I'm not that bothered by minors having crazy alt-history trees tbh. It's just stuff like communist USA and Japan that rubs me the wrong way.
EU is characterized a bit differently compared to Hearts of Iron series. One deals with an overlapping point of history that stretches over 400 years (1444 to 1821). So you can understand the leniency of how things can ultimately change differently in that huge span of time. As opposed to the hyper focused setting that Hearts of iron takes on.While EU4 is very removed from reality, at least there's still some idea of realism in it. Sure, you can permanently hold on to land that would've been impossible to hold on to IRL, and in SP paint the world your colour even without exploits. But there's repercussions to your actions and nations are generally guided by their historical goals.
Conversely, HoI4 is just "lmao USA just flipped fascist in 12 months", "oh Japan just deposed the Emperor in 1936", "look, Manchukuo proclaimed itself Qing China", etc. It's basically just a meme simulator with WW2 themed graphics. The level of historical accuracy the game can provide even in "historical" mode is a joke and pales in comparison to every single previous HoI game.
Ya people that make up this self inserted "majority" of yours. Those that think that because they don't have a high degree of interest in history that it shouldn't be looked more into and often be situated on the backburner (as shown by the recent trailer for man the guns). Even though the entirety of the game is foundationally tied into the historical reality of WW2. Your more willing to sacrifice long term depth and management for short term spurts of entertainment. Which this title is not that type of game and only makes it more disappointing to see, Paradox, the supposed Kings of Grand strategy fall prey to such a cash grab opportunity because again they see a large and willing segment of people to accept the bare minimum.
You don't want to respond to that particular point "Overall Congratulations your the easy target to satisfy and somehow make up the "majority" of those who are content to see the game get reduced to an even bigger joke then it is." because you know it has merit to it. Your not here for the scenario that is WW2 you don't care if it goes any further then to the extent of depth it currently is. As long as Paradox spits out DLC focus trees in which you can play out your fantasy scenarios then your content. I'm here to explore and interact with a war that shaped the earth and countless amounts of people. I want to be able to sit myself in the position those leaders faced and take on the challenges they encompassed. I want to manage a nation and steer it down the path to success through the environment developing around at that point in history. From shores of the Americas to the tundras of Russia, From the seas of the Pacific to the skies of Europe I want to actually feel like I am getting more worth in the title that I presumed to be a WW2 game. Instead of this encouraged memey bullshit.
First of all how about you answer my initial question and tell me the alternative game within the market that does what I am looking for and coincides with HOI4's model, instead of feinting a simple redirect to move away from the point? 2nd your compliance of the policy is the issue, you say you enjoy more history yet are contempt when resources and time are being squandered for something that adds nothing to the game but more clutter? The most interesting attributes of the game delves into the historic nation specific elements that offer a level of choice and interaction that makes it actually feel like your running a country. As opposed of making 1 simple choice and everything magically just falls into place after the 70 day timer ticks. Also modders only can go to the extent in which the tools are provided and the mechanics are in place to tweak around with. I don't pay the modders I pay Paradox and I expect a bit more value for the level in which I am paying them including keeping the rails in place so that the train can actually head in the direction of History as opposed to these side turns for all the memes to play out.[
You are so intent on making your point, that you are making assumptions.
Can you seriously dispute that the majority of the HoI4 players are not interested in a historical game?
Despite your assumption, I am interested in a historical game. If anything, I would want a level of historical accuracy way beyond what most would ask for. But I can accept what HoI4 is and work towards the things I would like to see added. No point in complaining about what isn't there and saying Paradox is making a mistake or worse. Offer suggestions all you want, but realize Paradox is a business that has to be profitable for them to continue offering products. Tell me what WWII Grand Strategy game is out there that is better than HoI4? especially an HoI4 that can be modded.
Merit? That particular point you are referring to is complete horsepoo. I am not satisfied with the base game and I am not one of the majority who is happy with it the way it is. If I was as unhappy with it as you and others claim to be, I wouldn't waste my time talking about it. I'd go find another game or go do something else. Me staying around doesn't mean acceptance. I feel I can offer a historical version that others could appreciate. Funny enough, the vision I have sounds awfully close to your vision. We may disagree on details, but the overall goal is the same.
Why not spend your time on constructive criticism on the historical mods that are already out there? The designers of those mods I'm sure would appreciate an intelligent discussion. Would be more beneficial than bashing Paradox because they have taken a path you don't agree with.
I can ask the same about this title but ya know here we are. Problem again lies in the fact that I am still paying for this stuff in the culmulative bundle that includes mechanical and feature updates not corresponding into the free patch. So In essence I'm loosing value on this package in either decision. I either lose out on the mechanical stuff or I lose out in extra dollars in long term because I am essentially encouraging this stuff to continue. Simply because Paradox developed a paradigm shift and decided the fantasy was alot more enticing then the historical relevancy.I came here looking for a new twitter teaser release and found the same ole alt-history soapbox material from previous threads. How did a thread on Podcat's twitter teasers get derailed into a ravine by a rant about alt history? People do realize YOU are not forced to go down an alt-history branch, and the ai won't take those branches unless YOU select ahistorical?
First of all how about you answer my initial question and tell me the alternative game within the market that does what I am looking for and coincides with HOI4's model, instead of feinting a simple redirect to move away from the point? 2nd your compliance of the policy is the issue, you say you enjoy more history yet are contempt when resources and time are being squandered for something that adds nothing to the game but more clutter? The most interesting attributes of the game delves into the historic nation specific elements that offer a level of choice and interaction that makes it actually feel like your running a country. As opposed of making 1 simple choice and everything magically just falls into place after the 70 day timer ticks. Also modders only can go to the extent in which the tools are provided and the mechanics are in place to tweak around with. I don't pay the modders I pay Paradox and I expect a bit more value for the level in which I am paying them including keeping the rails in place so that the train can actually head in the direction of History as opposed to these side turns for all the memes to play out.
I already did.https://forum.paradoxplaza.com/foru...native-history-becoming-too-invasive.1099214/This is off topic. You want to continue this and get answers to your question(s), make another thread. We can continue it there.
I can ask the same about this title but ya know here we are. Problem again lies in the fact that I am still paying for this stuff in the culmulative bundle that includes mechanical and feature updates not corresponding into the free patch. So In essence I'm loosing value on this package in either decision. I either lose out on the mechanical stuff or I lose out in extra dollars in long term because I am essentially encouraging this stuff to continue. Simply because Paradox developed a paradigm shift and decided the fantasy was alot more enticing then the historical relevancy.
1 - 2 DLCs a year, that's ~ 30 € per year on average. Sorry, but that's not an valid argument. There is almost no cheaper hobby than computer-gaming. Complaining about disfunctional game mechanics is a valid argument, complaining about AI doing crazy stuff in historical mode is a valid argument, but whining about some pennys spend in the development of non-historical stuff is definitly not a valid argument.
this community is craving more
I love Alt History...thats why we all play this game. If we didn't we'd just watch WW2 in Color.
They sold their game on faulty and misleading marketing and nothing else. Look at all the trailers for the game and tell me otherwise.
Ya because that wasn't an already established core mechanic of the series and is only now getting added after 2 years of bitching by people who know this is one of the weakest titles in the series.
But it's fairly obvious the player base wants those whacky scenarios
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The most popular nation in Death or Dishonor is Hungary, and that's entirely due to the Restore Austria-Hungary path. The most popular is mod is Kaiserreich, a giant web of overlapping alt-histories. Paradox didn't plan to make so much alt-history, and only did it when they realized it was so popular. You can agree or disagree with how the direction the game is taking, but I think it's not too difficult to understand why they are doing this.
Seriously dedicating time and resources to make up such crock scenarios is just such a waste of time and potential of this game.
some crooked fantasy that took maybe half a week at most to compile?
This is off topic. You want to continue this and get answers to your question(s), make another thread. We can continue it there.
It definitely COULD win the war. Germany made a lot of tactical and strategical errors which were the main reason it had lost the war. It's background (such as political situation, production output, international situation, etc.) allowed Germany win the war and in game you can do it by not making such errors RL Germany did. And hearing that you put this outcome in the same row with "LMAO, GOMMIE JABAN IS FUN" and "KEK, HUNGRY-AUSTRALIAN EMBIRE, LOL" absurd shit is really sad.the notion that Germany could ever win the war is preposterous, and at least as 'implausible' as the other alt-history paths we implement.
As had been said before, the notion that Germany could ever win the war is preposterous, and at least as 'implausible' as the other alt-history paths we implement. Yet I never see anyone complain about this..
In a way, I totally agree with you. "Reducing" any country to just a toy box to be used in any way that the player desires. Leaving every country as a generic 'mush' with different economic aspects, initially. But isn't this what the national spirits are all about, Make some of those unchangable (without a mod) and stronger. That would alleviate/resolve the issue?Sadly, it also confirms a fear I've had for a while - all countries are going to feel generic. Just switch USA to communist and then play as you would with any other communist country. Communist USA = Communist Russia = Communist Japan. Sure, the focuses to switch ideology may be labelled differently, but its the same thing. And if every country can turn Communist at a press of a button, what sets them apart?
A oft quoted misconception is that no one can win a land war against Russia, quoting Hitler and Napoleon usually. Well, the Kaiser did it, he "kicked the barn door open and the whole rotten structure collapsed". You can argue 'special circumstances', and people usually do, 'the revolution was to blame', but the Russians lost the land war before the revolution, not after it. That just completed the collapse. If the Russians in WW1 were winning the land war, or victory was seen as possible, would the revolution have worked....?It definitely COULD win the war. Germany made a lot of tactical and strategical errors which were the main reason it had lost the war. It's background (such as political situation, production output, international situation, etc.) allowed Germany win the war and in game you can do it by not making such errors RL Germany did. And hearing that you put this outcome in the same row with "LMAO, GOMMIE JABAN IS FUN" and "KEK, HUNGRY-AUSTRALIAN EMBIRE, LOL" absurd shit is really sad.