So there was a recent threads made talking about how the "push button - get reward" nature of upgrading CoTs isn't ideal.
This is what I replied to it:
So that got me thinking. What if the style of development introduced in Common Sense was kept but also had dynamic development.
Provinces around CoTs and estuaries and possibly even ports have a percentage chance of gaining diplo dev to represent the rise of cities due to trade.
Provinces with devastation that get invaded regularly, around forts, and on borders with rivals/threatening countries have a chance of gaining mil development to represent fortifications.
Provinces around the capital, in states with prosperity, provinces around a province with dev higher than 30, have a chance of gaining adm dev to represent the bureaucracy around the capital and large cities.
These modifiers are separate so a province can have 0.3% chance of dip dev, a 0.4% chance of mil dev, and a 0.5% chance of adm dev at the same time. (Numbers are random). Once a province is developed by dynamic development in any category, it cannot be dynamically developed in any category until a certain number of years have passed.
Note: Everything italicized in this post is something that I'm unsure about the feasibility of.
This is what I replied to it:
I agree fully with the OP. But Paradox wants to provide instant gratification to its players because most of its player base are casuals rather than min-maxers and hardcore RP players. And I agree with that too. It's just common business sense. It would also make EU4 far more complicated and leave stuff like trade and development upto luck.
That being said, implementing a system of dynamic development while keeping the current development method by button would solve both issues. It allows you, the government, to invest in developing a province, and also accounts for natural development by the passage of time.
So that got me thinking. What if the style of development introduced in Common Sense was kept but also had dynamic development.
Provinces around CoTs and estuaries and possibly even ports have a percentage chance of gaining diplo dev to represent the rise of cities due to trade.
Provinces with devastation that get invaded regularly, around forts, and on borders with rivals/threatening countries have a chance of gaining mil development to represent fortifications.
Provinces around the capital, in states with prosperity, provinces around a province with dev higher than 30, have a chance of gaining adm dev to represent the bureaucracy around the capital and large cities.
These modifiers are separate so a province can have 0.3% chance of dip dev, a 0.4% chance of mil dev, and a 0.5% chance of adm dev at the same time. (Numbers are random). Once a province is developed by dynamic development in any category, it cannot be dynamically developed in any category until a certain number of years have passed.
Note: Everything italicized in this post is something that I'm unsure about the feasibility of.
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