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Stellaris Dev Diary #52 - New Achievements

Hello everyone and welcome to another Stellaris development diary. Today we'll be listing the new achievements coming in the 1.4 'Kennedy' update. In fact, to compensate for the lack of achievements added since release, there's a whole 32 new achievements coming, bringing the total amount of Stellaris achievements to 55. They are as follows:

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Victorious:
Win the game through any victory condition.

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Hear me Roar: Hatch the egg.

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Infinite Creation: Birth a new universe.

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Whence It Came:
Defeat a horrifying invader.

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Dreadnought: Restore an ancient warship.

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Stellar Performance: Take a trophy from a stellar being.

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Warrior of Light: Destroy a wraith.

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Unravelling Enigma: Uncover the secrets of an ancient fortress.

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Patron: Support the Artisan Troupe for 10 years.

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Mad Genius: Recruit a scientist from the Curators.

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The Good Stuff: Purchase a rare resource from the Traders.

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Return to Dust: Destroy an enclave.

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Last, Best Hope: Lead the non-aligned powers to victory against an awakened empire.

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Put A Ring On It: Have a ringworld section as your capital.

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Slave to the Systems: As a collectivist empire, have at least 200 enslaved pops in an empire of at least 500 pops.

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Suffer not the Alien: As a xenophobic empire, purge all other sentient species in the galaxy.

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Tourist Trap: As an individualistic empire, own a planet with at least 10 different species on it.

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Planned Obsolescence: As a materialist empire, have at least 75% of the pops in your empire be robotic in an empire with at least 200 pops.

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Peacekeeper: As a pacifistic empire, have all other independent empires be pacifistic as well.

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Very Open Borders: As a xenophilic empire, have migration treaties with at least 10 other empires.

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Deus Vult: As a spiritualistic empire, own 4 holy worlds.

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Omnicultural: Have your ruler be of a different species class than your founding species.

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Old Friends: Receive a gift from a Fallen Empire.

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Unboxing: Open up a shielded world.

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Enlightened Times: Enlighten a bronze age civilization.

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Payback: As a humanoid species, infiltrate the homeworld of pre-FTL reptilians.

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Paradise Found: Terraform a planet into a gaia world.

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What Came Before: Find the home system of a precursor empire.

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Outside Context: Invade pre-FTL Earth while it is in the midst of a world war.

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Then Virgil, Now Beatrice: Return a long-dead species to life.

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What Was Will Be: Close the loop, or don't.

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Resourceful: Have access to ten different strategic resources.
 
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I wish Ironman performance was improved a little so I could enjoy these achievements more, feels far too sluggish atm even with a SSD...
 
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No military ethos specific achievement?
 
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Where are you guys headed as far as weapon balance goes? Kinetics are still too optimal and armor does not counter it as much as it probably should.

I must say that I rate the performance of the Stellaris team and the direction they are taking the game quite highly. Get the weapon balance right, implement the content you promised and I cannot really fault you guys for anything!









The HOI4 team on the other hand.... reaches for pitchfork, rope and flaming torches*
 
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New Achievements! That's good, we will have some new things to fight for ... But I hope that this actually means that the team has been so busy fixing things lately that you do not have anything big new to offer and therefore you're throwing these achievements at us, to fill the DD instead :D
 
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Amy chance of making it so I can get achievements while using my custom name list?
 
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Thrilled with these cheevos! The old list was way too easy to chew through. Currently I'm missing only the crisis ones, the uplift one and the 1000 minerals one.

The difficulty of a lot of these really depends on galaxy size and number of empires, though. Achievements like 'Suffer not the Alien' and 'Peacekeeper' sound like they'd be a challenge, but in a tiny galaxy with only one other empire they'd be cake (especially the latter, which you could get instantly if you're lucky, or keep restarting).
 
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Nice achievements. Can we get some kind of notification in the mod-selector, if enabling a certain mod prevents you from earning them?
 
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View attachment 217121
Unboxing: Open up a shielded world.

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What Was Will Be: Close the loop, or don't.

After going through the achievements more closely, I realised I don't know (I have never come across these situations in my playthroughs) what those mean. What is the loop they're refering to here? New endgame crisis? And shielded worlds? I knew these existed because I saw them in the world type page in the game's wiki, but... When can you have them? So much new stuff for me!
 
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Return to Dust: Destroy an enclave.

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Outside Context: Invade pre-FTL Earth while it is in the midst of a world war.

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What Was Will Be: Close the loop, or don't./QUOTE]
Those 3 are the only ones I have trouble figuring out.

Destroy and enclave, does it mean the sanctuary system?

And "midst of a world war" does it mean it has to be industrial age? or?

And I have absolutely no idea about the last one

Wait.....Birth a new universe?
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After going through the achievements more closely, I realised I don't know (I have never come across these situations in my playthroughs) what those mean. What is the loop they're refering to here? New endgame crisis? And shielded worlds? I knew these existed because I saw them in the world type page in the game's wiki, but... When can you have them? So much new stuff for me!
Personally I keep finding shielded worlds inside Xenophobe fallen empires borders
 
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Destroy and enclave, does it mean the sanctuary system?

The enclaves are the curators, the trade stations that sell you strategic resources, the artists, etc. Normally you would never want to destroy them since it's better to have them around to buy stuff from them later on if you need them, but you can destroy them.
 
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The enclaves are the curators, the trade stations that sell you strategic resources, the artists, etc. Normally you would never want to destroy them since it's better to have them around to buy stuff from them later on if you need them, but you can destroy them.
Oh yeah..
I had completely forgotten you could destroy them