I also have the issue where I can't have matrilineal marriages, Not even with lowborns. My inheritance law is cognatic primogeniture
By "valid opinion modifier" I mean those opinion modifiers which permit execution - such as the one you'd get on someone if they attempted to assassinate you and failed.
This is happening in vanilla as well (check here or here or here, for instance), and has nothing to do with the mod. Nor can the mod prevent it, as those opinion modifiers are hard-coded.
Is this with lowborn in your own court?I also have the issue where I can't have matrilineal marriages, Not even with lowborns. My inheritance law is cognatic primogeniture
I (the Basileus) married the sister of one of my Strategoi, forming an NAP with the duke. He rebelled against me in a faction revolt, but when I won and imprisoned him, I found that I could not revoke his titles because we still had an NAP.
Shouldn't NAPs prevent factionalism?That's entirely vanilla, AFAIK. Not much we can do about it, other than rewriting the entire revoke system.
location = { #log = "<bug testing log entry>" }
Just wanted to tell you that if you are a child and happen to hold a kingdom or a empire title and your regent dies, the event that leads to you obtaining the coronated trait (forgot what exactly it's called) becomes available to click for the grand total of one day where you technically do not have a regent.
Intresting that the bug appears in Ck2 + as well as HIP.. Since that is what happened to me and i play the HIP Mod. Although in my case I gave my Regent some land and he went away and it allowed me to click " Royal Coronation button " before i got another Regent.
If the code really is as you quote, then the error would be the missing closing bracket which is skipped by the parser due to the comment starting mid-line.Event 3660 (in traits_effects_events.txt) is generating tons of traitless adult poet courtiers: they're missing all traits and character flags except Poet. That should probably be fixed. Especially since they themselves seem to be getting the event, which ends up generating more and more poets everywhere over time.
Also, hl_raiding_adventures_events.txt has some broken code: one line has something like this:
Code:location = { #log = "<bug testing log entry>" }
Since the contents are commented out, the game reads that as location = { }. Which adds several errors to error.log, the game seems to think that the following lines of code are broken.