I don't own this mod but I look through the JSON files. I have been individually modding to fit with 1.1 ie heat for LL, etc.
-The Refire modifier should be 0 which indicated no recoil and no accuracy reduction;
Attack recoil is just the animation indication recoil.
-The -1 ammo clip work.
Ask max_killjoy
https://forum.paradoxplaza.com/forum/index.php?threads/mod-musing-one-in-the-chamber.1103965/
-The MG were changed to Autocannon qualities; instead of 5 shots fired each with a damage of 3, the MGs have a straight damage of 25 with 1 shot fired
Another interesting idea that I found on one of the weapons is the Sarlon AC10, which basically fires as an ultraAC5; two shots at 30 damage.
Other items that may need to be addressed (that I changed in mine);
- Flamers have a minimum range of 90 (instead of 0)
-Some missiles have a criticalmodifier of 0 instead of 1
-A few text inaccuracies when LRM10 was in text for an LRM5 weapon.