1. Archipelagos
Generator RNW most often creates great continents and large islands. Generally, the arrangement is not conducive to colonialism, because the marine distance between Europe and the New World is too big. Therefore, I propose that the generator can create a small islands and/or archipelagos between Europe and the New World, and between the continents of the New World, to speed up colonization (Island-Hopping).
2. More gold and exotic goods
My experience with generator says there is not enough gold or exotic goods in the RNW. Ignoring empty provinces - very little provinces controlled by the civilized countries have exotic goods or golds.
3. Concentration of land states with religions of pre-Columbian civilizations
States type of Nahuatl, the Mayans, the Inti, conquests need to reform, expansion and existence (eg. war to reduction doom or DOOMSDAY). I often see, when one country (Nahuatl) is on the island and the others (too Nahuatl) are on the continent. So this single state is destroyed by doomsday. General, it could do with a restriction that the state of these religions must have a neighbor of the same religion.
4. American empires start as full reformed religion
As before - these empires have a high problem with the reforms. They are often alone on the continent.
5. American empires as formable nations if RNW is actived
It is totally for fun. Obsidian, Burning and Crismon Empires with individual flag and NI would give a nice and additional goal as RNW state. Several countries in fantastic scenarios could also be formable (eg. Atlantis)
6. Several countries as a constant
Interesting countries such as Vinland should have individual flag and NI; not totally random.
7. Suggestions for scenarios
A) Atlantis Remnants - greek provinces should have a higher development and many copper as often goods; greek culture changed to atlantean
B) Chinese Colony - chinese provinces should have a higher development and eastern goods (plus the probability of finding eastern goods in empty provinces on their continent)
C) Columbus was Right + Lemuria - hindu provinces should have a higher development and dyes or/and tropical wood as often goods
D) Heyerdahl was Right - egyptian provinces should have a higher development and many copper as often goods; egyptian culture changed to old egyptian
E) Lost Templar Fleet - francien/catholic/tengri provinces should have a higher development and many iron as often goods; If have "Cossacks" DLC can take for free catholicism as secondary religion
F) Lost Tribe - jewish provinces should have a higher development; syrian culture changed to aramaic or hebrew
G) Lost Balkans - serbians can use Cossacks estates
H) Order st. Joseph - english provinces should have a higher development
I) Secret Denmark - danish provinces should have a higher development; states as merchant republic
J) Vinland - Naval supplies as often goods,
Generator RNW most often creates great continents and large islands. Generally, the arrangement is not conducive to colonialism, because the marine distance between Europe and the New World is too big. Therefore, I propose that the generator can create a small islands and/or archipelagos between Europe and the New World, and between the continents of the New World, to speed up colonization (Island-Hopping).
2. More gold and exotic goods
My experience with generator says there is not enough gold or exotic goods in the RNW. Ignoring empty provinces - very little provinces controlled by the civilized countries have exotic goods or golds.
3. Concentration of land states with religions of pre-Columbian civilizations
States type of Nahuatl, the Mayans, the Inti, conquests need to reform, expansion and existence (eg. war to reduction doom or DOOMSDAY). I often see, when one country (Nahuatl) is on the island and the others (too Nahuatl) are on the continent. So this single state is destroyed by doomsday. General, it could do with a restriction that the state of these religions must have a neighbor of the same religion.
4. American empires start as full reformed religion
As before - these empires have a high problem with the reforms. They are often alone on the continent.
5. American empires as formable nations if RNW is actived
It is totally for fun. Obsidian, Burning and Crismon Empires with individual flag and NI would give a nice and additional goal as RNW state. Several countries in fantastic scenarios could also be formable (eg. Atlantis)
6. Several countries as a constant
Interesting countries such as Vinland should have individual flag and NI; not totally random.
7. Suggestions for scenarios
A) Atlantis Remnants - greek provinces should have a higher development and many copper as often goods; greek culture changed to atlantean
B) Chinese Colony - chinese provinces should have a higher development and eastern goods (plus the probability of finding eastern goods in empty provinces on their continent)
C) Columbus was Right + Lemuria - hindu provinces should have a higher development and dyes or/and tropical wood as often goods
D) Heyerdahl was Right - egyptian provinces should have a higher development and many copper as often goods; egyptian culture changed to old egyptian
E) Lost Templar Fleet - francien/catholic/tengri provinces should have a higher development and many iron as often goods; If have "Cossacks" DLC can take for free catholicism as secondary religion
F) Lost Tribe - jewish provinces should have a higher development; syrian culture changed to aramaic or hebrew
G) Lost Balkans - serbians can use Cossacks estates
H) Order st. Joseph - english provinces should have a higher development
I) Secret Denmark - danish provinces should have a higher development; states as merchant republic
J) Vinland - Naval supplies as often goods,
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