax_income_percentage = 0.25 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.45
}
modifier = {
factor = 1.5
tax_income_percentage = 0.7
}
}
}




the_witchcraft_act = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = aristocracy_ideas
}

global_unrest = -1
global_missionary_strength = 0.01

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}

modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}


the_education_act = {
monarch_power = ADM

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = plutocracy_ideas
}

prestige = 0.5
advisor_cost = -0.1

ai_will_do = {
factor = 0.8
}
}


policy_of_calculate_delay = {
monarch_power = ADM
potential = {
has_idea_group = religious_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = diplomatic_ideas
}

religious_unity = 0.2
global_missionary_strength = 0.01


ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}


the_loyalty_act = {
monarch_power = ADM
potential = {
has_idea_group = spy_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = expansion_ideas
}

global_autonomy = -0.05
global_spy_defence = 0.2


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { average_autonomy_above_min = 1 }
}
modifier = {
factor = 1.5
average_autonomy_above_min = 20
}
modifier = {
factor = 1.5
average_autonomy_above_min = 40
}
modifier = {
factor = 1.5
average_autonomy_above_min = 60
}
modifier = {
factor = 1.5
average_autonomy_above_min = 80
}
}
}

exchange_of_ideas = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = trade_ideas
}

idea_cost = -0.1
global_institution_spread = 0.2

ai_will_do = {
factor = 0.8
}
}

vassal_obligations_act = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = economic_ideas
}

vassal_income = 0.25
vassal_forcelimit_bonus = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

foreign_advisors = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = innovativeness_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = innovativeness_ideas
}

advisor_cost = -0.1
ae_impact = -0.1

ai_will_do = {
factor = 1
}
}

vassal_integration_act = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = administrative_ideas
}

prestige = 0.5
vassal_forcelimit_bonus = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}

}

overseas_dominions = {
monarch_power = ADM

potential = {
has_idea_group = influence_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = expansion_ideas
}

vassal_income = 0.25
global_tariffs = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

enlightened_aristocracy = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = aristocracy_ideas
}

production_efficiency = 0.1
religious_unity = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}

modifier = {
factor = 0.6
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

the_liberation_act = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = offensive_ideas
}

global_unrest = -1
years_of_nationalism = -5

ai_will_do = {
factor = 1

modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}

visionary_thinkers = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = quality_ideas
}

prestige = 0.5
prestige_decay = -0.01

ai_will_do = {
factor = 0.6
}
}

the_transportation_act = {
monarch_power = ADM

potential = {
has_idea_group = naval_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = economic_ideas
}

global_trade_goods_size_modifier = 0.1
production_efficiency = 0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

harbour_administration = {
monarch_power = ADM

potential = {
has_idea_group = naval_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = administrative_ideas
}

embracement_cost = -0.2
global_ship_recruit_speed = -0.05

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

supply_convoys = {
monarch_power = ADM

potential = {
has_idea_group = naval_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = expansion_ideas
}

state_maintenance_modifier = -0.20
liberty_desire_from_subject_development = -0.02

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

cultural_recognition_act = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = plutocracy_ideas
}

num_accepted_cultures = 1
global_institution_spread = 0.1

ai_will_do = {
factor = 1
}
}

the_licensing_of_the_press_act = {
monarch_power = ADM

potential = {
has_idea_group = administrative_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = aristocracy_ideas
}

legitimacy = 1
republican_tradition = 0.1
devotion = 1
horde_unity = 1
meritocracy = 0.5

ai_will_do = {
factor = 0.8
}
}

the_dissolution_act = {
monarch_power = ADM

potential = {
has_idea_group = diplomatic_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = economic_ideas
}

global_tax_modifier = 0.15
global_autonomy = -0.05

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { tax_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
tax_income_percentage = 0.2
}
modifier = {
factor = 1.5
tax_income_percentage = 0.3
}
modifier = {
factor = 1.5
tax_income_percentage = 0.4
}
modifier = {
factor = 1.5
tax_income_percentage = 0.5
}

modifier = {
factor = 0.6
NOT = { average_autonomy_above_min = 1 }
}
modifier = {
factor = 1.5
average_autonomy_above_min = 20
}
modifier = {
factor = 1.5
average_autonomy_above_min = 40
}
modifier = {
factor = 1.5
average_autonomy_above_min = 60
}
modifier = {
factor = 1.5
average_autonomy_above_min = 80
}
}
}

the_statute_of_monopolies = {
monarch_power = ADM

potential = {
has_idea_group = trade_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = economic_ideas
}

production_efficiency = 0.1
trade_efficiency = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}

modifier = {
factor = 0.6
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

taxation_with_representation = {
monarch_power = ADM
potential = {
has_idea_group = expansion_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = expansion_ideas
full_idea_group = plutocracy_ideas
}

production_efficiency = 0.1
global_manpower_modifier = 0.1

ai_will_do = {
factor = 1

modifier = {
factor = 0.6
NOT = { production_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
production_income_percentage = 0.2
}
modifier = {
factor = 1.5
production_income_percentage = 0.3
}
modifier = {
factor = 1.5
production_income_percentage = 0.4
}
modifier = {
factor = 1.5
production_income_percentage = 0.5
}
}
}

cultural_understanding = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = spy_ideas
}

global_unrest = -1
rebel_support_efficiency = 0.25

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { average_effective_unrest = 1 }
}
modifier = {
factor = 1.5
average_effective_unrest = 2
}
modifier = {
factor = 1.5
average_effective_unrest = 4
}
modifier = {
factor = 1.5
average_effective_unrest = 6
}
modifier = {
factor = 1.5
average_effective_unrest = 8
}
}
}

the_citrus_statute = {
monarch_power = ADM

potential = {
has_idea_group = humanist_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = maritime_ideas
}

global_tax_modifier = 0.10
sunk_ship_morale_hit_recieved = -0.33

ai_will_do = {
factor = 0.6
}
}

diplomatic_cooperation_act = {
monarch_power = DIP


potential = {
has_idea_group = innovativeness_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = diplomatic_ideas
}


advisor_cost = -0.10
diplomatic_reputation = 1


ai_will_do = {
factor = 1
}
}

the_banking_system = {
monarch_power = ADM


potential = {
has_idea_group = innovativeness_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = trade_ideas
}

interest = -0.25
trade_efficiency = 0.1


ai_will_do = {
factor = 1.5

modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

church_sponsored_guilds = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = trade_ideas
}

global_trade_goods_size_modifier = 0.1
global_missionary_strength = 0.01

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

anti_heresy_act = {
monarch_power = ADM

potential = {
has_idea_group = religious_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = offensive_ideas
}

religious_unity = 0.2
global_heretic_missionary_strength = 0.03

ai_will_do = {
factor = 1
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.5
NOT = { religious_unity = 0.2 }
}
}
}

the_recruiting_act = {
monarch_power = DIP

potential = {
has_idea_group = maritime_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = economic_ideas
}

global_sailors_modifier = 0.25
naval_maintenance_modifier = -0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
modifier = {
factor = 1.5
navy_size = 50
}
modifier = {
factor = 1.5
navy_size = 100
}
modifier = {
factor = 1.5
navy_size = 150
}
modifier = {
factor = 1.5
navy_size = 200
}
}
}

hold_the_weather_gauge = {
monarch_power = DIP

potential = {
has_idea_group = maritime_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = offensive_ideas
}

leader_naval_manuever = 1
ship_durability = 0.05

ai_will_do = {
factor = 1
}
}

the_wooden_wall = {
monarch_power = DIP

potential = {
has_idea_group = maritime_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = defensive_ideas
}

global_ship_cost = -0.10
naval_forcelimit_modifier = 0.15

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

the_importation_act = {
monarch_power = DIP

potential = {
has_idea_group = trade_ideas
has_idea_group = administrative_ideas
}
allow = {
full_idea_group = trade_ideas
full_idea_group = administrative_ideas
}

trade_efficiency = 0.20

ai_will_do = {
factor = 1.2
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

colonial_expansions = {

monarch_power = DIP

potential = {
has_idea_group = expansion_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = expansion_ideas
full_idea_group = exploration_ideas
}

global_colonial_growth = 20
native_uprising_chance = -0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}


beneficial_neglect = {
monarch_power = DIP

potential = {
has_idea_group = exploration_ideas
has_idea_group = innovativeness_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = innovativeness_ideas
}

colonist_placement_chance = 0.05
global_trade_power = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.6
NOT = { num_of_colonies = 1 }
}

modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

restrictions_for_colonies = {
monarch_power = DIP

potential = {
has_idea_group = exploration_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = religious_ideas
}



global_tariffs = 0.1
liberty_desire_from_subject_development = -0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { colony = 1 }
}
modifier = {
factor = 1.25
colony = 2
}
modifier = {
factor = 1.25
colony = 3
}
modifier = {
factor = 1.25
colony = 4
}
modifier = {
factor = 1.25
colony = 5
}
modifier = {
factor = 0
religious_unity = 1
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.8 }
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.6 }
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.4 }
}
modifier = {
factor = 1.25
NOT = { religious_unity = 0.2 }
}
}
}




naval_infrastructure_act = {
monarch_power = DIP


potential = {
has_idea_group = maritime_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = expansion_ideas
}


naval_forcelimit_modifier = 0.33


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size_percentage = 0.9 }
}
modifier = {
factor = 1.5
navy_size_percentage = 1.1
}
modifier = {
factor = 1.5
navy_size_percentage = 1.5
}
modifier = {
factor = 1.5
navy_size_percentage = 2
}
modifier = {
factor = 1.5
navy_size_percentage = 2.5
}
}
}

new_naval_tactis = {
monarch_power = DIP
potential = {
has_idea_group = innovativeness_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = maritime_ideas
}

leader_naval_manuever = 1
heavy_ship_power = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

trade_connection_policy = {
monarch_power = DIP
potential = {
has_idea_group = aristocracy_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = trade_ideas
}

global_foreign_trade_power = 0.30
merchants = 1

ai_will_do = {
factor = 0.8
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

naval_secrecy_act = {
monarch_power = DIP
potential = {
has_idea_group = exploration_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = defensive_ideas
}

global_spy_defence = 0.2
naval_morale = 0.1

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

streamlined_galley_production = {
monarch_power = DIP
potential = {
has_idea_group = maritime_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = quantity_ideas
}

galley_cost = -0.15
galley_power = 0.15

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_galley = 10 }
}
}

}

cloth_quality_edict = {
monarch_power = DIP
potential = {
has_idea_group = trade_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = quality_ideas
}
trade_efficiency = 0.2

ai_will_do = {
factor = 1.2
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}



production_quota_act = {
monarch_power = DIP
potential = {
has_idea_group = trade_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = quantity_ideas
}
global_trade_goods_size_modifier = 0.2


ai_will_do = {
factor = 0.7
}
}

encouragement_of_merchant_navy = {
monarch_power = DIP
potential = {
has_idea_group = trade_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = trade_ideas
full_idea_group = expansion_ideas
}

trade_efficiency = 0.1
trade_steering = 0.2


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}



commercial_embassies = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = expansion_ideas
}

global_trade_power = 0.1
diplomatic_reputation = 1

ai_will_do = {
factor = 0.8
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

mandatory_service = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = plutocracy_ideas
}

reelection_cost = -0.10
legitimacy = 1.0
devotion = 1.0
horde_unity = 1.0
meritocracy = 0.5
may_recruit_female_generals = yes
female_advisor_chance = 0.25

ai_will_do = {
factor = 0
}
}


professional_diplomatic_corps = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = quality_ideas
}

diplomatic_reputation = 1
war_exhaustion = -0.05

ai_will_do = {
factor = 0.7
}

}



colonial_companies_act = {
monarch_power = DIP
potential = {
has_idea_group = exploration_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = exploration_ideas
full_idea_group = plutocracy_ideas
}

range = 0.20
global_colonial_growth = 10

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.6
NOT = { num_of_colonies = 1 }
}
}
}

protected_shipping_lanes = {
monarch_power = DIP
potential = {
has_idea_group = maritime_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = maritime_ideas
full_idea_group = plutocracy_ideas
}

light_ship_cost = -0.15
light_ship_power = 0.15

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_light_ship = 10 }
}
}
}

chaplains_of_the_fleet = {
monarch_power = DIP

potential = {
has_idea_group = religious_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = maritime_ideas
}

naval_morale = 0.1
recover_navy_morale_speed = 0.05

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

multilingual_diplomats = {
monarch_power = DIP

potential = {
has_idea_group = humanist_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = diplomatic_ideas
}

num_accepted_cultures = 1
improve_relation_modifier = 0.2

ai_will_do = {
factor = 1
}
}

native_assimilation_act = {
monarch_power = DIP

potential = {
has_idea_group = humanist_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = exploration_ideas
}

global_colonial_growth = 10
native_assimilation = 0.5

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}

the_foreign_aid_act = {
monarch_power = DIP

potential = {
has_idea_group = humanist_ideas
has_idea_group = influence_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = influence_ideas
}

diplomatic_upkeep = 1
diplomatic_reputation = 1

ai_will_do = {
factor = 0.9
}
}

cultural_unity = {
monarch_power = DIP

potential = {
has_idea_group = influence_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = religious_ideas
}

culture_conversion_cost = -0.2

ai_will_do = {
factor = 0.6
}
}

terms_of_surrender_statute = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = diplomatic_ideas
}

capture_ship_chance = 0.33


ai_will_do = {
factor = 0.6
}
}

skilled_cartographers = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = exploration_ideas
}

global_naval_engagement_modifier = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.6
NOT = { num_of_colonies = 1 }
}
}
}

fortified_trading_posts = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = trade_ideas
}

global_ship_trade_power = 0.4
light_ship_cost = -0.1

ai_will_do = {
factor = 0.9
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

the_integrated_administration_act = {
monarch_power = DIP

potential = {
has_idea_group = influence_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = quality_ideas
}

vassal_income = 0.25
global_institution_spread = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

the_cooperation_act = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = influence_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = influence_ideas
}

caravan_power = 0.33
merchants = 1

ai_will_do = {
factor = 0.7
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.2 }
}
}
}

record_keeping_act = {
monarch_power = DIP
potential = {
has_idea_group = administrative_ideas
has_idea_group = diplomatic_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = diplomatic_ideas
}

diplomats = 1
merc_maintenance_modifier = -0.15

ai_will_do = {
factor = 0.6
}
}

colonial_administration_act = {
monarch_power = DIP

potential = {
has_idea_group = administrative_ideas
has_idea_group = exploration_ideas
}
allow = {
full_idea_group = administrative_ideas
full_idea_group = exploration_ideas
}

global_colonial_growth = 10
colonist_placement_chance = 0.05


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}

naval_school_act = {
monarch_power = DIP

potential = {
has_idea_group = administrative_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = maritime_ideas
}

navy_tradition = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { navy_size = 20 }
}
}

}

the_foreign_support_act = {
monarch_power = DIP


potential = {
has_idea_group = spy_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = economic_ideas
}

rebel_support_efficiency = 0.50
diplomats = 1

ai_will_do = {
factor = 0
}
}

the_stamp_act = {
monarch_power = DIP

potential = {
has_idea_group = economic_ideas
has_idea_group = exploration_ideas
}
allow = {
full_idea_group = economic_ideas
full_idea_group = exploration_ideas
}

global_tariffs = 0.25

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { colony = 1 }
}
modifier = {
factor = 1.5
colony = 2
}
modifier = {
factor = 1.5
colony = 3
}
modifier = {
factor = 1.5
colony = 4
}
modifier = {
factor = 1.5
colony = 5
}
}
}

black_chamber_act = {
monarch_power = DIP

potential = {
has_idea_group = spy_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = offensive_ideas
}

spy_offence = 0.10
diplomats = 1

ai_will_do = {
factor = 0.6
}
}

diplomatic_defence_act = {
monarch_power = DIP
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = defensive_ideas
}

diplomats = 1
diplomatic_upkeep = 1

ai_will_do = {
factor = 0.7
modifier = {
factor = 0
NOT = { num_of_cities = 10 }
}
}

}

armed_neutrality_act = {
monarch_power = DIP

potential = {
has_idea_group = defensive_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = defensive_ideas
full_idea_group = trade_ideas
}

trade_steering = 0.25
merchants = 1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

the_naval_supremacy_act = {
monarch_power = DIP

potential = {
has_idea_group = naval_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = maritime_ideas
}

privateer_efficiency = 0.5
blockade_efficiency = 0.5

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

letters_of_marque = {
monarch_power = DIP

potential = {
has_idea_group = offensive_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = exploration_ideas
}

privateer_efficiency = 0.5
ship_durability = 0.05


ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { num_of_light_ship = 20 }
}
}
}

trained_marines_act = {
monarch_power = DIP

potential = {
has_idea_group = quality_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = maritime_ideas
}

naval_morale = 0.2

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

privy_council_establishment_act = {
monarch_power = MIL


potential = {
has_idea_group = spy_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = defensive_ideas
}

defensiveness = 0.10
yearly_corruption = -0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0.2
is_at_war = yes
}
}

}

the_mercenary_registration_act = {
monarch_power = MIL

potential = {
has_idea_group = spy_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = quantity_ideas
}

possible_mercenaries = 0.25
merc_maintenance_modifier = -0.15

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}
the_provincial_taxation_system = {
monarch_power = MIL

potential = {
has_idea_group = administrative_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = administrative_ideas
full_idea_group = quantity_ideas
}

land_maintenance_modifier = -0.05
manpower_recovery_speed = 0.15

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}

}

the_mining_act = {
monarch_power = MIL

potential = {
has_idea_group = expansion_ideas
has_idea_group = quality_ideas
}
allow = {
full_idea_group = expansion_ideas
full_idea_group = quality_ideas
}

leader_land_fire = 1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

the_liquor_act = {
monarch_power = MIL


potential = {
has_idea_group = quality_ideas
has_idea_group = administrative_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = administrative_ideas
}

recover_army_morale_speed = 0.15
reinforce_speed = 0.15

ai_will_do = {
factor = 0.6
}
}

horse_artillery = {
monarch_power = MIL

potential = {
has_idea_group = offensive_ideas
has_idea_group = economic_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = economic_ideas
}
artillery_power = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { artillery_fraction = 0.2 }
}
modifier = {
factor = 1.5
artillery_fraction = 0.28
}
modifier = {
factor = 1.5
artillery_fraction = 0.38
}
modifier = {
factor = 1.5
artillery_fraction = 0.45
}
}
}

public_road_act = {
monarch_power = MIL

potential = {
has_idea_group = offensive_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = offensive_ideas
full_idea_group = trade_ideas
}

movement_speed = 0.10
trade_efficiency = 0.10

ai_will_do = {
factor = 1
modifier = {
factor = 0.6
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

superior_supply_system = {
monarch_power = MIL

potential = {
has_idea_group = quality_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = exploration_ideas
}

manpower_recovery_speed = 0.1
land_attrition = -0.25

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}


modern_siege_weapons = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = offensive_ideas
}

siege_ability = 0.1
leader_siege = 1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

superior_fortification_act = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = defensive_ideas
}

defensiveness = 0.1
fort_maintenance_modifier = -0.10


ai_will_do = {
factor = 1
}
}

modern_firearm_techniques = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = quality_ideas
}

infantry_power = 0.2

ai_will_do = {
factor = 1.2
modifier = {
factor = 1.5
infantry_fraction = 0.28
}
modifier = {
factor = 1.5
infantry_fraction = 0.38
}
modifier = {
factor = 1.5
infantry_fraction = 0.45
}
}
}

the_garrison_act = {
monarch_power = MIL

potential = {
has_idea_group = innovativeness_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = innovativeness_ideas
full_idea_group = quantity_ideas
}

fort_maintenance_modifier = -0.20
garrison_size = 0.1

ai_will_do = {
factor = 1
}
}

military_zeal_act = {
monarch_power = MIL

potential = {
has_idea_group = quality_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = quality_ideas
full_idea_group = religious_ideas
}

land_morale = 0.05
siege_ability = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

field_priests = {
monarch_power = MIL

potential = {
has_idea_group = religious_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = religious_ideas
full_idea_group = quantity_ideas
}

land_morale = 0.1
recover_army_morale_speed = 0.05

ai_will_do = {
factor = 1.2
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

pen_rely_on_sword_act = {
monarch_power = MIL
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = quantity_ideas
}

diplomatic_reputation = 1
land_forcelimit_modifier = 0.1


ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { army_size_percentage = 0.9 }
}
modifier = {
factor = 1.5
army_size_percentage = 1.1
}
modifier = {
factor = 1.5
army_size_percentage = 1.5
}
modifier = {
factor = 1.5
army_size_percentage = 2
}
modifier = {
factor = 1.5
army_size_percentage = 2.5
}
}
}

local_army_organisation = {
monarch_power = MIL
potential = {
has_idea_group = expansion_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = expansion_ideas
full_idea_group = defensive_ideas
}

global_regiment_cost = -0.1
recover_army_morale_speed = 0.05

ai_will_do = {
factor = 1
}
}

underhanded_diplomacy_act = {
monarch_power = MIL
potential = {
has_idea_group = diplomatic_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = offensive_ideas
}

possible_mercenaries = 0.5
diplomatic_reputation = 1

ai_will_do = {
factor = 0.6
}
}


hired_adventurers_act = {
monarch_power = MIL
potential = {
has_idea_group = quantity_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = quantity_ideas
full_idea_group = exploration_ideas
}

global_manpower_modifier = 0.1
leader_land_manuever = 1


ai_will_do = {
factor = 1
modifier = {
factor = 1.5
is_at_war = yes
}
}
}


the_tenures_abolition_act = {
monarch_power = MIL

potential = {
has_idea_group = diplomatic_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = diplomatic_ideas
full_idea_group = aristocracy_ideas
}

free_leader_pool = 1
diplomats = 1

ai_will_do = {
factor = 0.6
}
}

colonial_garrisons = {
monarch_power = MIL

potential = {
has_idea_group = quantity_ideas
has_idea_group = expansion_ideas
}

allow = {
full_idea_group = quantity_ideas
full_idea_group = expansion_ideas
}

land_forcelimit_modifier = 0.1
global_colonial_growth = 10

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { num_of_colonists = 1 }
}
modifier = {
factor = 0.1
NOT = { num_of_colonies = 1 }
}
}
}

the_maritime_intelligencer_unit = {
monarch_power = MIL

potential = {
has_idea_group = naval_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = spy_ideas
}

siege_blockade_progress = 1
global_naval_engagement_modifier = 0.1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { num_of_heavy_ship = 10 }
}
}
}

the_nautic_education_act = {
monarch_power = MIL

potential = {
has_idea_group = naval_ideas
has_idea_group = innovativeness_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = innovativeness_ideas
}

recover_navy_morale_speed = 0.05
leader_naval_fire = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 10 }
}
modifier = {
factor = 0.6
NOT = { navy_size = 20 }
}
}
}

zealous_captains = {
monarch_power = MIL

potential = {
has_idea_group = naval_ideas
has_idea_group = religious_ideas
}

allow = {
full_idea_group = naval_ideas
full_idea_group = religious_ideas
}

sunk_ship_morale_hit_recieved = -0.10
leader_naval_shock = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { navy_size = 10 }
}
modifier = {
factor = 0.6
NOT = { navy_size = 20 }
}
}
}

autonomous_estates = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = aristocracy_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = aristocracy_ideas
}

global_unrest = -1
vassal_forcelimit_bonus = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

inspirational_leaders = {
monarch_power = MIL

potential = {
has_idea_group = humanist_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = quantity_ideas
}

leader_land_shock = 1

ai_will_do = {
factor = 1.2
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

the_naval_inspection_act = {
monarch_power = MIL

potential = {
has_idea_group = humanist_ideas
has_idea_group = naval_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = naval_ideas
}

ship_durability = 0.05
recover_navy_morale_speed = 0.05

ai_will_do = {
factor = 0.8
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

the_preparation_act = {
monarch_power = MIL

potential = {
has_idea_group = humanist_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = humanist_ideas
full_idea_group = defensive_ideas
}

land_attrition = -0.25
war_exhaustion = -0.05

ai_will_do = {
factor = 0.9
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

local_militias = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = defensive_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = defensive_ideas
}

war_exhaustion = -0.03
defensiveness = 0.1

ai_will_do = {
factor = 1
}
}

foreign_conscription_centers = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = offensive_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = offensive_ideas
}

reinforce_cost_modifier = -0.20
diplomatic_upkeep = 1

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

guerilla_warfare = {
monarch_power = MIL

potential = {
has_idea_group = influence_ideas
has_idea_group = quantity_ideas
}

allow = {
full_idea_group = influence_ideas
full_idea_group = quantity_ideas
}

hostile_attrition = 1
global_garrison_growth = 0.1

ai_will_do = {
factor = 0.8
}
}

weapon_quality_standards = {
monarch_power = MIL

potential = {
has_idea_group = economic_ideas
has_idea_group = quality_ideas
}
allow = {
full_idea_group = economic_ideas
full_idea_group = quality_ideas
}

discipline = 0.05

ai_will_do = {
factor = 2
modifier = {
factor = 1.5
is_at_war = yes
}
}
}

noble_loyalty_act = {
monarch_power = MIL

potential = {
has_idea_group = aristocracy_ideas
has_idea_group = spy_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = spy_ideas
}

cavalry_power = 0.20

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { cavalry_fraction = 0.2 }
}
modifier = {
factor = 1.5
cavalry_fraction = 0.28
}
modifier = {
factor = 1.5
cavalry_fraction = 0.38
}
modifier = {
factor = 1.5
cavalry_fraction = 0.45
}
}
}

the_colonial_nobility_act = {
monarch_power = MIL
potential = {
has_idea_group = aristocracy_ideas
has_idea_group = exploration_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = exploration_ideas
}

global_manpower_modifier = 0.33

ai_will_do = {
factor = 0.8
}
}

nobles_in_navy_act = {
monarch_power = MIL
potential = {
has_idea_group = aristocracy_ideas
has_idea_group = maritime_ideas
}

allow = {
full_idea_group = aristocracy_ideas
full_idea_group = maritime_ideas
}

navy_tradition_decay = -0.01

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { navy_size = 20 }
}
}
}

military_allotment_act = {
monarch_power = MIL

potential = {
has_idea_group = spy_ideas
has_idea_group = plutocracy_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = plutocracy_ideas
}

global_manpower_modifier = 0.33

ai_will_do = {
factor = 0.8
}
}

unified_army_command = {
monarch_power = MIL

potential = {
has_idea_group = plutocracy_ideas
has_idea_group = influence_ideas
}

allow = {
full_idea_group = plutocracy_ideas
full_idea_group = influence_ideas
}

vassal_forcelimit_bonus = 1
reduced_liberty_desire = 10

ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = { vassal = 1 }
}
modifier = {
factor = 1.5
vassal = 2
}
modifier = {
factor = 1.5
vassal = 3
}
modifier = {
factor = 1.5
vassal = 4
}
modifier = {
factor = 1.5
vassal = 5
}
}
}

trade_kontor_network = {
monarch_power = MIL
potential = {
has_idea_group = plutocracy_ideas
has_idea_group = trade_ideas
}

allow = {
full_idea_group = plutocracy_ideas
full_idea_group = trade_ideas
}

merchants = 1
global_regiment_cost = -0.1

ai_will_do = {
factor = 0.6
modifier = {
factor = 0
NOT = { trade_income_percentage = 0.1 }
}
modifier = {
factor = 1.5
trade_income_percentage = 0.2
}
modifier = {
factor = 1.5
trade_income_percentage = 0.3
}
modifier = {
factor = 1.5
trade_income_percentage = 0.4
}
modifier = {
factor = 1.5
trade_income_percentage = 0.5
}
}
}

deserteur_act = {
monarch_power = MIL

potential = {
has_idea_group = spy_ideas
has_idea_group = quality_ideas
}

allow = {
full_idea_group = spy_ideas
full_idea_group = quality_ideas
}

army_tradition_decay = -0.01

ai_will_do = {
factor = 0.75
modifier = {
factor = 0
NOT = { army_tradition = 2 }
}
modifier = {
factor = 1.5
army_tradition = 30
}
modifier = {
factor = 1.5
army_tradition = 50
}
modifier = {
factor = 1.5
army_tradition = 80
}
}
}


For Dharma owners, we have added a couple of new modifiers: One to boost the number of available policies, and another to increase the number of free policies you are able to take.


Of course, there is so much more in Dharma, but today was just to recap on the larger mechanical changes coming to the game and bring everyone up to speed with what Dharma will bring to the table. Next week is our final dev diary before release, where we will divulge the full Changelog for Dharma and the 1.26 Mughals Update.

Dharma itself releases on Thursday 6th September at a recommended retail price of $19.99. See you next week!
 
Last edited:
will dharma or the free update not break ironman saves? i'm on vacations and i have an ongoing poland run

Any new update that changes the numbers immediately after the first number (ie 1.XX - any time the XX changes) will generally be assumed to break saves, or at the very least cause weird things to happen. If for no other reason than adding new provinces and changing the map causes silliness.

As others have said, if you have an ongoing campaign, make sure you roll back to the archived 1.25 version through the betas tab, BEFORE you start your game on the 6th.
 
Eh. So it seems we still get useless policies.



Lmao are you serious? A whole policy for this?



Second one is either useless or a typo. That's a -2% modifier, not -20%.
actually thats op policy
exploration idea got a single weakness: exploring new lands becomes obsolate after mid game.(or very not required)

by this you can simply pick policy early game and when it become useless you can disable it.
if expansion idea balanced properly(I belive it will be with new colonist mechanic and policies) this policy is great pick for nations like france that are not intrested in new world but desire colonizing africa
also a good choice as sweden if you conquered muscovy before he formed russia letting you colonize siberia with full force non stop
 
I'm gonna do a Timmy into Mughals run when the DLC drops! I might even convert to Sikhism when they spawn.
 
@DDRJake Dear Jake,

Does Revolutionary Republic and Merchant Republic still have their factions instead of estates ?

I would be fan of no more factions but an additional estate for them if the player own the DLC associated or a buff for the merchant estate like more actions to do with them :)

Merchant Republic still has their 20 states hard cap limit ? Why not "force player" to put more and more merchant estate everywhere when he conquer (locking some autonomy and forced to interact with them to push down the influence for example)

Factions and 20 state limit feels so wrong besides estates now

Thanks !
 
actually thats op policy
exploration idea got a single weakness: exploring new lands becomes obsolate after mid game.(or very not required)

by this you can simply pick policy early game and when it become useless you can disable it.
if expansion idea balanced properly(I belive it will be with new colonist mechanic and policies) this policy is great pick for nations like france that are not intrested in new world but desire colonizing africa
also a good choice as sweden if you conquered muscovy before he formed russia letting you colonize siberia with full force non stop

Huh no, that's not a weakness, specially when getting Exploration early will likely make you the discoverer of those lands.

Everything Expansion does, Exploration does better. Exploration's +25% Global Tariffs blows the whole Expansion group out of the water. If Sweden wants to colonize Siberia, they should try using two colonists instead of one lmao. Both would also grow their provinces faster too. Or just use one in a colony and the other to increase development in your cities - still beats anything Expansion can do.

Worst thing is that the +1 Colonist Native Advancement, Inti/Maya/Nahuatl Religious Reform, and Third Rome-less's Siberian Frontier all give this "reveal province neighbouring colony" modifier already. But Expansion doesn't. The group that only has one colonist doesn't get it, while the group that gets two can also hire Explorers/Conquistadores. Top-notch balance there.

Also, why would France ignore the Americas? Pretty sure Caribbean feeds into one of their nodes.
 
It feels like Indian states will be too strong. A lot of things looks like they were done just to create new level of power.
Like, 33% production efficiency, +1 AT etc. Feels like "Buff it to the sky, so people will be interested". Maybe I'm wrong, though it felt same with other DLCs (especially Third Rome).
 
Huh no, that's not a weakness, specially when getting Exploration early will likely make you the discoverer of those lands.

Everything Expansion does, Exploration does better. Exploration's +25% Global Tariffs blows the whole Expansion group out of the water. If Sweden wants to colonize Siberia, they should try using two colonists instead of one lmao. Both would also grow their provinces faster too. Or just use one in a colony and the other to increase development in your cities - still beats anything Expansion can do.

Worst thing is that the +1 Colonist Native Advancement, Inti/Maya/Nahuatl Religious Reform, and Third Rome-less's Siberian Frontier all give this "reveal province neighbouring colony" modifier already. But Expansion doesn't. The group that only has one colonist doesn't get it, while the group that gets two can also hire Explorers/Conquistadores. Top-notch balance there.

Also, why would France ignore the Americas? Pretty sure Caribbean feeds into one of their nodes.
yes exploration is better but when you no longer need it also stays there and hold a slot
with this you can say "ok I no longer need this" and get rid of it.
thats why it is not "bad" its perfect! this is a way to make expansion idea not a "must be with exploration" idea beacuse now you can remove fog without exploration or consistent espionage spamming (once is enought remaining parts comes itself)

france colonial idea is much better for africa compared to america. africa colonies house more population so converting them is simply better
america is good too no doubt but africa is better starting point for france
 
Mandatory Service: (Reelection Cost -10% OR Legitimacy/etc bonuses, Female Generals/Advisors) - Reelection Cost appears to be a modifier that makes it cheaper to re-elect leaders in a Republic. This seems good, but unless your terms are only a year long, it's less valuable than a normal Republican Tradition modifier of equivalent level. 10% Reelection cost saves you .25 tradition per election cycle year, whereas +0.25 republican tradition per year does the same thing, but it also saves you Republican Tradition even if you don't re-elect, your ruler dies, etc. Saving Republican Tradition can be still very powerful as it results in more MP as time goes on, but the other bonus here is just an aesthetic one and functionally useless. So this is sort of like half a policy, it's only giving one real bonus. Also, I laughed at "ai_will_do { factor = 0 }"

I like that this one exists. The female advisers and generals make it an interesting option for more roleplay-heavy campaigns and it's generally a good thing to be able to support more play-styles. It's not a good policy, mechanically, but it is an interesting one, in at least some circumstances. Given how many policies that there are in total, I think there's plenty of room for them to be making some of them weak but interesting.
 
It feels like Indian states will be too strong. A lot of things looks like they were done just to create new level of power.
Like, 33% production efficiency, +1 AT etc. Feels like "Buff it to the sky, so people will be interested". Maybe I'm wrong, though it felt same with other DLCs (especially Third Rome).
Don't worry, they're still disadvantaged by pure geography. Uniting India will run you far enough over your state+territory cap that you get corruption for doing it. But owning the whole thing from Italy? Just fine - throw everything in a trade company and actually get better raw profit than territories, even before all the trade power and funneling all that trade value into your home node.
 
Don't worry, they're still disadvantaged by pure geography. Uniting India will run you far enough over your state+territory cap that you get corruption for doing it. But owning the whole thing from Italy? Just fine - throw everything in a trade company and actually get better raw profit than territories, even before all the trade power and funneling all that trade value into your home node.

Oh, you are right. I didn't know about corruption for huge conquest. But now I have another thought - will Russia suffer for colonizing Siberia and conquering Horde lands? You can't even convert the latter if you won't make territories states.
 
Oh, you are right. I didn't know about corruption for huge conquest. But now I have another thought - will Russia suffer for colonizing Siberia and conquering Horde lands? You can't even convert the latter if you won't make territories states.

No because once you send a colonizer to a non-TC province, the province changes religion and culture. That and Russia gets +30 states from its Age of Revolutions ability.

Don't worry, they're still disadvantaged by pure geography. Uniting India will run you far enough over your state+territory cap that you get corruption for doing it. But owning the whole thing from Italy? Just fine - throw everything in a trade company and actually get better raw profit than territories, even before all the trade power and funneling all that trade value into your home node.

Man, every time you post that I get saltier with Trade Companies.
 
That and Russia gets +30 states from its Age of Revolutions ability.
Which is in the end game where you're not gonna state those provinces meaning that Russia will remain with a huge part of Central Asia being Muslim, and I'm not talking about Turkestan.

Isn't age of Revolutions a bit late? I will get whole Siberia before 1600 (alongside most of PLC and whole Steppe).
At the very earliest it can hit in 1710.
 
So basically unless you intend to switch to a different government type you will have finalized your government within 40 years.
I don't think so, no.
 
Thanks for all the informations! :)

I still have one question unanswered though. Will I be able to establish a parliament in any country? Prussia for example could not get one before Dharma.