A mod to correct what I see as some historical inaccuracies:
Gameplay (credit to Toa Kraka):
Empires can no longer form Kingdoms under any circumstances and any Kingdom titles held by an Emperor are automatically destroyed. This is to prevent delegating kingdoms to vassals so that you don't have to care about vassal opinion and artificially stay below the vassal limit. Vassals can still form Kingdoms and be vassals, however.
Only Kingdoms which are not dejure part of the Empire can be held by an Emperor in personal union.
Protected Council Appointments are now the norm and require Late Feudalism to unlock.
After 1120, Northern Italian counties held by non-italians or non-theocracies will flip to italian city republics.
Same as the above with Switzerland in 1270, except without any ethnic background.
Titles:
Poland has been reworked to give it more of a chance and have historic borders.
Wendland has now been reworked so now the AI will hopefully try to actually conquer it. Pomerania, Lubusz, and Pomeralia have been given to Poland as dejure territories; Wolgast is now a dejure part of Mecklemburg. Wendland is now a dejure part of the HRE, both to encourage conquest and since it would've been part of it in game anyway since it had been held by the HRE for more then 50 years by the time it was reconquered by the Wends.
The Zoroastrians have been reworked in the 867 start so they have more of a chance.
Russia has been overhauled so that almost every major Russian state has it's own kingdom title. Some tribes have been reduced to give Russia more of a chance. Kiev has seniority succession.
Laws:
Fully empowered councils exist by default.
Crown laws are now much more impactful. AV represents a situation like the late HRE where the monarch had little power. Limited represents a state in which the monarch has authority but persistant instability. Medium represents a state with a strong monarch. AV has a -50% penalty to levies while Limited has a -25%.
Switzerland will form in 1270.
Coreligionists can now be called into pagan conquest wars.
Demographics:
Ireland and Scotland and Wales have had holdings added to reflect their demographics.
Celtic lands in the British Isles have all been changed to feudal in 1066. This is because (a) making them tribal in 1066 clearly doesn't work correctly, and (b) if they are supposed to be tribal, then many other areas in the map should be tribal as well. In any case I think Feudalism better represents the nature of these areas in 1066.
Highland Scotland is now Irish (Gaelic/Goidel) in culture.
GFX:
Flag of Ireland changed to the King of Tara flag.
Some flags changed.
Strategy
Before forming an Empire try to consolidate your holdings so that you control all dejure land, since creating a kingdom will destroy all Kingdom titles you hold and make you unable to press dejure claims for 50 years until fully held Kingdoms drift into your Empire.
Recommended Settings:
(if you want historical speed cultural and religion spread)
Culture: Combination
Conversion: Slowest
Gender Laws: Disabled
Border Wars: Off
Supernatural Events: Off
Satanic Cults: Off
Secret Cults: Off
Installation:
1. Extract mod to your ck2 mod folder in documents. You will see a folder labeled "vassal kings are dumb"
2. Copy paste all folders from Vassal Kings are Dumb except Events to their HIP equivalents.
3. Enable Vassal Kings are Dumb in the start up screen.
4. Enable HIP in the start up screen.
For the current version of HIP
Note: the Mod Mod only works with SWMH as far as I know.
Gameplay (credit to Toa Kraka):
Empires can no longer form Kingdoms under any circumstances and any Kingdom titles held by an Emperor are automatically destroyed. This is to prevent delegating kingdoms to vassals so that you don't have to care about vassal opinion and artificially stay below the vassal limit. Vassals can still form Kingdoms and be vassals, however.
Only Kingdoms which are not dejure part of the Empire can be held by an Emperor in personal union.
Protected Council Appointments are now the norm and require Late Feudalism to unlock.
After 1120, Northern Italian counties held by non-italians or non-theocracies will flip to italian city republics.
Same as the above with Switzerland in 1270, except without any ethnic background.
Titles:
Poland has been reworked to give it more of a chance and have historic borders.
Wendland has now been reworked so now the AI will hopefully try to actually conquer it. Pomerania, Lubusz, and Pomeralia have been given to Poland as dejure territories; Wolgast is now a dejure part of Mecklemburg. Wendland is now a dejure part of the HRE, both to encourage conquest and since it would've been part of it in game anyway since it had been held by the HRE for more then 50 years by the time it was reconquered by the Wends.
The Zoroastrians have been reworked in the 867 start so they have more of a chance.
Russia has been overhauled so that almost every major Russian state has it's own kingdom title. Some tribes have been reduced to give Russia more of a chance. Kiev has seniority succession.
Laws:
Fully empowered councils exist by default.
Crown laws are now much more impactful. AV represents a situation like the late HRE where the monarch had little power. Limited represents a state in which the monarch has authority but persistant instability. Medium represents a state with a strong monarch. AV has a -50% penalty to levies while Limited has a -25%.
Switzerland will form in 1270.
Coreligionists can now be called into pagan conquest wars.
Demographics:
Ireland and Scotland and Wales have had holdings added to reflect their demographics.
Celtic lands in the British Isles have all been changed to feudal in 1066. This is because (a) making them tribal in 1066 clearly doesn't work correctly, and (b) if they are supposed to be tribal, then many other areas in the map should be tribal as well. In any case I think Feudalism better represents the nature of these areas in 1066.
Highland Scotland is now Irish (Gaelic/Goidel) in culture.
GFX:
Flag of Ireland changed to the King of Tara flag.
Some flags changed.
Strategy
Before forming an Empire try to consolidate your holdings so that you control all dejure land, since creating a kingdom will destroy all Kingdom titles you hold and make you unable to press dejure claims for 50 years until fully held Kingdoms drift into your Empire.
Recommended Settings:
(if you want historical speed cultural and religion spread)
Culture: Combination
Conversion: Slowest
Gender Laws: Disabled
Border Wars: Off
Supernatural Events: Off
Satanic Cults: Off
Secret Cults: Off
Installation:
1. Extract mod to your ck2 mod folder in documents. You will see a folder labeled "vassal kings are dumb"
2. Copy paste all folders from Vassal Kings are Dumb except Events to their HIP equivalents.
3. Enable Vassal Kings are Dumb in the start up screen.
4. Enable HIP in the start up screen.
For the current version of HIP
Note: the Mod Mod only works with SWMH as far as I know.
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