The battle sounds should change according to various factors, and would consist in melee noises at early game like melee weapons, gunshots when range units prevail, or artillery. It could change also depending of the fight proceeding when in shock phase for example or shoot phase. The sounds could be combined depending on the prevalence of these factors, and there could be arrows in shoot phase at early game, melee sounds at shock phase mixed with cavalery charge with more or less predominance of each...
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