Sounds like a great idea. I'll see if it's a quick thing to add.Any chance that we could get a Mod related version of
Code:host_has_dlc = "name" # Checks if the host has a certain dlc enabled local_has_dlc = "name" # Checks if the host has a certain dlc enabled
I tried using a Mods Name, the one set in descriptor.mod, but that always returned false.
This would be very usefull for split mods and would enable us to change how two parts of a mod work together.
For example an Anomaly Reward, if mod xyz is enabled get tech from mod xyz, else some research points.
Kind regards!
EDIT: Actually when I think about it. It is a bit of a problematic trigger. Especially the local_has_dlc/mod one. If it's used carelessly then it could easily create out of sync issues. And we do need a bit of extra data structuring to take care of a potential host_has_mod one which I hoped to avoid.
I'll try to look into it all more when I have time.
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