And having 4 numbers in a row made it hard to quickly process how much damage you'd actually do. Removing 1 of the numbers makes it easier to parse, it also means we can have interfaces that tell players things like "If all 3 hots hit, the target will die", which is hard to do properly with randomized damage.
Could you add a little sign that says there's a chance that the attack will kill the target (bonus points if it conveys likeliness to kill, ie. you need all hits or just one hit)? Sounds like a little something but that would actually save some maths which I'm now used to has no game tells me that as far as I can remember.