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Industrial Revolution:
1. Invest in industry
2. Do not meddle in the economy
UKA's Offer:
1. Sell Labrador
2. Refuse offer
Qing's Invasion:
1. Fend off invasion
2. Hand over Korea
Parliamentary Coup:
1. Support the government
2. Support the coup

((I would also like to announce my intention to be the first member of the Reactionary Reformist Party, the branch off of the Imperials.))
 
Industrial Revolution:
1. Invest in industry
2. Do not meddle in the economy
UKA's Offer:
1. Sell Labrador
2. Refuse offer
Qing's Invasion:
1. Fend off invasion
2. Hand over Korea
Parliamentary Coup:
1. Support the government
2. Support the coup

((If it isn't too much, I would like to propose these for the party stances of the Imperial Faction, given that the other 3 or 4 members approve of it. I am certain that my choices are justifiable based on previous Actions

Trade: Protectionism
Economy: State Capitalism (cause I am seeing a Invest in Industry decision from the Imperial members and this allows that)
Religious: Pluralism (Result of the CJC and the fact we aren't having a unique Christian religion, would be Moralism if we did)
Citizenship Policy: Limited Citizenship (due to game mechanics to allow accepted cultures to vote, but discriminates against non accepted cultures)
War Policy: Pro Military (Allows for the Reactionaries to be distinguishable by Jingoism, but still in line with the pro-war stance demonstrated in the past)
))
 
((

"Imperial Faction" may be a tad... antiquated. I wonder if there's a name that's more period-appropriate?

Regardless, here is my proposed platform for the Camponistas (who I must admit may also be due for a name change):

{Free Trade/Interventionism/Anti-Military/Moralism/Limited Citizenship}

Ultimately, while the faction historically opposed political power for religious figures, I feel that moralism is the most authentic to the original founding principles of the party and its strength among Western Christians (and mild opposition to the CJC). The rest should be fairly self-explanatory for a party with strong agrarian roots.

))
 
((Here's my proposed platform for the Reconquista, which will probably have the same name:

Protectionism/interventionism/pluralism/full citizenship/pro-military

The Reconquista isn't really that known for its economic/trade policy, so I made one up based on what would be most useful in-game. Everything else is self-explanatory.))
 
((I was actually just about to post about the parties, since LostPatriot brought up the reactionaries. I'm going to need each party's ideology and party issues at some point anyway, so why not now. May as well explain what they are for those unfamiliar with Vicky 2. Basically, each party in Vicky 2 has an ideology and five party issues. The ideologies at the start are reactionary, conservative, and liberal, so those are your only choices at first, but you can change later. As for the party issues, each party has a specific stance on trade, the economy, religion, citizenship, and war. I shall list each. I highly recommend anyone picking ones for a party consult this wiki page. I'll give a brief description of what the five issues mean and list the options for each one, but you should consult that wiki page for descriptions of the various options. Where some of the options are different for our iAAR, I shall point them out.

First is the trade policy. This, quite simply, is a party's approach to trade. The options are only protectionism and free trade. Basically it decides whether you prefer protecting the nation's trade with tariffs to keep out foreign competitors and rely on domestic goods or you prefer open trade where you can freely trade abroad without government restriction. I don't really care what you pick for your party, since any party can prefer any of these. Traditionally the more conservative parties go for protectionism and liberals for free trade, but it's entirely up to you.

Second is the economic policy. This sets how involved the government is in the economy. The options are planned economy, state capitalism, interventionism, and laissez-faire. I highly recommend consulting the wiki for these options, since they decide what a party can and cannot do in-game. For example, a planned economy doesn't allow capitalists to build factories, while laissez-faire prevents the government from doing so. State capitalism and interventionism are somewhere in-between. There are many different things they affect in regards to factories and railroads. For these policies, there will be certain options that different ideologies should have. The only parties with planned economy should be socialist or communist, otherwise any party can pick what it wants. Like with trade, conservative parties should gravitate towards state capitalism and liberals towards laissez-faire, with interventionism suitable for both, but I won't complain if you pick any of these three.

Third is religious policy. This decides how the POPs' various religions are treated. The options are moralism, pluralism, secularism, and atheism. Ideally, no one should be atheist until the 20th Century, unless they're a communist. Here we have a case specific to this iAAR. Usually moralism refers to only accepting the state religion, but we have all Christian religions as ours. Seeing as I'm converting all provinces to Catholic before converting, our POPs should be mostly Catholic in Vicky 2. For the sake of simplicity, we are going to treat Catholic POPs as following the Church of Jesus Christ. For those few that show up as Protestant, Orthodox, etc, we will treat them as Christians who choose not to participate in the CJC. In this case, moralism for us will count as accepting only those Christians who follow the CJC. So if you favour Christians but not heathens, choose this over pluralism. Pluralism will better apply for true religious tolerance, such as accepting Muslims, Hindus, etc. For this policy, you can pick whatever you want, ideally with conservatives veering towards moralism and liberals on either pluralism or secularism.

Fourth is the citizenship policy. This policy decides how accepted and non-accepted cultures are treated, especially in regards to the power of their vote. The options are residency, limited citizenship, and full citizenship. I'll clarify this one due to how it impacts our cultural set-up. Going into Vicky 2, Aragonese/Catalan will be our primary culture, with all our European cultures counted as accepted. For residency, it would mean the Iberian heartland, more specifically those who are Aragonese, would be treated as superior, with the rest of our Europeans having their influence weakened, while non-Europeans would have little to no rights. Limited citizenship treats all accepted cultures as equal to the primary culture and gives limited rights to non-accepted cultures, so this would represent a pro-European focus where they're all treated equal, but non-Europeans are considered lesser. Full citizenship obviously grants equal rights to all citizens, regardless of culture. Keep in mind that going into Vicky 2, the only non-accepted cultures that would be voting would be those in North Africa. Yet again, any party can pick what they want here, with conservative parties leaning towards residency and liberals towards full citizenship, with limited citizenship a good middle ground for both.

Lastly is the war policy. Quite simply this is how the party treats war and the military in general. The options are jingoism, pro military, anti military, and pacifism. This policy will impact how effective our military will be and how much we will be permitted to spend on it. Yet again, I recommend consulting the wiki for specifics. This is another policy I won't be too cranky about what you pick, so choose whatever you want, although I recommend most parties go for either pro military or anti military. Jingoism is very supportive of war and better suited for reactionaries, while pacifism's no war theme is best suited for socialist-type parties aimed at the working class.

Now with that explained, I need the founders of each party to list their party's ideology and five party issues. I see that @Mach Twelve, @Firehound15, and @zenphoenix have all listed issues for their parties, but I'll need a specific ideology as well. Also, feel free to read over my comments just in case you want to make changes to better fit with the iAAR, specifically for the religious and citizenship policies. I'll also need @LostPatriot, @05060403, and @alscon to provide this same info for their parties at some point. You can make it as official or unofficial as you want. All I need at the moment is ideology and party issues.))
 
((Of course, the Reconquista will be one of the liberal parties.))
 
Industrial Revolution:
1. Invest in industry
2. Do not meddle in the economy
UKA's Offer:
1. Sell Labrador
2. Refuse offer
Qing's Invasion:
1. Fend off invasion
2. Hand over Korea
Parliamentary Coup:
1. Support the government
2. Support the coup
 
Industrial Revolution:
1.Invest in industry
2.Do no meddle in the economy

UKA's Offer:
1.Sell Labrador ((Gotta get that money for the economy from somewhere!))
2.Refuse offer

Qing's Invasion:
1.Hand over Korea
2.Fend off invasion

Parliamentary Coup:
1.Support the government
2.Support the coup

(
Regent Joan forever!!! Gotta get him that CKII Immortal trait.))
 
((I think it would be better if Michaelangelo decides what the ideologies of our parties are, since I'm not entirely certain we can fairly assess ourselves.

For instance, Reconquista, given its base in the aristocracy and opposition to liberal proposals, is essentially a conservative party. Personally, just based on how the parties acted in EotM, here's how I feel (not necessarily the right way) it should be broken down:

Reactionary:
Imperials (Oppose nearly all reform, promote absolute powers of the monarch, near-jingoism)

Conservative:
Reconquistas (Oppose most reforms, very pro-military)
Camponistas (Support reforms except for very radical ones, moderately anti-military, pro-Parliament)

Liberal:
Marina (Support slightly more reforms than Camponistas, technocratic, plutocratic)
Phoenix (Support all the reforms, openly anti-Emperor, essentially early French Revolution ideology)

Bear in mind, as far as I understand, it won't really matter much IG, especially if we're still determining the Cortz and Assembly makeups outside of the game.))
 
Industrial Revolution:
1. Do not meddle in the economy
2. Invest in industry
UKA's Offer:
1. Refuse offer
2. Sell Labrador
Qing's Invasion:
1. Hand over Korea
2. Fend off invasion
Parliamentary Coup: /
1. Support the coup
2. Support the government

(( As for the Marina's platform in V2, I think that { Protectionism | Laissez Faire | Pluralism | Limited Citizenship | Anti-military } and I'd have to agree with Firehound's judgement and say that it would be one of the Liberal parties. ))
 
((I'm not sure about the Reconquista being conservative. It openly promotes itself as liberal and supported many liberal proposals. Too bad that Vicky can't tell the difference between moderate liberals and far-left liberals, because the Reconquista is probably on the center-left. But I would be okay with grouping the Reconquista under conservative if we can accept that conservative roughly covers the ideological center. There would be too many "liberal" parties anyway.))
 
((I'm not sure about the Reconquista being conservative. It openly promotes itself as liberal and supported many liberal proposals. Too bad that Vicky can't tell the difference between moderate liberals and far-left liberals, because the Reconquista is probably on the center-left. But I would be okay with grouping the Reconquista under conservative if we can accept that conservative roughly covers the ideological center. There would be too many "liberal" parties anyway.))

((I think it is best to consider it in a relative sense. Our most pro-monarch party ahould be reactionary; the least, liberal; and those in the center, conservative. Of course, Michael could mod in new ideologies if he particularly desired.))
 
((I think it is best to consider it in a relative sense. Our most pro-monarch party ahould be reactionary; the least, liberal; and those in the center, conservative. Of course, Michael could mod in new ideologies if he particularly desired.))
((That makes sense. Also, he can just rename the existing ones. Modding in new ideologies is very messy and can break a lot of stuff.))
 
Industrial Revolution:
1. Invest in industry
2. Do not meddle in the economy
UKA's Offer:
1. Sell Labrador
2. Refuse offer
Qing's Invasion:
1. Fend off invasion
2. Hand over Korea
Parliamentary Coup:
1. Support the government
2. Support the coup
 
((Industrial Revolution:
1. Don't meddle
2. Invest
UKA's Offer:
1. Sell
2. Refuse
Qing's Invasion:
1. Hand over
2. Fend off
Parliamentary Coup:
1. Coup
2. Government

As for Partido Fénix, (soon anarcho-)liberals
Free Trade/Laissez-faire/Secularism/ Full Citizenship/ Anti-Military

Won't be home for the week, so I'll pass the chance for some IC here.))
 
((I think it is best to consider it in a relative sense. Our most pro-monarch party ahould be reactionary; the least, liberal; and those in the center, conservative. Of course, Michael could mod in new ideologies if he particularly desired.))

((What you are failing to consider is the fact that reactionaries barely get 10% even in 1836 where they are strongest. That isn't very appropriate for what was the largest party by popular vote in 1821. Also, I would like to reiterate that I was metagaming as a V2 Conservative the entire time. If I were a Reactionary, I would have been more aggressive and attempted to repeal reforms that passed. You notice that I wasn't the one proposing the same thing again and again no matter how much I disagreed with it. As for rejecting reforms, our stability was maxxed and I was using stability as a substitute for militancy.

And since, I see Mike has posted his interpretation of the stances, the Imperials (who will be using the same name as they always have) will be Moralists.

Also, since I still have it RAISE stability))
 
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((I think it would be better if Michaelangelo decides what the ideologies of our parties are, since I'm not entirely certain we can fairly assess ourselves.

For instance, Reconquista, given its base in the aristocracy and opposition to liberal proposals, is essentially a conservative party. Personally, just based on how the parties acted in EotM, here's how I feel (not necessarily the right way) it should be broken down:

Reactionary:
Imperials (Oppose nearly all reform, promote absolute powers of the monarch, near-jingoism)

Conservative:
Reconquistas (Oppose most reforms, very pro-military)
Camponistas (Support reforms except for very radical ones, moderately anti-military, pro-Parliament)

Liberal:
Marina (Support slightly more reforms than Camponistas, technocratic, plutocratic)
Phoenix (Support all the reforms, openly anti-Emperor, essentially early French Revolution ideology)

Bear in mind, as far as I understand, it won't really matter much IG, especially if we're still determining the Cortz and Assembly makeups outside of the game.))

((I'm not sure about the Reconquista being conservative. It openly promotes itself as liberal and supported many liberal proposals. Too bad that Vicky can't tell the difference between moderate liberals and far-left liberals, because the Reconquista is probably on the center-left. But I would be okay with grouping the Reconquista under conservative if we can accept that conservative roughly covers the ideological center. There would be too many "liberal" parties anyway.))

((I think it is best to consider it in a relative sense. Our most pro-monarch party ahould be reactionary; the least, liberal; and those in the center, conservative. Of course, Michael could mod in new ideologies if he particularly desired.))

((That makes sense. Also, he can just rename the existing ones. Modding in new ideologies is very messy and can break a lot of stuff.))

((What you are failing to consider is the fact that reactionaries barely get 10% even in 1836 where they are strongest. That isn't very appropriate for what was the largest party by popular vote in 1821. Also, I would like to reiterate that I was metagaming as a V2 Conservative the entire time. If I were a Reactionary, I would have been more aggressive and attempted to repeal reforms that passed. You notice that I wasn't the one proposing the same thing again and again no matter how much I disagreed with it. As for rejecting reforms, our stability was maxxed and I was using stability as a substitute for militancy.

And since, I see Mike has posted his interpretation of the stances, the Imperials (who will be using the same name as they always have) will be Moralists.

Also, since I still have it RAISE stability))

((First off, I definitely won't be modding in new ideologies. That's a bit outside my comfort zone, and I agree with zenphoenix that it will only end up as a mess. I seem to remember SoA attempting something similar and it ended up being scrapped.

As for the ideologies of each party, I admit it is a bit muddled about what party fits well. Admittedly, Hispania and its parties are generally more liberal than what would normally exist historically. I feel that has caused us somewhat to shift our parties around to fit into traditional spots even when they wouldn't elsewhere. The Imperials only look reactionary because we have no obvious reactionary party. I also wholeheartedly agree with Mach Twelve's assessment regarding reactionaries. I personally have always viewed them as a conservative party partly because I knew Vicky 2 would never give them the appropriate numbers as a reactionary party. Seeing as we've now established that the Imperials will be splitting up into two parties, I think it conceivable that the Imperials remain conservative and the splinter group reactionary. They'll probably end up dominating Parliament at first, but based on the political climate caused by Joan, that seems reasonable.

For the Camponistas, I concur with Firehound that it'd be conservative. I know some might see it as liberal since it has favoured reforms, but I've taken note that most support for reforms was moderate. There is also the agrarian focus that has existed since its creation and attention to the nobility. I think it makes a decent alternative conservative party to the Imperials, since the Imperials are obviously the clear right party and Camponistas more moderate.

Reconquista is a bit mixed. I see why some might see it as conservative due to its support of the Imperials and pro-monarchy view, but I have also noticed that they have supported many reforms and zenphoenix has consistently branded it as a liberal party. I do not think that supporting the monarchy necessarily makes one conservative. Their positions on religion and citizenship are definitely very liberal in nature. Just like the Camponistas, the Reconquista are moderate, but I'd but them more on the liberal side.

The Marina are a good choice for liberal due to their economic views. Liberal parties in Vicky 2 are usually laissez-faire, and a party supportive of the merchant class would fit perfectly here. Admittedly, I've viewed it as a very centrist party in the past, but seeing as I know 05 wants to shift the party further left, it's probably best in this spot.

The Partido Fénix (hard not to call in Phoenix :p) is really only a liberal party at first until anarcho-liberal unlocks, so no question where that party fits.

Now, if we go by my positions, we conveniently will have one reactionary party, two conservatives, two liberals, and one liberal-turning-anarcho-liberal, a nice balanced Parliament. This distribution also fits nicely with how Parliament was before 1821 and likely would end up during the gap years. Usually at the start, the conservatives have much higher numbers, and conveniently I had the Imperials and Camponistas as the largest parties before the gap years. Based on Joan's reign as Regent, the conservative hold on power would be even stronger. This does mean our three liberal parties will be squabbling over a small number of seats for a bit, but likely their situation will improve after a few decades, especially after the Partido Fénix swaps to anarcho-liberal. I'll still leave it up to the party founders to decide their party's ideology, but this is at least how I've viewed them all.))
 
((I agree. I guess I'll keep the Partido Reconquista as a liberal party then.))