Still hyped for this Mod more than any DLC but I have a question about the historical events. How would the historical Mongol Empire events like The Mongol Conquest Of Khwarezmia Empire, Mongol Conquest Of The Song etc play out if some people put the Mongol Invasion earlier? would the historical events be pushed backwards or forwards in the east while the West stays historically accurate? if you understand what I mean
We've not gotten to a point where we have done anything for the Mongols, so at the moment I believe it would spawn the horde in the vanilla provinces and then let it do whatever. We've also not outlined what any potential Mongol railroading actually would look like, and we'll almost certainly make it optional (I personally dislike railroading of anything on the map a lot, so unless I am being overridden on that I
will put in the option to opt out of railroading in the base mod (and will definitely post a submod for it if it doesn't make it into the base mod)), but my
guess is that the final version will be something like this (Note: This is
not a promise):
If you start at any point
before Temujin is on the map, the vanilla options are available with slight modifications:
- No Mongol invasion - Nothing happens.
The setting to use if you dislike historical railroading of any kind for anything on the map, since the political climate in the east quite possibly could make the Mongols implausible
at best.
- Historical - The Mongol doomstacks spawn slightly earlier than in vanilla (since they have stuff to conquer further east earlier than they arrive on the vanilla map), and probably at the northern edge of the map (since having them jump over several counties would be extremely odd). The Mongols are then allowed to roam free without railroading anything aside from the first war declaration).
- Random/Delayed random - The above, but with randomization as per the vanilla randomization rules.
Aside from probably tweaking the Manifest Destiny CB slightly to direct the Mongols slightly towards historical targets (which de jure drift of course can mess up...), none of these options will guarantee that the Mongols go after historical targets in the right order.
If you start at any point
when Temujin is on the map, a new game rule ("Temujin story events", or some such) with the following options starts to impact the game:
- Off - Temujin gets no special treatment aside from some event troops if you start after he has started to conquer stuff. Pick this if you want him to play by the same rules as everyone else aside from getting starting event troops for certain dates.
- On - Temujin gets Charlie-style story events (and possibly also event troops along the way) to help make historical-ish conquests (and possibly ones letting him continue his conquests a bit further, if he blobs more quickly than he historically did or simply lives a very long life (though we'll of course not be covering a hypothetical immortal Temujin)). The exact events depend on what we want to add and coding limitations.
Regardless of choice above, any ongoing war involving the Mongols during the lifetime of Temujin will probably be ongoing if you start during it (though occupation will not correspond to historical occupation at a a specific date).
If you start
after the death of Temujin, nothing particularly interesting happens. The Mongol Empire or its successor states are around and might have event troops, but they otherwise don't get anything in particular save perhaps the "The Mongols convert to X" events that vanilla has. Trying to model the division of it in the game would be extremely messy (since events during the game could kill someone that should get land, ahistorical conquests could have been successful, historical conquests could have failed, etc.), and writing story events for all of the successors would take time away from other things.
Not publicly, no. We've got the compatibility done internally, though, and are now adding new things to that build. Of course, 2.9 will break things again...
By the way, the Kashmiris should be light skinned.
Not sure we actually have Kashmiris any longer (well, we have characters with that culture, but I think they no longer are relevant in any fashion), since the Kashmir region was redone by vanilla in 2.8 and vanilla doesn't have a Kashmiri culture, and I'm the wrong person to be making any decisions about which facepacks to use (and also the wrong person to be creating any facepacks).