The Seven Kingdoms: An Age of Petty Kings
A Song of Ice and Fire
A Song of Ice and Fire
The Seven Kingdoms: An Age of Petty Kings is a new mod based upon George RR Martin's 'A Song of Ice and Fire' for Crusader Kings II.
Hand-crafted and highly detailed - with the most detailed Game of Thrones map to date, it is solely focused on Westeros and the most western parts of Essos (spanning no further east than Lys) during the Age of Petty Kings (a period starting on 6566). It can be downloaded from steam, or from our Github repository (requires some knowledge of manual mod installation), which can be found via your preferred search engine.
Focused on Multiplayer, TSK: AoPK has relatively fewer mechanics and events compared to the excellent A Game of Thrones Mod (which we totally suggest for those who prefer solo gaming), but will ideally be somewhat more stable and of higher performance for larger longer-term multiplayer games, due to the more lightweight nature.
Although the map deviates from the original maps supplied by the author and other sources, it takes inspiration from written accounts regarding the landmass - mentions of extra islands, for example. Although much of the extra details present are far from canon (new islands in the steps, shields and iron islands for example), we do take advantage of what isn't strictly covered to fill in the gaps.
The map features over 1600 features, and many independent realms. This makes for the potential to build your own Westeros, starting from lowly lords to the highest of high kings - and perhaps with time, you might carve out your own take on the Iron Throne.
From the Mudds of Oldstones to the King of the Torrentine, we're sure you'll find someone up your street.
TSK: AoPK current only has one polished bookmark, the year 6566.
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Feature Highlight:
- Fully playable in both Singleplayer and Multiplayer!
- A rich and detailed custom resource and building system, made just for this mod by myself (to be later released as a standalone mod).
- A brand new map, featuring 1600 provinces. In comparison to the AGoT mod, we have Westeros and East Coast Essos filled in the same space they have the entire world. Scale of various Kingdoms has been tweaked to be closer to what is described in the books and, in some cases, the TV series.
- Number of custom terrain textures and an array of new terrain types, with many more planned down the line.
- A number of new traits with custom icons and effects. Many traits have been modified, whilst age now also has a bigger impact on gameplay. Average lifespan is also longer, so long as disease, war or famine doesn't take you first.
- A huge selection of characters and houses to pick and choose from, from the Hammer of Justice to the Viceroy of Valyria. Many custom CoA, thanks to contributions from a number of people (especially Moen!).
- A fully 3D wall, stretching from coast to coast, brought to you by Adramelech!
- Yearly seasonal cycle, but with heavily reduced impact versus vanilla.
- A completely new building system, built from scratch for this mod, inspired by older versions of Lux Invicta. Still a work in progress, with planned tribal holding buildings, so to keep tribal gameplay interesting.
- King <-> King fealty system, allowing the creation of unions based on who is swearing the oath, or simple dynamic titles if none exists. Only between players, however.
- Lots of raiders, from the Pirate Isles, The Sisters, Skagos to the Iron Isles.
- Many new cultures and religions, including a wide variety of Seven Heresies.
- Unique Governments and mechanics for the Valyrian Freehold, Wildlings and the Night's Watch.
- Over-extension mechanic, punishing you for directly taking provinces outside of a duchy under your control.
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Predicted Frequently Asked Questions (PFAQ)
Q. How many provinces does this mod have?
A. 1607 provinces
Q. Do you plan to expand the mod to later dates or bookmarks?
A. Eventually, yes. However, our focus will be on the earlier years and will not go beyond the doom of Valyria (in an official capacity, nothing will be stopping others from creating bookmarks set in later years).
Q. Why is the map so... Different? What happened to the iron isles?!
A. We chose to create an entirely new map from scratch, using the original map by GRRM as a source of inspiration rather than building on top of it. Furthermore, his map was created as a guide for readers, and not for zoomed in gameplay such as what CK2 features. This was the result, albeit flawed, but we like to argue that 1,500 years can have an impact on the geography.
Q. Is this mod compatible with CPR+?
A. It apparently should be, as we currently do not edit portraits in any shape or form. Although it may not work fully as intended, it should be OK for singleplayer.
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The Team & Contributors (Needs to be adjusted):
(big shout out to tsf4, TitanRogue and Vierwood - the mod would have not got so far if it not for their tireless efforts!)
Although everyone in the team has helped around with just about everything from ideas or contributions, their main work will be spotlighted along with their listing!
The (Active) Team:
Rowan - Project Founder, base map & graphics, events & mechanics (resource system, buildings, building system)
tsf4 - Master of names, History, titles, cultural buildings, characters, barony history, province and barony names
TitanRogue - Countless changes, tweaks, additions and more - including the Dragon Engine used alongside our mod.
BladeQueen - Artefact/Item GFX, balancing, many changes and much more
Vierwood - Master of the archives, History, titles, characters, flags, portraits, CoAs, province names, Culture GFX*
Contributors (Prior members or small-time contributors):
Adramelech - He who put Bran the Builder to shame with his masterpiece - a fully 3D wall.
Almaron - Extensive lore advice, examples & suggestions
Digger The Dwarf - Characters, History Edits
Existential Crisis - Characters, Darklyn History
Feliprinsss - Some oceans names, suggestions, tweaks and tidbits
Godman - Tweaks, Characters, Dueling System, King's Guard Events and other little tidbits.
Moen - Flags, dynasty flags & other GFX tidbits
Amr - Artifact gfx, events and decisions.
GrandiSlayer - Religion Descriptions, History
ZeroFighterR - Nicknames, Lore Advice
Content:
Velho e Bom Joe - for the Culturally Different Cities mod, which has been partially integrated.
Marc Simonetti - For his excellent Game of Thrones artwork, which is being used in our mod: http://art.marcsimonetti.com/grr-martin-a-song-of-ice-and-fire
InHeaven - For some textures taken from their map graphics overhaul, released on steam.
Other Credits:
blackninja9939 - Invaluable support and advice.
SweetThose - A number of suggested changes and tweaks, as well as some localisations.
JonStryker - For the mapfiller tool, which played a fundamental role in getting this mod working in a reasonable amount of time!
AgentPaper - For the Character Generator, used by Vierwood to rapidly fill out regions with placeholder dynasties.
GIMP - A great, completely free, image editing program which has been responsible for everything from the heightmap and terrain to images used for some of the traits.
Paradox Wiki - Provided an invaluable resource for the development of a mod, especially one of this size.
Paradox CK2 Dev Team - For providing a cool game with awesome modding support!
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