Wait for another magellan.
What use would it be that Magellan supports the creation of more provinces or more pixels if the game in which the map would be used does not?
Wait for another magellan.
No.
mimage /E SGLv100.eu2map test.psd /R:0,0,2560,2560
Then, to put it in the map
mimage /I test.psd SGLv100.eu2map /PEDANTIC
Then
minject SGLv100.eu2map /D:C:\EU2
I recommend you to put FTG demo or EU2 files in a folder like C:\EU2 or C:\FTG
Actually, FTG allows it (it was changed to 10,000 in one of the patches). The main problem is not the global number of provinces but the limit of 256 provinces per region, which is still the same.
The folder name was just an example.I thought you were speaking about EU2 in post 17? Or do you have the files for FtG installed in a folder named EU2?
I see. I use a different method.
I export the map in 8 parts each part being 2368 x 7296.
Then I merge all of them in one PSD and draw the IDs, borders and shading.
Then I split the merged PSD in 8 parts again and paste the layers in the exported psd file.
Then I import them back again in the eu2map file.
Mimage /I tolerate colour a bit different to import map without this command. /PEDANTIC doesn't allow it.What does /PEDANTIC do?
You could use FTG demo - just have folders "Map" with map files and folders "DB" with a csv file named province.I thought you were speaking about EU2 in post 17? Or do you have the files for FtG installed in a folder named EU2?
Actually, FTG allows it (it was changed to 10,000 in one of the patches). The main problem is not the global number of provinces but the limit of 256 provinces per region, which is still the same.
It works with 2368 x 7296 pixels but not with 2560 x 9856 pixels.So mimage /E works with 2368 x 7296 pixels? And what about 2560 x 9856 pixels?
I think it's in mcolor.Where is respective colour map?
Depends on the map you're drawing. For the normal timeframe they can be problematic. Map mods usually bypass this by merging all rivers and lakes.I think that sectors aren't problems, because you could draw a map bigger, so Germany or Italy could stay in 2560 x 2560 pixels... so, where is the problem with sectors limits?