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EU4 - Development Diary - 15th of November 2016

Hello, my name is Carlos Lundhall.
I'm a 3D-artist here at Paradox Development Studio and today I'm going to talk about a coming visual change in the coming 1.19 patch: New vanilla sprites!

I started playing EU4 when working on the Mare Nostrum dlc to get a feeling for the game I was working on, and BAM! I was hooked!

I now have 300+ hours in the game (I know, I know, it’s not a number to brag about) and love playing underdogs like Teutonic Order and Byzantium.

Under all this hours in the game it really scratched my eyes seeing the old vanilla sprites compared to the new ones, so I decided to remake them, one by one.

Here's a comparison between one of the new vs old sprites.
old_new_comparison_tier_1_02.png


At first I was thinking of this as a personal project that would take a lot of time to realize.
But after finishing the tier 1 western vanilla sprite using my free time and what we here at Paradox call Personal Development Time (basically we get a day each month to work on what we want as long as it is related to what we do in some kind, to develop our skills and try out new things), I pitched the idea to Catalak to give me some actual work time to redo some sprites, and I got it!

From there it was business as usual, taking the sprites trough my character pipeline.

So what does the pipeline look like?

First off there's a lot of research. I have a good 1200+ reference pictures for all the different tiers combined, and it's being filled with new references almost daily (I guess I like to collect stuff).

Then comes the concepts, where I try to do it old school style and just draw it on paper.
concpets.jpg

As you can see I had the ambition to remake the tier 1 cavalry also, but there was no time for that.

Next thing is to make the sprite!

I'm not going to bore you guys to death with all the technical 3D stuff that goes into making a model, so in short the process is as follows:
* Concept
* High poly modeling
* Low poly modeling and UV mapping
* Texturing
* Get the model into the game.

This picture below visualizes the process in a VERY rough manner.
process.jpg

Also there’s a lot of feedback from my dear colleagues, especially mr Carlberg, whom is a bottomless well of history knowledge and technical 3D stuff.

I stumbled upon some obstacles along the way, one of the biggest obstacles was that there was some tags that used copies of the vanilla models, and were unique in the script.

This gave me some countries that needed either
1. be redirected to use the new model and texture, and be colored with dynamic coloring, or
2. to make unique textures for them.

I went with the second option, here's some of them.
renders_tiers_1-4.jpg


Finally I remade the weapons also, I felt that they too needed a level up in visual quality.
western_generic_weapons_remake.png



And here's the final sprites.
western_generic_remake.png

For the tier 3 sprite I felt that we had such high quality material already, so I put together a sprite from existing parts.


So that was all for me.
Thank you for your time and I hope you enjoy the new sprites!
 
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Beautiful! I never thought the old sprites looked ugly, but seeing them side-by-side these new ones look much better. And kudos to you for originally planning on doing them on your own time! :D
 
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I feel like hordes without their own specific unit packs should have generic "horde" unit graphics rather than using Muslim/Chinese ones. Yurts for buildings too. It just feels weird to see Kazan troops looking like Saracens and palm trees/bright yellow block houses in the Volga Basin/Ural mountains.
 
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Nice! Love the tier 2 model. Also will this override current models for nations that already have a content pack for them or is this starting fresh? Finally, totally agree Eastern models need to be fixed.
 
What you really need to do is to add 5th sprite level, because right now we have a lot of odd things like austrian landsknechte in the 17th century or 15th century men of arms in the 16th century etc.
 
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This looks pretty nice. Thanks for your efforts !
 
I believe this stuff deserves an OOOOOOO and an AAAHHHHH!!


Question: will these new renders take up PC resources? ....I already use icepacks to cool my machine so I can run the game.
 
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Is this going to be everyone's vanilla sprites, or is it just focused on (parts of?)Europe/Western Tech?
He says western vanilla sprites "meaning western europe" multiple times in the dairy.
 
Cheers for the DD Nifelfang, and love your attention-to-detail on the sprites, and the initiative to drive their improvement :cool:.
 
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@Nifelfang did countries like Denmark, Castille, and England really have their flag/Coat of Arms on the front of their uniforms? Or is that just done to make them stand out from each other?
He pretty much said why it was done.

I stumbled upon some obstacles along the way, one of the biggest obstacles was that there was some tags that used copies of the vanilla models, and were unique in the script.

This gave me some countries that needed either
1. be redirected to use the new model and texture, and be colored with dynamic coloring, or
2. to make unique textures for them.

I went with the second option, here's some of them.
 
Instead of making these useless features upgrade the gameplay in battles ,for example you didn't use tactical ambush at all.I hope that you notice the comments.All bodies are here to enjoy this game and help you to upgrade it so don't put our comments in vain.
 
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I have a feeling that an Asian DLC isn't too far away.
I think he meant Eastern European. But I really hope 1.20 is focused on China/Japan. The area desperately needs some love
 
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