>>>>>>>>>>>>>>>>>>>>>>>>
Zarathustra_the said:
↑
@@Divine I am sorry to have to ask for your aid again, but in the leadup towards getting the current Warhammer release ready we appear to have found our way into a bug that we lack the ability to determine it's cause. What we do know is that it is somehow connected to A.I. pathing and units being spawned in the Null Province, We have further isolated that in at least once instance the pathing to the null province is occurring in relation to our primary ocean region.
Now while it is indeed probable that the crashes are caused from two separate points of origin, the nature of the occurence according to our debugging is that for some reason the a.i is scoping for its movement path to a province that is not where it is supposed to be.
We seriously have no idea at this point what is causing this crash, and from all appearances a similar crash can be found in the Birth Right mod, @@Blood Royal. At this point we would welcome any possible feedback onto the cause of this crash, or any other help you guys are willing to provide.
IF it would help, I can provide two saves that both trigger this crash,( one is connected to the raising of ships and the plotting of a movement path across the primary ocean, and a second save that has it occur as consequence of moving across the land,) as well as the current beta version of the mod via PM.
>>>>>>>>>>>>>>>>>>>>>
@Divine @Captain Gars I thought this issue had been fixed with the new patch, the divide by zero CTD for when some provinces in some total overhaul mods are not listed in order or there are some gaps in the numbers? Unfortunately, it's still around, can you perhaps take a look at it again? Birthright and Warhammer are pretty much unplayable with both random and non-random crashes because of this.
Here's the crash report from a debug tool, if it helps refresh your memory:
http://imgur.com/SXRhJ69