(Old Version) My BJ-1 lost both arms and both side torsos. Only medium I had. Repair time ~91 days.
~this~ close to savescumming that file. Thats always a problem with the difficulty curve in this game. Anything that makes late game interesting serves to make early game brutal, and/or encourages a playstyle of 'Never take damage ever'.. which is not unrealistic, but indirect-fire LRM boats as the only survivable playstyle (because any meaningful damage makes a given mission a loss... Kill 8 mechs your weight or heavier, you might get paid a month's worth of maintenance, but you wont be able to see a mission for 2-3 months due to repair time and pilot hit time.)
Which raises an interesting point. There should be a 'no C-Bills, ALL THE SALVAGE' option in contract negotiation. Because lets face it, given the pittance we are paid by the various governments to do their work, coupled with the tiny fraction of what we kill we are allowed to keep, we would be better served to just go find people, blow them up, take their mechs, and maybe sell some of what we take... especially if we could sell at anything like cost.
(Protip - Buying at 100% and selling at 10% might make a challenging game, but is painfully 'gamist' and SOD breaking. Ideally, we should be fighting our 4 mediums against 4 mediums sufficiently well-captained by the AI that we win some, we lose some, and when we win, the salvage and paycheck pays for the losses. Unfortunately, the game we have has the usual case of "PCs as Heros who never/rarely lose", so payouts are minimal, as risk is reduced and we are chewing up 2-3x our weight each fight...
~this~ close to savescumming that file. Thats always a problem with the difficulty curve in this game. Anything that makes late game interesting serves to make early game brutal, and/or encourages a playstyle of 'Never take damage ever'.. which is not unrealistic, but indirect-fire LRM boats as the only survivable playstyle (because any meaningful damage makes a given mission a loss... Kill 8 mechs your weight or heavier, you might get paid a month's worth of maintenance, but you wont be able to see a mission for 2-3 months due to repair time and pilot hit time.)
Which raises an interesting point. There should be a 'no C-Bills, ALL THE SALVAGE' option in contract negotiation. Because lets face it, given the pittance we are paid by the various governments to do their work, coupled with the tiny fraction of what we kill we are allowed to keep, we would be better served to just go find people, blow them up, take their mechs, and maybe sell some of what we take... especially if we could sell at anything like cost.
(Protip - Buying at 100% and selling at 10% might make a challenging game, but is painfully 'gamist' and SOD breaking. Ideally, we should be fighting our 4 mediums against 4 mediums sufficiently well-captained by the AI that we win some, we lose some, and when we win, the salvage and paycheck pays for the losses. Unfortunately, the game we have has the usual case of "PCs as Heros who never/rarely lose", so payouts are minimal, as risk is reduced and we are chewing up 2-3x our weight each fight...