Tornado hitting a lake doesn't splash water around, though now I have some funny images in my head how that would look
In the dev diaries we mostly cover the new features, but let's see if there's time to include one about general stuff. Though the version log will cover most of it.
What do you mean making the scenarios multilingual? I'm sorry I'm not sure I understand. You can write the chirps and messages yourself in any language you want. HA! Or do you mean would they be localised?
Yes, I wanted to know, if there is a possibility to write chirps for a specific language, so yes localisation.
I write one chirp in english and as a scenerio creator I can provide for this chirp other localised texts for official supported languages.
Eg. some mods adding chirps have localised texts for different languages.
If not we wouldn't get scenarios with localised chirps, and most of them would be english, so everybody can read them.
But I think this is something general, more deep technical, because I don't know if it's possible for asset creators too, to provide localised descriptions of buildings?
I know this isn't an easy task, because every dialog, every text provided from asset creators would be nice if they could be localised, but I don't know if CS is yet able to handle this?
If it's not possible for now, it would be fine for the future, to localise everything, even user created content.
=> description texts, modded chirps would alltogether be displayed in the same language and a seamless experience
This is something which I feel is important, but I don't think that all users care about that much.
Anyway would be nice, but it wouldn't be a show stopping incident.
No strikes whatsoever and why should they strike?
High taxes. It would be nice, if you set taxes too high people would actually go for rant, demolishing public buildings, desctroy public transport buses, ...
Eg. if the game would simulate more social behaviours (light residental people with low income, medium and high income, homless people, ...) and you set taxes too high, the group with low income would get easily upset and starting to riot.
It would be also nice for some social effects like homeless people, high income people prefer living in light residental villas, ...
=> We could have social conflicts and actually see even slums, districts with poorly educated low income people, medium educated, ...
So we could get more a feeling of social behaviour. Atm everyone is 100% happy, good income, ...
And happiness should be related with income.
And we could see even singles living in a house, families in villas, ...
But I think somebody also write suggestions for a city which grows based on happiness and not wealth based.
I could imagine such game changing mechanics for a future DLC, because that would be too much work for a free update, and if we get a more detailed simulation here with deeper game changing effects and increased complexity would be a very very nice addition I would pay for the next DLC ;-)