Let's see ...
According to the file "CombatGameConstants.json" "HitMechLocationFromTop" "Head" = 16%.
LRM's by default hit from the top as they are indirect fire weapons.
So let's do some basic math ...
Your typical LRM-5 (assuming all missiles hit) has an 80% chance, per volley, of causing a MechWarrior injury.
LRM-10 = 160%
LRM-15 = 240%
LRM-20 = 320%
Since almost all medium or heavier Mechs have LRMs, and your typical battle lasts say 15 rounds, and you are invariably outnumbered vs the AI (usually 2-to-1) this means that even
looking at a mere LRM-5 we can assume 80% x 15 rounds x 8 Mechs = 9,600%.
OBVIOUSLY (since some Holyer Then Thou type will point it out) you don't see 96 head hits in the typical battle ... but let's cut that by a factor of 10 to 9.6.
Since as the battle progresses there are less and less AI mechs on the field let's cut that in half ... to 4.8 ... and that correlates pretty well with the number of head hits per battle I'm seeing.
Let's not even consider LRM-10s, 15s, or 20s, or bad luck.
Obviously no problem at all here ... obviously.
Maybe I could interest someone in buying a simple spreadsheet program ... any takers?
According to the file "CombatGameConstants.json" "HitMechLocationFromTop" "Head" = 16%.
LRM's by default hit from the top as they are indirect fire weapons.
So let's do some basic math ...
Your typical LRM-5 (assuming all missiles hit) has an 80% chance, per volley, of causing a MechWarrior injury.
LRM-10 = 160%
LRM-15 = 240%
LRM-20 = 320%
Since almost all medium or heavier Mechs have LRMs, and your typical battle lasts say 15 rounds, and you are invariably outnumbered vs the AI (usually 2-to-1) this means that even
looking at a mere LRM-5 we can assume 80% x 15 rounds x 8 Mechs = 9,600%.
OBVIOUSLY (since some Holyer Then Thou type will point it out) you don't see 96 head hits in the typical battle ... but let's cut that by a factor of 10 to 9.6.
Since as the battle progresses there are less and less AI mechs on the field let's cut that in half ... to 4.8 ... and that correlates pretty well with the number of head hits per battle I'm seeing.
Let's not even consider LRM-10s, 15s, or 20s, or bad luck.
Obviously no problem at all here ... obviously.
Maybe I could interest someone in buying a simple spreadsheet program ... any takers?