After having discussed this internally since a while back, I thought it might be time to share an updated plan for the Rise of Islam on the forum. This is inspired by @Zusk 's idea for it, with @Jolt 's suggestion for the Sunni/Shia split integrated to make for dynamic alternatives in addition to Enlil's work on the Quraysh setup.
Even though I don't like having multiple threads on the same topic, given that it has been a while since the old thread was opened and had discussion, I thought it would be better to open a new thread with an OP more representative. Do keep in mind that nothing is final, and some things undecided (for instance if the Quraysh should have a separate government type or not, which would require additional work and be only applied in one instance, which was why we ruled out an unique government type for the Roman Senate in the main mod unless someone else wanted to do it).
Here in this spoiler you have a brief and simple idea of how it could be implemented:
If you have any feedback, questions or wish to see anything clarified, post in the thread and I will try to see how it can be considered and how it can be modified.
Even though I don't like having multiple threads on the same topic, given that it has been a while since the old thread was opened and had discussion, I thought it would be better to open a new thread with an OP more representative. Do keep in mind that nothing is final, and some things undecided (for instance if the Quraysh should have a separate government type or not, which would require additional work and be only applied in one instance, which was why we ruled out an unique government type for the Roman Senate in the main mod unless someone else wanted to do it).
Here in this spoiler you have a brief and simple idea of how it could be implemented:
Hashimids
- At the start of the game present as a great merchant family (clan) of the Quraysh
- The Hashimid clan is ruled by Muhammads great-grandfather Hashim ibn 'Abd Manaf
- Landless but has a traditional inheritance instead of the default seniority
- Events will fire to track Hashim's children
- If one of his children gets married, they will give birth to the future Prophet
Prophet
- Could be a women, gives a more egalitarian religion, but less chance of success
- Name will be random depending on culture, and not scripted to "Muhammed"
- The Prophet will be out of the corresponding religion for most of his life
- At about age thirty gets a vision of the Arch-angel Gabriel
- The vision event has a higher chance of firing depending on the learning of the Prophet learning and may get it in his early twenties or late forties
- After the vision event has fired The Prophet will convert to Islam and gain the the trait 'The Prophet', giving a large Learning, Martial and Muslim opinion bonus and the Sayyid trait is added to family members
Islam
- If Arabia is Semitic pagan, the early Islamic religion will be similar to what we know
- If Arabia is of another (plausible) pagan religion than Semitic, The Prophet's new Islamic religion will be different
- If Arabia is of another (plausible) monotheistic religion rather than Semitic, The Prophet's new Islamic religion will be an heresy of that faith instead
Conversion of Hashimids
- If the Prophet is the ruler of the Hasimids, he will directly convert the clan, but those that have a bad relation won't convert
- If the Prophet is not the ruler of the Hasimids, he has a good chance of converting them, but those that have a bad relation won't convert, and if the ruler has a bad relation it is less likely
- If the Prophet is not the ruler of the Hasmids and the ruler decides to convert the Caliphate becomes tied to the Quraysh, and takes on a very elective nature
- If the clan does not convert, the Prophet goes exploring Arabia to seek others who would want to join his cause
Mecca
- The realm which converts to Islamic religion will ask the ruler of Mecca to convert
- If the ruler of Mecca refuses to convert, the Islamic realm will declare war upon Medina, together with his followers, and then return and attack Mecca from the new powerbase
- If the ruler of Mecca accepts to convert, the city goes to the Islamic realm
- The Prophet can then instead become a more spiritual rather than secular leader (akin to the Pope, giving the Prophet a theocratic government and altering the Iqta government)
Caliphate
- If the Islamic realm win the war to take Mecca after the refusal of the ruler, the first Caliph of Islam will be created
- Through a series of events the Caliphate gets event troops and claims to help encourage them to expand in a historical manner
- These event troops will be powerful, but not unlimited, so a strong Persia will be able to defend itself
- The Prophet/Caliphate may also, before attacking, send demands to other powerful realms like Persia and the ERE, asking them to convert
Sunni/Shia Split
- Whichever Caliph is the first to die without a direct male son, an event spawns which says that the religious and political elites of the Ummah disagreed on whom had succeed at the head of the Caliphate and created their own branch with whom they consider the rightful successor
- If the Caliphate title is inherited/taken by Muslim character of the non-prophet dynasty OR non-Sayyid, for any reason event spawns saying part of the religious and political elites in the Ummah refuse to accept someone who is not a direct descendant of the prophet at the command of the faithful
- Decadence value reaching >95%. Event spawns saying part of the religious and political elites of the Ummah believe that the Caliph, due to his unpious behaviour, no longer represents the true Islam espoused by the prophet
- The new Sh'ia Caliph should, if possible, be of the Prophet's dynasty, a Sayyid, probably a landed character, higher piety than 50, higher learning than 7 and should be the character that follows all these conditions that least likes whoever is the Sunni Caliph at the time the event triggers
- Those who appreciate the Sunni Caliph will by default stay Sunni, with their provinces, while those who do not will switch to Shia
- This will then be tied into historical Shia actions against Sunnis and vice versa, and be expanded further, to possibly connect with the vanilla "Rise of Shia" event
Customisation
- Through the game rules, a few options will be available at start
- One of those will be to always have the historical Islam
- Another will be giving additional troop power (I prefer giving as little "doomstacks" as possible) to guarantee that he succeeds, even though Persia and the ERE are not as weak as in history
- Finally, it will be possible to completely disable the Rise of Islam
- At the start of the game present as a great merchant family (clan) of the Quraysh
- The Hashimid clan is ruled by Muhammads great-grandfather Hashim ibn 'Abd Manaf
- Landless but has a traditional inheritance instead of the default seniority
- Events will fire to track Hashim's children
- If one of his children gets married, they will give birth to the future Prophet
Prophet
- Could be a women, gives a more egalitarian religion, but less chance of success
- Name will be random depending on culture, and not scripted to "Muhammed"
- The Prophet will be out of the corresponding religion for most of his life
- At about age thirty gets a vision of the Arch-angel Gabriel
- The vision event has a higher chance of firing depending on the learning of the Prophet learning and may get it in his early twenties or late forties
- After the vision event has fired The Prophet will convert to Islam and gain the the trait 'The Prophet', giving a large Learning, Martial and Muslim opinion bonus and the Sayyid trait is added to family members
Islam
- If Arabia is Semitic pagan, the early Islamic religion will be similar to what we know
- If Arabia is of another (plausible) pagan religion than Semitic, The Prophet's new Islamic religion will be different
- If Arabia is of another (plausible) monotheistic religion rather than Semitic, The Prophet's new Islamic religion will be an heresy of that faith instead
Conversion of Hashimids
- If the Prophet is the ruler of the Hasimids, he will directly convert the clan, but those that have a bad relation won't convert
- If the Prophet is not the ruler of the Hasimids, he has a good chance of converting them, but those that have a bad relation won't convert, and if the ruler has a bad relation it is less likely
- If the Prophet is not the ruler of the Hasmids and the ruler decides to convert the Caliphate becomes tied to the Quraysh, and takes on a very elective nature
- If the clan does not convert, the Prophet goes exploring Arabia to seek others who would want to join his cause
Mecca
- The realm which converts to Islamic religion will ask the ruler of Mecca to convert
- If the ruler of Mecca refuses to convert, the Islamic realm will declare war upon Medina, together with his followers, and then return and attack Mecca from the new powerbase
- If the ruler of Mecca accepts to convert, the city goes to the Islamic realm
- The Prophet can then instead become a more spiritual rather than secular leader (akin to the Pope, giving the Prophet a theocratic government and altering the Iqta government)
Caliphate
- If the Islamic realm win the war to take Mecca after the refusal of the ruler, the first Caliph of Islam will be created
- Through a series of events the Caliphate gets event troops and claims to help encourage them to expand in a historical manner
- These event troops will be powerful, but not unlimited, so a strong Persia will be able to defend itself
- The Prophet/Caliphate may also, before attacking, send demands to other powerful realms like Persia and the ERE, asking them to convert
Sunni/Shia Split
- Whichever Caliph is the first to die without a direct male son, an event spawns which says that the religious and political elites of the Ummah disagreed on whom had succeed at the head of the Caliphate and created their own branch with whom they consider the rightful successor
- If the Caliphate title is inherited/taken by Muslim character of the non-prophet dynasty OR non-Sayyid, for any reason event spawns saying part of the religious and political elites in the Ummah refuse to accept someone who is not a direct descendant of the prophet at the command of the faithful
- Decadence value reaching >95%. Event spawns saying part of the religious and political elites of the Ummah believe that the Caliph, due to his unpious behaviour, no longer represents the true Islam espoused by the prophet
- The new Sh'ia Caliph should, if possible, be of the Prophet's dynasty, a Sayyid, probably a landed character, higher piety than 50, higher learning than 7 and should be the character that follows all these conditions that least likes whoever is the Sunni Caliph at the time the event triggers
- Those who appreciate the Sunni Caliph will by default stay Sunni, with their provinces, while those who do not will switch to Shia
- This will then be tied into historical Shia actions against Sunnis and vice versa, and be expanded further, to possibly connect with the vanilla "Rise of Shia" event
Customisation
- Through the game rules, a few options will be available at start
- One of those will be to always have the historical Islam
- Another will be giving additional troop power (I prefer giving as little "doomstacks" as possible) to guarantee that he succeeds, even though Persia and the ERE are not as weak as in history
- Finally, it will be possible to completely disable the Rise of Islam
If you have any feedback, questions or wish to see anything clarified, post in the thread and I will try to see how it can be considered and how it can be modified.
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