A new custom difficulty setting and some AI improvements... I mean, that's all good, and AI stuff is very important (crucial, even) but it doesn't seem very ambitious for the next full patch. When will we start seeing player feedback really being implemented?
You mean you give us a cheat slider to buff the AI with wild boni since you cant get the AI to work as it is supposed to be? That does not sound too good.
Personally I hate balancing the game around handicaps and not around properly responding to the in-game situation AI. It seems to me like choosing an easy way around. Don't get me wrong, I understood that they are also going to put effort into improving AI but I'd me more happy seeing all the production capabilities being put into the AI and broken game mechanics rather than short term fix of the problem which are custom handicaps. Just my opinion tho.
Shouldn't you first have a balanced AI first before you start trying to customize it? The current AI is incompetent. Paradox released the game as such, do we really want their focus to be testing adverse effects to custom sliders when their focus should be fixing the AI?
Actually, even though you obviously want both, customization without competence is still an improvement and it is one that can be gained quickly. AI competence is ultimately more important but it is also much much more difficult to achieve and will take much more time. This latter item will happen gradually over the course of the next 2-3 years. I'd rather not wait two years to get the customization.
Not replying directly to you
@Dalwin. Just addressing the issue.
Custom strengths for nations never took time away from an AI programmer. We have people on the team with different skill sets.
Reading between the lines...
Please don't. You're likely to get it wrong, and only hurt the discussion.
I really don't mean to sound disrespectful here, but you guys need to do better. I know I am not the only one who has been frustrated with the lack of communication since the last hot fix, and Paradox really needs to take a hard look at how they are communicating to he HOI community.
Main reason is that people have been away. When people get back there is usually a lot of work to do, so time is spend on the game instead of the forum.
A contributing factor can be found in the tone of many posts. Since reading and posting on the forum, is something we usually do besides our normal work tasks, it would be great if it was a nice break from the usual work. Something we could look forward to.
Instead we get:
Cool. Thanks guys.
*sigh*
Sliders....ffs.
Stellaris and CK and whatnot is making this team look like it has no idea what its doing and wont be able to get it together to fix the problems we have. Not just not in the short term, but at all.
"This is paradox fixing bugs"
And this is why the slider had this hostile reception. Any no AI improvement told in this DD could have been anyething most people expected.
And now I'm pretty sure someone will respond with: "If you had made a better game to begin with, we would all be happy and congratulating you!"
If that's your view and reason for speaking then so be it. But it's not something that encourages discussion.
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Paradox, none of us want damage/defense bonuses as the go- to way of making a campaign harder! It is not fun having russian peasents beating my SS HArm, and it break immersion. When you do that the game will revolve around numbers and trying to game the system, instead of trying to outsmart the AI opponent.
No one? I'm going to reply with quotes.
The ability to strengthen other nations is nice. It will add some variety to playthroughs. I used that option with some mods in HOI3 at times, and liked it.
Well considering I made two separate threads asking for precisely this feature (the ability to buff specific countries) and a few people agreed, I think this is a helluva good start, Bravo PDX!
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Im not trying to be a jerk here
Are you sure?
Wait - let me ask this explicitly, can difficulty be changed mid game, or only at game start???
Game start only.
Unless you think UI guys should code AI? Hey, maybe that's why the AI is in such a bad shape Paradox! Stop putting your UI team on AI script coding
This guy has a point. And humor.
Just posting to show some appreciation for your efforts and communication.
Please don't give up seeing all this rant.
Thank you.
These things do not eat up that much time and are immensely helpful and cathartic
Wrong. Reading through posts and answering takes immense amounts of time. Making a road map suited for public view takes a lot of work.
What concerns me the most is the lack of attention and immediate concern spent on this game right now compared to Stellaris but I made the mistake in thinking Hearts of Iron IV would be the flagship title. Just goes to show that sales numbers dictate where resources and dedication should go. I just feel bad for those few left to work on Hearts of Iron IV now. Just seems pointless to me when all that caution in not making the same mistakes with Hearts of Iron III's release and then it ultimately ends up in development hell anyway.
Why are you presuming to know about internal Paradox matters, like team size?
How many do you think are working on HOI now? How many before release?
It makes me so sad seeing how toxic part of this community has become so quickly.
I think toxic is a dangerous word. People are frustrated, and are having a hard time expressing it in a way that leaves room for an informed discussion. Maybe when the dust settles, we will be able to work together on improving the game further.
This is problem that's well know, and has been reported many times. Germany has trouble taking Copenhagen. Where in WW2 they surrendered after 6 hours.
Agreed. We're working on it.
But no one is saying this. No one is saying this. No one is saying Paradox is evil, etc... etc... This get thrown out there every time, and it's not true.
It sure sounds like it.
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Do you Paradox play your own game SP?
Yes
How can it be that each title at the series is inferior than its predecessor?
I disagree, but if you think so, fair enough. Sad to hear it.
Is there ANY love in what you re doing?
Yes! Is there any love for us in your post? ;'(
Can't speak about the money matters you asked about. It's not my department.
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I personally have enjoyed Hearts Of Iron 4 immensely and I have gotten 160 hours of entertainment from the game, but I feel like the game needs more depth. Not the point of Hoi3 depth, but enough to the point where you can always feel like you're learning things and finding more optimal ways to do things. After 160 hours, I feel like I've found the most optimal paths to go.
I don't think Hoi4 was as good as it was hyped to be, but it's still an enjoyable experience that I've had a lot of fun to play with.
Can't wait for the next few patches that can help the game realize it's potential.
Glad to hear it you have gotten so many hours of enjoyment from it.
So that's it from me. We're listening. We're working. Sorry if you feel we're not communicating enough. Answering takes a lot of time away from development.
Please be considerate in your posts. Pointing out problems is fine, but think about how you can make it constructive for us.
//Havebeard