Werewolf Lite CCCLXXVV
Deaf Metal
Deaf Metal
You are old, ugly and deaf. Which means you have to shout very loud so you can hear each other, preventing you from having private conversations. You live in a happy little village called Wacken in the west of the German Federal Land Schleswig-Holstein (just south of Denmark), host to the worldwide famous and renowned music festival Wacken Open Air. Just recently there have been reports of a gang of 'musicians' planning to stage a takeover of your placid community. Bang your heads and show them that this village is protected by the spirit of TRVE METAL.
Bring your pitchforks!
Classic Lite + no n0 + no PMs allowed:
There shall be up to 17 players. Roles will be handed out on sunday 28th August. Everyone will get a PM, regardless of role.
First deadline will be on Monday, 29th August. There will be no night zero, the game starts with day 1 after GM has sent all role PMs.
The game is divided into two periods - day and night. For practical reasons these two periods take place at the same time, from one update till the next.
Each day, all players gather and decide to lynch one of the players - the person they think is most likely to be a werewolf. Each night, the werewolves decide who to kill. In each 24 hour period, the village will lynch, and the werewolves will hunt. The villagers can try to lynch multiple people by creating a tie.
The werewolves win if they manage to reach parity with the villagers.
There will be one seer who may scan one player each night. He will receive a scan either as "villager" if he scans a villager or "werewolf" if he scans a werewolf.
The villagers and seer win if they manage to kill all the werewolves.
Everyone will get a role PM, the wolves will have a wolfpack PM, any other PMs regarding this game are forbidden.
The seer gets a n0 scan of a random villager with his role PM.
Roles:
max of 17 players, which would have the following role distribution
12 x Villagers
4 x Werewolves
1 x Seer
Example of a Role PM:
Hello PLAYERNAME, you are a Deaf Metal Fan.
You are an inhabitant of the picturesque village Wacken,
home to the worldwide renowned music festival Wacken Open Air.
You are a vanillager - a villager without any special traits.
You are deaf, which means you are not allowed to talk in PMs
about this game - use the thread to shout at your fellow
players, protect the seer, lynch the baddies and
show the world what trve metal is.
Standard Werewolf Rules:
Please read these as there have been some changes.
§1A. - You sign up to the game by requesting so in a post in this thread. Players can and will be disqualified from signing up at GM discretion.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time ask the GM by PM to be substituted out.
§1D. - Failure to vote will lead to immediate substitution.
§1E. - All players who want to resub into the game must request the GM by PM.
§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in colored text until their true role is confirmed.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white, non-GM color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5A. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§5B. - Meta gaming is highly discouraged by this GM. It is ok to talk about a players usual behaviour but any other information and arguments based on things outside the thread, especially role PMs, are not ok.
§6A. – The Game Moderator has the last word on all matters.
§7A – There are no PMs between players (besides wolfchat) in this game, therefore forging of PMs is pointless. Role PMs will be revealed by the GM. Screenshots of PMs are not allowed. ID numbers of PMs are not allowed.
§7B – If there are any issues with the game contact the GM by PM. Do NOT talk about issues in the thread. Do NOT talk about GM PMs in the thread. The GM will announce any information in the thread that he deems necessary for everyone to know.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - UNVOTEs are not necessary (GM will always count your latest vote) but are considered good manners.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10A - Always trust the GM.
§10B. - Trust no one. Especially not the GM.
§11. – These rules are complete and will not be changed once the game has begun.
§1B. - No new players will be admitted after the game has started, except to substitute for another player.
§1C. - You may at any time ask the GM by PM to be substituted out.
§1D. - Failure to vote will lead to immediate substitution.
§1E. - All players who want to resub into the game must request the GM by PM.
§2A. – Players will vote daily. See Rule 1D.
§2B. – Invalid votes (Voting for Game Moderator/Ghosts) will not be accepted and be considered to be in violation of Rule 2A.
§2C. – In the event of a tie all tied players will be executed.
§2D. - The player(s) with the plurality of votes at deadline are considered dead. They will not reveal any inside information after the deadline. The presumed dead player(s) should post in colored text until their true role is confirmed.
§3A. - Orders and votes submitted after deadline are ignored.
§3B. - Orders (scans, hunts, et cetera) are sent to the Game Moderator via PM.
§4A. - Spectators and ghosts may comment, but never suggest a course of action, reveal any new information, including vote counts. Preferably spectators will comment only in a manner tangential to the actual game.
§4B. - When doing ghost/spectator commentary, please use a non-white, non-GM color.
§4C. - A subbed player is considered a ghost when the GM declares him to be subbed and must obey all relevant rules of that status.
§4D. - A subbed player may pass on relevant information to his sub at the distraction and direction of the GM, and likewise a sub may request information from the previous player. Any unauthorized contact between the sub and subbed players may result in sanctions for one or both players.
§5A. - Alliances and Feuds which aren't based on your characters or roles in the game between players are forbidden. Alliances and Feuds which continue from one game to another undermine the whole idea of the game.
§5B. - Meta gaming is highly discouraged by this GM. It is ok to talk about a players usual behaviour but any other information and arguments based on things outside the thread, especially role PMs, are not ok.
§6A. – The Game Moderator has the last word on all matters.
§7A – There are no PMs between players (besides wolfchat) in this game, therefore forging of PMs is pointless. Role PMs will be revealed by the GM. Screenshots of PMs are not allowed. ID numbers of PMs are not allowed.
§7B – If there are any issues with the game contact the GM by PM. Do NOT talk about issues in the thread. Do NOT talk about GM PMs in the thread. The GM will announce any information in the thread that he deems necessary for everyone to know.
§8A. – Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text.
§8B. - If you wish to un-vote someone, write "UNVOTE" and their name in bold text.
§8C. - UNVOTEs are not necessary (GM will always count your latest vote) but are considered good manners.
§8D. - Do not edit votes after posting them. If you make a mistake, like not bolding, revote in a new post.
§8E. - Votes should be oversized or clear of other text to ensure they are not missed by the GM.
§9. - The GM can and will remove players if the GM believes the player is not participating at their full capacity. This will be done through the use of killing the player's role, or using substitutes, if they are available. All such decisions are made solely at the discretion of the GM.
§10A - Always trust the GM.
§10B. - Trust no one. Especially not the GM.
§11. – These rules are complete and will not be changed once the game has begun.
Game start & deadline:
First deadline: Monday 5th September 21.00 GMT
There will be NO night zero, game starts after roles go out with d1 voting phase.
Deadline will be:
21:00GMT
Deadline for the hunt order will be one hour later.
Votes and orders posted at :59 will count, those posted at :00 or later will not.
Voting ends at the deadline even if the GM is not present. All players except the presumptive lynchee(s) are permitted to post analysis of the game between the deadline and the update.
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