• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Stellaris Dev Diary #29 - Pop Factions & Elections

Greetings fellow Spacers!

Today’s dev diary is about Pop Factions and Elections, which might sound like two wildly different topics, but they actually have some common ground. Let’s start with the Pop Factions. Now, as you know, each individual unit of population (a.k.a. “Pop”), has its own race, ethos and possibly even genetic differences compared to its species of origin. People who live far from the capital world of an empire - especially those who live in Administrative Sectors - tend to diverge in their Ethics over time. When you combine this with alien immigration and the conquest of alien worlds, you will soon have to deal with a potentially explosive mix of cultural diversity. As your empire grows, it will get harder and harder to keep everyone happy and your core group of loyalists might eventually find itself a minority. Discontent can manifest in two ways; the happiness of an individual Pop, and the growth of “Factions”, a type of political movement.

stellaris_dev_diary_29_02_20160411_factions.jpg


Unhappy Pops will tend to join or start the most appropriate Faction, depending on the reasons for their discontent. The most basic (and probably most dangerous) type of Faction is the Separatists, who desire independence. There are actually three Separatist variations; some want freedom for a single planet, some want their Sector to secede, and some are integrated aliens who seek the restoration of their lost empire. Another important Faction is the Democracy Faction, whose member Pops might prefer a change of Government Form, or just the right to vote (for example in the case of alien Pops who are denied the vote through a Policy.) There are other Factions as well, but one thing they all have in common is that you can actually deal with them before things get violent. This is an important use for Influence (and sometimes Energy Credits.) For example, you could bribe the Faction leader to prevent a revolt for a time, or you could grant a Separatist Faction limited independence as a vassal state. There are different potential actions depending on which type of Faction it is.

This brings us to Elections and how they tie into the overall scheme. All of the Democratic Government Forms in the game have Elections, though the terms might vary. One difference between the various forms of democracy is which leader characters are the most valid and supported candidates for the chief executive office. In a Military Republic, for example, your Admirals and Generals tend to win the elections. However, all of the Faction leaders are also valid candidates; even the ones who seek independence for their species. If a Faction leader wins an election, that does not mean that their demands are immediately met, however. Instead, what happens is that the Faction becomes passive and will not revolt, which is great for you. Unfortunately, it also increases the attraction of the Faction, which means that it is likely to get far more member Pops…

stellaris_dev_diary_29_01_20160411_election.jpg


Does the player have any direct control over Election outcomes? Yes, you can spend Influence in order to campaign for the candidate of your choice, but it’s not a sure thing, and the cost can be prohibitive if the candidate enjoys little popular support.

The main point of the Faction system is that big empires should become unstable and challenging to keep together. You should see a lot of dynamism in the galaxy, with many big empires descending into civil wars and breaking up. Of course, a lot of this depends on your choice of Ethics and general play style (using slavery and purges, etc), which trades internal stability for increased external pressure…

That’s all for now folks! Stay tuned for next week...
 
Last edited by a moderator:
  • 180
  • 83
  • 3
Reactions:
Hmmm...
No topic for next week...
No Dev responses at all on a Dev Diary...
This week's stream time pushed pending a special surprise...
Updated Steam store page...

*TINFOIL-HAT WEARING INTENSIFIES!!!* o_O:eek::confused:
 
  • 3
  • 2
Reactions:
Fair enough.

Rephrase: Do you really care whether a repressive government is a $RepresentativeGovernmentExampleString or a $NonRepresentativeGovernmentExampleString?

Better?

he he, better. You could replace republic with democracy as well if you want to avoid such a thing.
 
In the real world things are reversed to how you describe. The people with such hidden desires deal with them, whereas the people roleplaying revenge fantasies in the ME are much more prone to acting them out, especially since they start before the children are six years old.

I do wish you were right, but I can't say that you are. Most individuals in our societies are barely restrained animals or, at best, children whose emotional development has been stunted and who muddle through their human existence by resorting to an elaborate system of self-deceptions and rationalizations. The idea of cathartic role playing through the depths of human depravity to gain a deeper understanding and inspire revulsion in oneself is, I would argue, far less likely than such individuals acting out their unsavoury impulses and power/sex/murder fantasies in a socially acceptable way.
 
  • 10
  • 2
Reactions:
I do wish you were right, but I can't say that you are. Most individuals in our societies are barely restrained animals or, at best, children whose emotional development has been stunted and who muddle through their human existence by resorting to an elaborate system of self-deceptions and rationalizations. The idea of cathartic role playing through the depths of human depravity to gain a deeper understanding and inspire revulsion in oneself is, I would argue, far less likely than such individuals acting out their unsavoury impulses and power/sex/murder fantasies in a socially acceptable way.

I would think the problem would mostly be the ones who are acting them out in a socially acceptable way, accepted by mainstream status quo society at least. They wouldn't need entertainment or games, because they already have power in the physical world.

Humans are fallen creatures with instincts, emotions, and irrationalities. That's a constant. What isn't a constant is which segment of the population actually produces the problems.
 
  • 4
Reactions:
There will be difference between Oligarchies and Democracies in the elections?

You mean other than democracies having elections 10x more often? :D

I'd imagine that in oligarchies the influence election thing is (almost) guaranteed to work, where as in a democracy it's more of a gamble.
 
  • 3
Reactions:
Why would electing a pro-border security candidate reduce the cost of building border defence?
It's not like electing Trump would drive down the cost of border walls...

Buying in bulk :p?
 
  • 2
Reactions:
My apologies if this has already been answered but do you have to pay as much influence for elections in a Democracy as you do in an oligarchy?
 
My apologies if this has already been answered but do you have to pay as much influence for elections in a Democracy as you do in an oligarchy?

Well they have elections more frequently, so you probably have to spend more influence per unit time. Not sure about per election though.
 
Elections need to be a simulation of POPs, factions and ethics - no question. Sure, there could be some small element of RNG with candidate likability and campaigns, but it should be shown to the player so we can understand and affect what's going on in our empire.

This should be an early patch or first expansion. Simulated election mechanics will multiply the fun for me and generate so many cool moments. Do it.
 
I dont like the collectivist trait of slavery tolerance. I want to go collectivist xenophile and that doesnt make sense.
Collectivists in general tolerate slavery since the 'common good' (ie productivity) is more important than individual freedom.
Collectivist xenophiles simply enslave based on other criteria than species - such as enslaving criminals or poor, regardless of species.
 
  • 2
  • 1
Reactions:
If I may, I would like to reask a question because I think the relation between pops and elections is not clear: are the pops actually voting for the different candidates? Because that's not what the election screen seems to show. What would be the consequences of giving or not some pops the right to vote?

Pure Speculation: in Victoria, each pop has an agenda/value set and a 'consciousness' that decides how likely they are to vote for their 'best' party. Paradox has described their engine/AI as a 'decision machine'. Based on this, i expect each pop actually does vote - but unless they agree perfectly with a candidate, there is room for randomness and use of influence.
(Ie: xenophile militarist pop needs to choose between a militarist xenophobe or a xenophile pacifist -> weighted random outcome, which can be influenced)

Since pops without voting rights typically have a different agenda from the establishment, giving them voting rights should shift the outcomes.
 
Pure Speculation: in Victoria, each pop has an agenda/value set and a 'consciousness'

So, randomness as a way to simulate Victoria's conciousness, alright. I don't know if I like it or not. Still, I would gladly have some additional infos about the voting process. I'm really hoping for a V2-like approach but the election screen feels more like EU4.

(That and sectors, I wonder if the AI has to use them.)
 
Does the player have any direct control over Election outcomes? Yes, you can spend Influence in order to campaign for the candidate of your choice, but it’s not a sure thing, and the cost can be prohibitive if the candidate enjoys little popular support.

YES. So - we can SUPPORT one, but there's still the risk that we get another one?
Awesome. Perfect. Just fixed the only problem i had in this area!
Awesome, awesome!
 
Where is today's dev diary?
i need it
 
  • 3
  • 2
Reactions:
maybe a pre-release and let pre-orderers muck around? :D
I mean there is a semi-working version out there good enough for the blorg... with or without functioning ai, 01_embassy_propose, planets not necessarily going to whom they were intended in wars etc
 
  • 1
Reactions: