EU4 Dev Clash #11 - Baltic Elephants - Tuesdays 15:00 CET

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Let's get ready to thunderdome! *Michael Buffer voice*

(and all fingers crossed for #TeamBlondie)
 
I would rather fight Meneth cause apperently you can buy him with beer
Yet a mercenary who betrays the gate he's payed to guard would never get hired again. You'd have to pay him enough to set him up comfortably for life to make the offer even remotely worthwhile. Theoretically speaking, of course.
 
I would rather fight Meneth cause apperently you can buy him with beer
Cider, not beer!

While under mercenary contract, the client's word is law.
Where there are gaps in the instructions, the mercenary will act in the best interests of the client.
 
Not sure you will get a thunderdome, unless Meneth has been given orders to turn on Gujurat.. given that there are only two players left in India.
 
Please fix Ottoman AI having too many military leaders with -5 MIL per month. They lost every single battle because they lacked military tech... >.<
When the war started, they were on par with me at least. And I still had the Ahead cost penalty.
 
1582 - World Stats
Het Jaar des Heren 1582

eu4_map_NED_1582_01_05_3.png
eu4_map_NED_1582_01_05_1.png
eu4_map_NED_1582_01_05_2.png


####################
## STATS FOR MP ###
####################
Current Score
  1. Ming 2449 (+2.45)
  2. Delhi 2162 (+1.32)
  3. Ottomans 2003 (+1.22)
  4. Persia 1711 (+2.79)
  5. Spain 1292 (+1.14)
  6. Burgundy 1240 (+1.14)
  7. Japan 1138 (+1.00)
  8. Gujarat 1093 (+1.30)
  9. Poland 695 (+0.00)
  10. Netherlands 541 (+1.47)
  11. Muscovy 372 (+0.00)
  12. Venice 300 (+0.40)
  13. Dithmarschen 272 (+1.79)
  14. Ethiopia 255 (+0.00)
  15. Korea 128 (+0.08)
  16. Pomerania 78 (+0.00)
  17. Norway 75 (+0.00)
  18. Sweden 55 (+0.00)
  19. Naples 33 (+0.00)
  20. Prussia 29 (+0.00)
Development
  1. Ming 1367
  2. Ottomans 1263
  3. Gujarat 1054
  4. Delhi 1000
  5. Dithmarschen 811
  6. Persia 698
  7. Spain 618
  8. Netherlands 612
  9. Burgundy 600
  10. Ethiopia 556
  11. Sweden 485
  12. Japan 401
  13. Korea 398
  14. Muscovy 391
  15. Theodoro 386
  16. Norway 376
  17. Portugal 367
  18. Dai Viet 348
  19. Poland 324
  20. Kilwa 321
Income
  1. Ming 213.04
  2. Ottomans 150.38
  3. Netherlands 131.21
  4. Gujarat 110.04
  5. Delhi 88.14
  6. Burgundy 85.98
  7. Spain 72.32
  8. Korea 71.77
  9. Persia 64.54
  10. Venice 63.93
  11. Dithmarschen 61.51
  12. Pomerania 55.85
  13. Genoa 50.56
  14. Kilwa 50.17
  15. Ethiopia 48.84
  16. Prussia 41.49
  17. Portugal 41.07
  18. Poland 37.99
  19. Japan 37.52
  20. The Papal State 37.23
Max. Manpower
  1. Ottomans 150k
  2. Ming 148k
  3. Gujarat 100k
  4. Delhi 89,721
  5. Ethiopia 84,103
  6. Persia 75,115
  7. Burgundy 73,817
  8. Spain 72,620
  9. Sweden 68,737
  10. Venice 52,676
  11. Japan 52,212
  12. Korea 49,940
  13. Chagatai 45,914
  14. Kilwa 43,971
  15. Dithmarschen 39,969
  16. Lithuania 39,496
  17. Norway 37,881
  18. Qara Qoyunlu 37,637
  19. Oirat 37,180
  20. Dai Viet 37,155
Standing Army
  1. Ming 224k
  2. Ottomans 223k
  3. Gujarat 111k
  4. Spain 91,698
  5. Delhi 82,000
  6. Sweden 64,634
  7. Ethiopia 59,000
  8. Persia 55,000
  9. Burgundy 53,000
  10. Korea 49,000
  11. Venice 48,307
  12. Netherlands 45,000
  13. Genoa 36,988
  14. Kilwa 36,000
  15. Dai Viet 36,000
  16. Dithmarschen 35,000
  17. Lithuania 34,970
  18. Japan 33,439
  19. The Papal State 32,000
  20. Qara Qoyunlu 30,000
War Fleet
  1. Ming 22/56
  2. Ottomans 8/61
  3. Naples 2/36
  4. Korea 9/23
  5. Netherlands 26/0
  6. Tlemcen 0/21
  7. Japan 1/15
  8. Venice 0/14
  9. Sweden 3/10
  10. Malacca 12/0
  11. Kilwa 11/0
  12. Brunei 9/0
  13. Pasai 9/0
  14. Spain 8/0
  15. Persia 8/0
  16. The Papal State 0/7
  17. Kikuchi 0/7
  18. Portugal 6/0
  19. Sunda 6/0
  20. France 6/0
Trade Fleet
  1. Netherlands 43
  2. Ming 34
  3. Venice 34
  4. Pomerania 26
  5. Persia 22
  6. Delhi 21
  7. Kilwa 20
  8. Malacca 19
  9. Genoa 19
  10. Orissa 18
  11. Sunda 17
  12. Gujarat 17
  13. Pasai 15
  14. Spain 15
  15. Korea 14
  16. Sweden 13
  17. Ethiopia 13
  18. Ottomans 12
  19. Tlemcen 10
  20. Ayutthaya 10
Technologies
  1. Ming 44
  2. Venice 43
  3. Korea 43
  4. Ottomans 43
  5. Burgundy 43
  6. Theodoro 43
  7. Alaska 43
  8. Netherlands 42
  9. Pomerania 42
  10. Genoa 42
  11. Prussia 42
  12. Austria 42
  13. Münster 42
  14. Persia 41
  15. Spain 41
  16. Sweden 41
  17. Poland 41
  18. Vinland 41
  19. Brandenburg 41
  20. Kham 41
Great Power
  1. Ming 1379
  2. Delhi 1065
  3. Ottomans 964
  4. Gujarat 835
  5. Dithmarschen 811
  6. Burgundy 655
  7. Netherlands 612
  8. Persia 548
    [~]Spain 534
    [~]Sweden 485
    [~]Poland 471
    [~]Ethiopia 468
    [~]Norway 391
    [~]Portugal 329
    [~]Prussia 310
    [~]Muscovy 298
    [~]Bavaria 296
    [~]Theodoro 294
    [~]Genoa 287
    [~]Venice 287
 
Just wanted to share my opinion on the setup and layout of this particular dev clash!

1) One of the best initial player layouts, other then Johan none of the really strong players got over strong starts...
And Johan didn't do much with his Hungry start...

2) The Scoring method used in this Dev clash leaves a lot to be desired.... I mean we are not far away for a Mathematical victory bye Burgundy...
Yes there are a few people that could theoretically close the gap like Trin, but it certainly feel like its not going to award the real winners of the game!
I.E. the Biggest meanest strongest countrys at the end....

Like:
Kaiser Johan's American Hemisphere
African Ethiopia
a possible beastly Persia!
Who knows how big Theodora will grow...
And will the Indian Sub continent matter????

Nope none of that is really going to be a factor because most of them are Mathematically out of the game already!
Kaiser Can't win even if he owns North and South America?!?
Ethiopia won't be able to win because they got no points in the first age same with persia....

So basically its going to turn into who do the powers want to help win Burgundy or Delhi....

We need some sort of hot fix to the scoring as there needs to be like a 3x more points on the final age modifier or something!!!
To make this game exciting heading into the final ages!