Adams update (1.6.2) released [checksum d7ec]

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Jamor

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Hi all,

Here we go with version 1.6.2. This is the latest stable version including the most up-to-date gameplay fixes.

- Fixed starvation having no effect on happiness and growth
- Fixed drain Sector resources function not working with <200 Influence
- Stopped AI from nonsensically terraforming its planets and wasting a ton of resources
- Fixed Xenophile Factions wrongly considering robots to be "alien slaves"
- Fixed pre-sentients wrongly counting as slaves for the Xenoist faction
- Fixed Governing Ethics Attraction having no effect
- Fixed Devouring Swarms being able to conduct diplomacy with Enclaves
- Fixed issue preventing you from attacking the Unbidden Portal despite destroying the Anchors first
- Fixed rare crash when a threat was added
- Fixed crash when starting terraforming
- Fixed crash in swarm AI fleet update
- Fixed crash in swarm AI when a planet was destroyed
- Fixed crash when starting the game with mods that disable a tech module
- Increased society research gained by consuming Pops as a Devouring Swarm
- Stopped an exploit against the Scourge with resettling Pops to occupied worlds
- Fixed sector AI automatically deleting Slave Processing Facilities if they had less than 5 slaves
- Fixed missing terraform option for cold barren planets
- Retaking a planet from the Scourge now properly stops purging of Pops
- Fixed terraforming of inhabited planets causing tile resources to be reshuffled, because Betharian is pretty rad, but shouldn't be able to teleport
- Fixed some missing localizations
- Fixed Android defense armies wrongly being able to embark and invade planets
- Subjects will now always accept being gifted planets by their overlord
- Fixed incorrect city images for primitive civilizations

We've put 1.7.2, our multiplayer overhaul build, back in to beta to iron out remaining issues. If you want to help us out with testing it, you can opt in for that, and you also have to ability to roll back to prior versions.

Instructions on how to play on other versions here.
 
Boy, that multiplayer build really did a number on your version numbering huh :D

One question, though: when 1.7.2's issues are resolved, will that be the final version of what is essentially Banks? Some things like Crisis AI remain kinda wonky - will there be some more fixes coming up or will the next patch release be 1.8?
 
 
lol at people giving them props for completely ruining their game and not bothering to test things properly.

Incredible.
 
Who cares? Paradox as a whole has destroyed their game.
 
That is correct. 1.7.2 was "1.6.2 + New Multiplayer". They removed the multiplayer part and went back to 1.6.2.

Thanks NicoH for the answer.

So basically, now on Workshop we have half mods updated to 1.7.2, half still on 1.6.2 and we cant use many mods on either versions.. good .
Thanks god i was playing a 1.7.2 vanilla Ironman game, i just opt in the beta and keep playing that game.

With all the respect, rollback to a previous version was a mistake in my opinion.
 
If the only difference is the multiplayer layer, mods should work equally fine on 1.6.2 and 1.7.2.

The red exclamation mark is more of a friendly warning than an ironclad rule. It just checks to see what version the mod says it's compatible with. If the mod alters something that an update hasn't touched, nine times out of ten you can enable it with no problems even though it's flagged as incompatible.
 
Nice to see this game that once had so much potential hit low after low.

Why are you still here and on the forums then?

lol at people giving them props for completely ruining their game and not bothering to test things properly.

Incredible.

Same. Quite honestly, we're giving them props for actually being real about their issues rather than corporate speaking it away.