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HoI 4 Dev Diary - Formable Nations and Achievements

Hello, and welcome back to another dev diary! We are on the home stretch, with only two more issues to go before release! The team is working very hard to squash the last bugs and tweak the almost-possibly-partially-final values.


Today, we will talk about Achievements and Formable Nations.


Formable Nations have already been teased by some ill-advised clicking on stream. We won’t tell you just how you can get the infamous form_hre decision, but rest assured: it is quite a journey. And no, the trigger that was accidentally shown on stream is no longer quite so accurate...


The historical purists can also rest assured that they won’t see the decision pop up if they follow the historical path, and the AI is set to never go down this path.

Capture1.JPG


The goal of the Formable Nations system is to give players a goal to work towards and enhance the sandbox gameplay. The formable nations have proven quite popular in other titles such as EUIV and the economics-simulator-that-shall-not-be-named. The implementation was fairly simple on the mechanics side: if you are one of the countries that can form a nation and control the required territories, you can activate a decision to form that nation. This gives you a cosmetic tag and cores on the relevant territories.

hoi4_3.jpg



We have a few fairly plausible formable nations like the Baltic Federation, Scandinavia, or the United Netherlands, which are pretty easy to do. We also have a number of somewhat less historically accurate formable nations like, say a reborn Roman Empire (which Mussolini may or may not have been aiming for), and finally the really far out ones like the Byzantine Empire.

hoi4_6.jpg



We envision these latter ones to be a late-game thing, after you have already achieved dominance over your region, when you want a little extra flavor for that world conquest. We’ve also attempted to ensure that all world regions have at least some possible formables.

hoi4_5.jpg


Again, the AI is set to never take these decisions in historical mode, and the territory requirements are such that only the more plausible and easy ones would likely ever be taken by the AI.


Currently, you need to control the territory directly, but future iterations might also allow you to form nations diplomatically.


Your reward is a new name and country color and a new flag. We had a lot of fun coming up with alternative history flags for a lot of these countries. For some, there are some additional goodies like custom namelists.

hoi4_131.jpg


(This particular one is also available if you form Austria-Hungary through the Hungarian focus tree)

We’re not going to spoil the full list of countries that you can form - you can find them out yourself in just a few weeks.

And if forming a new nation isn’t enough of a challenge for you, Waking the Tiger also comes with 18 new achievements:

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Awake and Angry: Reconquer all of China and Manchuria and force a Japanese surrender.

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Romance of the Three Kingdoms - as China, puppet and then annex Yunnan and Guangxi Clique.

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Sun Tzu Reborn: As Any Chinese Nation, have fully upgraded/promoted field marshal to Level 10.

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The people have stood up!: With Mao as your leader, win the Chinese Civil War.

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Made in China: As Communist China, have over 100 military factories

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Tojo shot first: As Japan, nuke a core territory of the US before the US develops nuclear weapons.

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Sunrise Invasion: As Japan, conquer Mexico then Europe before 1945.

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The Dragon Swallowed the Sun: As Manchukuo, break free from Japan and annex your former Overlord without being in a faction.

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Hail to the Qing: As Manchukuo, restore the Qing dynasty.

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The good, the bad and the weird: As Manchukuo, have max level infrastructure in every owned state and generate at least 15 units of oil.

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Battlecry: As a warlord, conquer all of China and Japan.

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Panda-monium: As a warlord, be at war with all chinese nations simultaneously.

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Make a man out of you - Have at least 1.000.000 manpower queued up for deployment.

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My ships don't lie: Form Gran Colombia and have 20 capital ships

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I swear I’m not a Byzantophile: As Greece, Form Byzantine Empire.

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Australia-Hungary: Annex all of Hungary as Australia

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Our Other Place in the Sun: As Imperial Germany, conquer a Caribbean island.

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Monarchy is back in fashion: As Germany, bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.


That is all for today. Next week, we will take a closer look at the nuts and bolts of the game and talk a little about what our AI programmer(s) have been doing in these past weeks. On stream, Daniel and Gabriel continue their run of “historical” Germany, so tune in at 16:00 CET at https://www.twitch.tv/paradoxinteractive


Rejected Titles:

Providing a sense of Pride and Accomplishment

Stealing Victoria II game mechanics for fun and profit, mostly profit

Dan Lind’s Disney Song Singalong

Google Search History: Byzantium Tank Division Names

We use only the finest memes for our achievements

Proud to announce the Shakira/Sabaton collaboration project
 
BYZ_UNIFIED_neutrality:0 "Byzantium"
BYZ_UNIFIED_fascism:0 "Byzantine Empire"
BYZ_UNIFIED_democratic:0 "East-Roman Republic"
BYZ_UNIFIED_communism:0 "Byzantine Commune"
Anything for a Greater Germanic Reich ?
 
titles such as EUIV and the economics-simulator-that-shall-not-be-named.

I had to log in and tell you specifically how much I hate you for this comment. ;-; ... the economics-simulator-that-shall-not-be-named-3 is basically ... my dream game from the new, resource rich Paradox. XD

Seriously, I have 3k hours on HoIIV - But even that doesn't compare to ESTSNBN3.
 
Do you get cores on the unified land?
 
I don't know if the Nordics would have called their country Kalmar Union if we were united today. I think simply "Scandinavia" or something would be more likely.

In general, I like the ahistorical possibilities, but like many others I prefer that they make sense, and that the more outlandish possibilities be harder to achieve or more unlikely to happen in other ways :) .
 
BYZ_UNIFIED_neutrality:0 "Byzantium"
BYZ_UNIFIED_fascism:0 "Byzantine Empire"
BYZ_UNIFIED_democratic:0 "East-Roman Republic"
BYZ_UNIFIED_communism:0 "Byzantine Commune"
Thanks !
 
>Byzantium
okay.
When can i restore Great Turanian Khaghanate as Nihal Atsız/Ismail Hakkı Okday (From Giray Dynasty) or Ottoman Empire as Osman Fuad Efendi then?




Anyway here is colored portraits some from KR;

Nihal Atsız:
BDxOZZ.png

İsmail Hakkı Tevfik Okday (Okday changes to Giray when he becomes Khaghan i guess):
pK7wft.jpg

Osman Fuad Osmanoğlu aka Osman IV or Fuad I if he becomes Padishah Khan:
s9tOlJ.png
Lc7wEc.png
a0wyKd.png
 
I guess i'm warming to these.

I mean, i'm not completely thrilled with them (sorry!), but at least they have very little possibility of happening without user input, which is good to know. I will freely admit that I was worried it may have been more akin to having a communist Japan, rather than an end game option.

I think people are dramatically overestimating the AI's ability to take the necessary territories. .

;) No comment.
 
I don't know if the Nordics would have called their country Kalmar Union if we were united today. I think simply "Scandinavia" or something would be more likely.

They do not. The decisions are named in a flavorful manner. All descriptions point out the fact that these nations are being formed for propaganda purposes, and that for certain regimes the ability to point to a great empire in the past and to claim to be the (spiritual) continuation of that empire may well be of incredible importance for popular support for the government. The Kalmar Union decision is named such to illustrate what the government portrays itself as the continuation of. The names for the actual state are different.

SCA_UNIFIED_neutrality:0 "Kingdom of Scandinavia"
SCA_UNIFIED_fascism:0 "Scandinavian Empire"
SCA_UNIFIED_democratic:0 "Scandinavia"
SCA_UNIFIED_communism:0 "Scandinavian Socialist State"


Anything for a Greater Germanic Reich ?

I can't talk about any examples other than the ones that have already been mentioned (or spoiled; looking at you, Daniel! :< )

Do you get cores on the unified land?

Yes.
 
By the time you'd have enough territory to even consider taking it you'll already be way too far into nonsense territory to begin with, surely.
Yeah also many countries would totally do stuff like this if they held the power to do so.

I would enjoy an option to disable some of these tags completely.

I play mostly in non-historical mode, and while a Gran-Colombia would be most welcome, a "Byzantium" would mean utter ruin to my immersion.
You do know greece wanted to proclaim itself Byzantium at it's independence right?

Do you really have to call it "the Kalmar union"? The name wasn't even used during the time of the actual union. "Nordic federation" or something similar sounds a lot more realistic and modern.
Kalmar union is not all nordic countries though.
Kalmar Union, Nordic Union
I am so pleased they went with these instead of Scandinavia.
If Greece (or any other candidate) can achieve this level of dominance in the region, then your game is already not plausible at all
Also if Greece achieved this level of dominance in the region then they would totally do this.
Scandinavia AND Nordic Union (I know they call it Nordic Unity)!? Huzzah!!! För brödrafolkens väl!
Kalmar Union and Nordic union.
Do these nations have custom names according to their political stance ?
I don't know if a Democratic Greece would change its name to Byzantium
No they'd probably be the roman republic.
Would they EVER call it Byzantum though? Byzantine Empire never was called as such.
In 1936 it certainly was referred to as Byzantium not as Rome.
I don't think Byzantium is ahistorical at all. After all, the Greeks tried to do it in 1919, but they were defeated by Ataturk.
The ahistorical thing about Byzantium is its name. "Byzantium" exists only in history books. The name the Byzantines used is Roman Empire. Since Italy can do the same empire in different lands, maybe there's need of a different name, hence Byzantium.
They tried for it when they first gained independence too right?
the story is a bit different here tho. There you are forming it for the first time while in HOI its more like leadership are refering back to the glory days for their nation as a way of strengthening their position (dictators and all that) and for those cases moving your capital doesnt really make sense
I got to disagree, moving your capital makes a lot of sense when ressurecting a dead country. I was genuinely surprised when formign asutia-hungary did not move my capital to Vienna. I could see some cases when the city in question is really small these days where it would not make logistical sense to try and use it as your capital.
Please i beg you. Make sure the Polish-Lithuanian commonwealth can be formed by either poland or lithuania
Why would Lithuania form it? It is hardly their proudest hour.
Form European Union??
I was thinking that too,
 
A so, the Byzantine plague arrived also in a game I never imagined it would be added! I remeber the discussion at the time of Victoria II. I'm pretty sure that simply for the bantz, formable byzantine tag will be added also in a game about bronze age or even in a fantasy game. Somewhat we can already do it in Stellaris... but a "rediscover the ancient byzantine probe" it's expected some day I think!!!!!!
 
They do not. The decisions are named in a flavorful manner. All descriptions point out the fact that these nations are being formed for propaganda purposes, and that for certain regimes the ability to point to a great empire in the past and to claim to be the (spiritual) continuation of that empire may well be of incredible importance for popular support for the government. The Kalmar Union decision is named such to illustrate what the government portrays itself as the continuation of. The names for the actual state are different.

SCA_UNIFIED_neutrality:0 "Kingdom of Scandinavia"
SCA_UNIFIED_fascism:0 "Scandinavian Empire"
SCA_UNIFIED_democratic:0 "Scandinavia"
SCA_UNIFIED_communism:0 "Scandinavian Socialist State"




I can't talk about any examples other than the ones that have already been mentioned (or spoiled; looking at you, Daniel! :< )



Yes.
Ah, that clears it up. My bad :) .
 
Introducing the formable nation concept to HOI IV is interesting, and the new achievements look like a nice addition.

However, regarding achievements, in my view the best ones are ones that are challenging but follow naturally from a plausible game strategy. Even the Australia-Hungary is possible to achieve in a peace treaty where the Axis are defeated by the Allies.

But perhaps a few older achievements could be adjusted slightly? I am playing a game as Poland, and the "space" achievement is somewhat challenging (you have to, essentially, defeat first Germany and then the Soviet Union), but it follows from a natural survival strategy for Poland. However, the Wojtek achievement is impossible to get in any reasonable scenario, since the only way to control Iran or have them in your faction is through war, and there is no realistic way of getting into one with Iran early on. Also, if you read a little more, this is not what really happened. After partition of Poland in 1939, a lot of people were deported to Siberia by the Soviets. However, when Germany later broke the Ribbentrop-Molotov pact and things were not going well for Stalin, he agreed to release some of the people who could serve in the military to Britain to fight Germany. This army (under Anders, who is in the game), marched from the Soviet Union through Iran and joined up with the British in the mediterranean theatre, where they fought in North Africa and Italy (where, at the Battle of Monte Cassino in 1944 the event with Wojtek occurred which inspired the achievement). Later on, when things were going a little better for Stalin, some of the remaining deportees / prisoners were given the option of joining a Polish army under Soviet control, which fought in the East, but this is a different story. :)

So, it you would like to have a more realistic version of this event, the requirements would be that Poland was partitioned under Ribbentrop-Molotov, and that Germany and the Soviet Union were at war - and that there were Polish troops in Italy. Now, the latter would require a different game mechanics, wither allowing countries which have surrendered to deploy "volunteer" forces, or make a special rule for Poland that it could be defeated in 1939 but not surrender in the usual way (historically they did not surrender but moved the government to Britain). With this option, they could retain some manpower (about a quarter million Polish troops joined the British, mostly escaping through Romania, but also including the Anders army), but with no production (relying entirely on lend-lease). Alternatively, Britain could simply get a manpower boost after the Polish surrender as well as getting some Polish generals (such as Anders and Maczek), and then use the new decision mechanics to negotiate the release of the Anders army from the Soviet Union. The condition could then apply to having one of these generals leading an army fighting at Monte Cassino. To make it more challenge, Britain could be required to make sure that Poland would be non-communist (so could not go the usual Yalta way).

Also, as the game is now, there is usually a follow-up war with the Soviet Union anyway, but if the game managed control the politics of it a little more, the transition to a post-WW2 hot war could be made more interesting. And this achievement could be one of the avenues...
 
I suppose in order to form Gran Colombia you need to conquer Venezuela, Panama and Ecuador as Colombia.
Now the billion dollar question is: do we have to take over the Panama canal which is controlled by the USA? That would be pretty schwiffty.