It can help your research because you can scan the debries of your enemies ships to speed up your tech development.I should also mention that war doesn't stop or even slow down your research as long as you don't lose of course.
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It can help your research because you can scan the debries of your enemies ships to speed up your tech development.I should also mention that war doesn't stop or even slow down your research as long as you don't lose of course.
My knee-jerk reaction is to be worried about that. What's the rate like? Does expanding still benefit your tech advancement even if you don't try to make some super academic research society?Tech costs increase from population size.
Tech costs increase from population size.
What can be a problem is if a single tech can make an enormous difference all by itself. If each tech is helpful but not a gamechanger it should not be any big problems.My knee-jerk reaction is to be worried about that. What's the rate like? Does expanding still benefit your tech advancement even if you don't try to make some super academic research society?
I never understood that. Shouldn't a higher population increase science? Considering there is a larger amount of people doing science, and a higher chance of producing an Albert Einstein, "exploding" science?
Tech costs increase from population size.
Yes you have more population available to do research, but having more population also makes increases the cost of implementing technologies as there is simply more to implement. I.E. It would be easier to give all of Estonia fiber internet than it would be for China or Russia.I never understood that. Shouldn't a higher population increase science? Considering there is a larger amount of people doing science, and a higher chance of producing an Albert Einstein, "exploding" science?
I should also mention that war doesn't stop or even slow down your research as long as you don't lose of course.
I never understood that. Shouldn't a higher population increase science?
why add such a weird artificial rubberband system to it? i think there are much more fun and realistic way's to handle this.
for example:
• make it so that populations do not automaticly generate research points (i think thats allready the case)
• make it harder to supply your population
• make tall empires more desirable (so it becomes a real alternative to wide empires) by increasing the upgrade possibilities of your buildings, spacestations etc in quantity and cost (so a tall empire has his buildings and stations on tier 10 while a wide empire is only on tier 2 or something)
Yes you have more population available to do research, but having more population also makes increases the cost of implementing technologies as there is simply more to implement. I.E. It would be easier to give all of Estonia fiber internet than it would be for China or Russia.
I never understood that. Shouldn't a higher population increase science? Considering there is a larger amount of people doing science, and a higher chance of producing an Albert Einstein, "exploding" science?
this is a nice try to explain this bad mechanic, but its still wrong.
getting new shields or increase the range of your wormhole generators etc should not be harder to implement with a higher population.
Maybe. Why aren't China and India the worlds' leading scientific nations though?
The Chinese patent office issues the greatest number of new patents/IPs annually in the world. India surpassed Japan and South Korea in the early-2010s.
am i the onlyone who thinks thats awful?
why add such a weird artificial rubberband system to it?
Maybe. Why aren't China and India the worlds' leading scientific nations though? Moar peeps = moar Science! is a common 4X mechanic, but like a lot of things in these games, it's an abstraction. Any "realistic" research model would mostly consist of reading piles of procedurally generated funding requests, and reports from your leading scientists rubbishing the work of the other leading scientists, and suggesting that moar moneys be given to them instead. Do we really *need* that many hospitals anyway?
As a software engineer I heartily approve this message.Putting twice as many people on a project usually doesn't double productivity, you have larger overhead, more politics involved in the decision making process, so diminishing returns.