This mod is not a balance mod so much as it is a weapon variety mod.
All weapons in Classic BattleTech, that are equipped on anything, normally are made by specific manufacturers and have different brand names. While HBS did this somewhat, I felt that manufacturer/brand naming to be a bit vague and wanted to expand on their work, so I changed the descriptions to match better existing brands in CBT. On top of that, I added many MANY new variations for existing 3025 Era weaponry.
It is ModTek compatible and includes an 'enhanced' version that integrates @Justin Kase JK_MinorAdjustments mod.
Download Link: {mod edit: link removed}
Includes:
ModTek Integration in two different varieties:
Basic Edition
1. GT_WeaponDiversity
Enhanced Edition
2. GT_WeaponDiversityPlus
same as above, plus
EXTRA NOTE: This ALSO means any AI you encounter in-game, or 'Mechs that you buy, will come equipped with their stated weapon brands from Technical Readouts (either so-so, above average, and sometimes very good weapons). This has the tendency to make the combat portion of the game a little more challenging, but a little more rewarding in that you will want to take care of the gear you own and the stuff you may encounter and salvage in battle.
Contains (new stuff):
Installation Steps:
Ensure that you have ModTek and BTML installed!
{mod edit: links removed}
After you installed BTML and ModTek
All feedback and testing is welcome.
All weapons in Classic BattleTech, that are equipped on anything, normally are made by specific manufacturers and have different brand names. While HBS did this somewhat, I felt that manufacturer/brand naming to be a bit vague and wanted to expand on their work, so I changed the descriptions to match better existing brands in CBT. On top of that, I added many MANY new variations for existing 3025 Era weaponry.
It is ModTek compatible and includes an 'enhanced' version that integrates @Justin Kase JK_MinorAdjustments mod.
Download Link: {mod edit: link removed}
Includes:
ModTek Integration in two different varieties:
Basic Edition
1. GT_WeaponDiversity
- Only adds weapons to skirmish mode and mainly to single player in-game shops, and you may have a chance to locate rare extinct weaponry from shops with the star league tag
- Most weapons are available at shops and for sale either on Black Markets or for the most part are only sold from where the manufacturers are located
(sold by certain Factions) - New weapons include new 'bonuses' such as: Low Cost, High Cost, Ignore Evasion, No Recoil, Plus or Minus Heat Generation (Cooling Jacket or Not), Minus Ammo Clips, and other various combinations of Crit, Damage, Accuracy, or Stability Damage bonuses.
- All Autocannons now fire in Bursts representing their "clips" being expended for 1 ton of ammunition (This is only a visual aesthetic)
- Integrates MG and Flamers Mod
Enhanced Edition
2. GT_WeaponDiversityPlus
same as above, plus
- Adds all lore-based weaponry to all 'Mechs in-game for SP and Skirmish (Example: A Hunchback-4G will come automagically equipped with the Tomodzuru AC/20 and Hellion-V Medium Lasers, sometimes these are just basic weapons)
EXTRA NOTE: This ALSO means any AI you encounter in-game, or 'Mechs that you buy, will come equipped with their stated weapon brands from Technical Readouts (either so-so, above average, and sometimes very good weapons). This has the tendency to make the combat portion of the game a little more challenging, but a little more rewarding in that you will want to take care of the gear you own and the stuff you may encounter and salvage in battle.
- Some 'Mechs come equipped with 'Extinct' weaponry that is very rare and expensive (may able to locate on 'Star League' planets)
- Additionally adds the correct brand name weapon to Vehicles where possible (A Demolisher will use 2 185mm ChemJet AC/20's)
- This version also integrates JK_MinorAdjustments
Contains (new stuff):
- 4 Machine Guns
- 3 Flamers
- 5 Small Lasers
- 19 Medium Lasers
- 9 Large Lasers
- 5 PPC's
- 1 AC/2
- 2 AC/5s
- 2 AC/10s
- 5 AC/20s
- 4 LRM5s
- 4 LRM10s
- 3 LRM15s
- 2 LRM20s
- 1 SRM2
- 4 SRM4
- 5 SRM6
- Martell (new)
- Aberdovey Mk III (new)
- Argra 3L (new)
- Ceres Arms (new)
- Defiance B3M (new)
- Diplan M3 (new)
- Diverse Optics Type 18 (G)
- Harmon Starclass (new)
- Hellion-V (G)
- High Burn (new)
- Ichiba 2000 (new)
- Intek (G)
- Irian Weapons Works (new)
- Jackson Model 17 (new)
- Magna Mk II (G)
- Maxell DT (new)
- Omicron 4000 (new)
- Photech 806c (new)
- Sorenstein IV (new)
- Sorenstein V (new)
- Tronel II (new)
- Victory 23R (new)4
Installation Steps:
Ensure that you have ModTek and BTML installed!
{mod edit: links removed}
After you installed BTML and ModTek
- Create a "Mods" folder if you haven't already in your "steamapps\common\BATTLETECH" or similar GOG folder. (this is also where "ModTek.dll" will end up residing)
- Extract contents of file to the "Mods" folder you created
- Determine which version you want to use, navigate to its folder and open the "mod.json" and set enabled to "true". Both are set to false, choose one or the other and save the document.
- Launch the game, voila!
- Please note if you use this mod in Single Player or Skirmish and save configurations with these new weapons and then disable or delete the mod, then attempt to load your saves again, you will find that they will not work.
- Adding variations of same Mech chassis to encounter in campaign; for example encountering a rare Komiyaba Type VIII Hunchback 4G or a more recent Crucis Type V Hunchback 4G (same weapon loadouts, different brands).
- Adding a PlusPLUS version to integrate JK_Variants
- Adding a PlusCBT version to integrate CBT Balance Overhaul (for purists)
All feedback and testing is welcome.
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