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Grand Historian

Pretentious Username | Iaponia Lead Dev
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May 13, 2014
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I think everyone can agree one of the best parts of a new patch is seeing which nations get their own NI sets. And one of the most frequent topics in the suggestion forums are suggestions for said new NIs. Unfortunately, they can be difficult to find, and can fade away pretty quickly. Hence this thread.

As I recall there used to be a thread similar for this a while back, but since I can't seem to find it, I've created this; a new NI compilation thread, where I'll try to upload any suggested NI sets I see for nations that do not yet have them for convenience's sake. If there is an Idea Set of yours for a nation that does not have an unique NI set, or if I missed one of yours, please; feel free to post.

Edit: Also, please try to keep it restrained to only tags that are already in game or have been confirmed are being added.


At the request of @Trin Tragula, I’ve composed an index of this thread that I’ll do my best to keep updated. I’ve separated it into NIs for countries that already have them (which may or may not have been influenced by the ones in this thread) and ones that don’t, and then alphabetized them for ease of access. Author will be put in parenthesis.

This very belated update to the list was courtesy of @Aquamancer, who did the legwork in updating the thread to match the current situation of NIs ingame, as well as to make it more visually appealing.

Taken:

Available:


Outdated (Tag renamed/no longer available in-game):

Nations still using Generic Ideas:

This list is taken from the internal gamelog at patch 1.30.3. A number of the nations below do not lack national ideas in the sense that they merely and automatically adopt the NI set of the nation forming them.

Scandinavia
Livonia
Karelia
Chile
Colombia
La Plata
Peru
Paraguay
United Central America
Venezuela
California
Florida
Cuba
Ferghana
Bukhara
Kerman
Yazd
Isfahan
Ennarea
Jimma
Welayta
Damot
Hadiya
Shewa
Janjiro
Bali
Patiala
Blambangan

Nations still using Group National Ideas:

AnatolianEretna, Germiyan, Aydin, Dulkandir, Saruhan, Mentese, Ramazan
AndeanCalchaqui, Quito, Cajamarca, Huyla, Wanka, Charca
ArabianAnizah, Arabia, Dawasir, Fadl, Lebanon, Mikhlaf, Najran, Shammar, Sharjah, Yas, Iraq, Syria, Egypt, Basra
ArmenianArmenia, Kharabakh
AustrianAustria, Styria
AymaranColla, Pacajes, Ishma
Barbary CorsairSalé
BavarianBavaria, Munich, Landshut, Ingolstadt, Regensburg
BengaliKachar, Koch, Bishnupur
Berber
Algiers, Fez, Tripoli, Kabylia, Tafilalt, Sus, Tlemcen, Touggourt, Djerid, Fessan, Mzab, Tétouan, Marrakesh​
BremenBremen, Verden
BurmeseTaungu, Prome
CaspianGilan, Mazandaran, Biapas
CatalanCatalonia, Valencia, Majorca
CaucasianGazikumukh, Tabriz, Maregheh
ChineseZhou, Shun, Xi, Tungning, Min, Yue, Shu, Ning, Chu, Tang, Wu, Qi, Yan, Jin, Liang, Qin, Huai, Changsheng, Lanfang
Dai VietAnnam, Dai Viet, Tonkin
DaimyoIkeda, Maeda, Akamatsu
Deccani SultanateBijapur, Ahmednagar, Berar, Carnatic, Khandesh, Maldives
DivineLivonian Order, Strasbourg, Avignon, Augsburg, Magneburg, Salzburg, Aquileia, Passau, Paderborn, Osnabrück
DutchHolland, Netherlands
EvenkNivkh, Solon
French DucalHaiti, Louisiana, Illinois, Alençon, Armagnac, Bourbonnais, Champagne, Dauphine, Foix, Gascony, Normandy, Picardy, Toulouse, Berry, Hainaut, Bar
GarjatiGarjat, Jharkhand, Sambalpur, Patna, Kalahandi, Keonhjar, Parlakhimidi, Jeypore, Surguja
GeorgianGeorgia, Imereti
GermanMeissen, Oldenburg, Tirol, Nassau, Ravensburg, Ruppin, Lippe, Coburg
GondGarha, Bastar, Chanda, Ratanpur
GreekAchaea, Crete, Greece, Morea
Gujarati PrincedomKutch, Rewa Kantha, Baglana, Idar, Jhalvad, Palitana, Navanagar, Rajkot, Junagarh, Porbandar
HausanHausa, Zazzau
HejaziHejaz, Medina
HighlanderGaeldom, The Isles
HordeAstrakhan, Qasim, Nogai, Sibir, Bashkiria, Great Horde, Kazakh, Uzbek, Chagatai, Mongolia, Oirat, Kalmyk, Mongol Empire, Korchin, Khalkha, Kara Del, Zunghar, Chahar, Khoshuud, Sarig Yogir
IncaInca, Cusco
Indian SultanateMultan, Kashmir, Oudh, Mewat, Nagaur, Rohilkhand, Kalpi, Sirhind
InterlacustrineRwanda, Burundi, Buganda, Nkore, Karagwe, Bunyoro, Busoga, Buha
ItalianEtruria, Modena, Parma, Malta, Padua, Spoleto
JavanMajapahit, Sunda
JurchenDonghai, Udege, Yeren, Haizi, Jianzhou
KongoKongo, Loango, Ndongo
KongoleseTyo, Soyo, Kasanje, Chokwe, Kikondja, Kazembe, Yaka, Kalundwe
KurdishArdalan, Soran, Bitlis
LaotianChampasak, Luang Prabang, Vientiane, Muan Phuang
LüneburgerLüneburg, Calenberg
LuzonPangasinan, Tondo, Maynila
MalabariVenad, Calicut, Kochin, Kolathunad
MalagasySakalava, Mahafaly
Malayan SultanateBanten, Bruney, Malacca, Mataram, Sulu, Malaya, Johor, Kedah, Ligor, Perak, Cirebon, Demak, Banjar
MarathaMarathas, Baroda
MayanMaya, Cocomes, Itza, Xiu, Huastec, Yokotan, Tzotzil, Kaqchikel, Chactemal, Chortli, Can Pech
MesoamericanZapotec, Colima, Mixtec, Tlapanec, Tlaxcala, Totonac, Matlatzinca, Coixtlahuaca, Teotitlan, Xalisco, Otomi, Tonala
MindanaoLanao, Magoindanao
MoluccanTernate, Tidore
MossiMossi, Yatenga
NativeAbenaki, Apache, Assiniboine, Blackfoot, Caddo, Choctaw, Cheyenne, Comanche, Fox, Illiniwek, Lenape, Mahican, Mikmaq, Miami, Navajo, Ojibwe, Osage, Ottawa, Pawnee, Pequot, Pima, Potawatomi, Powhatan, Shoshone, Sioux, Susquehannock, Cree, Arapaho, Kiowa, Wichita, Guamar, Chichimeca, Zinu, Mescalero, Lipan, Miskito, Tairona, Yaqui, Yokuts
Nepalese PrincedomSikkim, Dang, Doti, Gorkha, Jumla, Limbuwan, Makwanpur, Sirmur, Kathmandu, Kumaon
NubianMakuria, Funj, Alodia, Darfur, Beja, Dongola
Pacific NorthwestChinook, Haida, Salish
PiraticalNew Providence, Port Royal, Tortuga, Libertatia
PolishPoland, Commonwealth
PomeranianMecklenburg, Pomerania, Wolgast, Stettin, Rügen
PuebloPueblo, Keres
RajputMarwar, Jangladesh, Jaisalmer, Hadoti
RuthenianGalicia-Volhynia, Ruthenia
ShanShan, Hsenwi, Mong Yang, Mong Mao, Mong Kawng, Mong Pai, Mong Nai, Kale, Hsipaw
SiberianChukchi, Khodynt, Chavchunveny, Kamchadals, Buryatia
SicilianSicily, Two Sicilies
SilesianSilesia, Opole, Glogow
SinhaleseKotte, Kandy
SomaliAdal, Aussa, Geledi, Harar, Hobyo, Majeerteen, Marehan, Warsangali
South IndianMadurai, Keladi, Jaffna, Gingee, Tanjore
SulawesiMakassar, Buton, Luwu, Aceh, Palembang, Pasai, Siak
Swabian City-StateMemmingen, Konstanz, Mulhouse, Donauw[rth
SwahiliKilwa, Mombasa, Malindi, Pate
TeluguGolkonda, Andhra, Telingana
TibetanTibet, Tsang, Kham, Guge, U, Bhutan
TupiPotiguara, Tupiniquim, Tupinamba
TuscanTuscany, Florence
VindhyanGwalior, Bundelkhand, Baghelkhand, Kalinjar
West AfricanOyo, Segu, Jolof, Bonoman, Dagbon, Fulo, Jenné, Kano, Kaabu, Kong, Katsina, Nupe, Timbuktu, Yao, Macina
YemeniAden, Yemen
ZambesiSofala, Lundu, Makua
 
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Well, Mare Nostrum will come out in April 5, so when you get back you will have one day to implement ideas before it goes out. Good Luck :p.

Contrary to popular belief stuff is not actually added to patches up until the last day unless really necessary ;) Also I actually won't be back until the 5th :)
 
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That would be great. Given how this thread has suggetions for all Generic tags still existing, it would be really useful.

Sure, it might be a bit of a slow process though, so if anyone has knowledge of basic NI coding and wants to help expedite the expedition process by writing out the code for their own NI's that'd be very helpful as well. (I'll get started on it tomorrow.)

As far as formatting goes, to help keep the post readable, it probably should be under a spoiler tag with separate ones for localization and the ideas themselves.
 
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Contrary to popular belief stuff is not actually added to patches up until the last day unless really necessary ;) Also I actually won't be back until the 5th :)

Well, then the Generic sets get to live for one more patch ;)


Sure, it might be a bit of a slow process though, so if anyone has knowledge of basic NI coding and wants to help expedite the expedition process by writing out the code for their own NI's that'd be very helpful as well. (I'll get started on it tomorrow.)

As far as formatting goes, to help keep the post readable, it probably should be under a spoiler tag with separate ones for localization and the ideas themselves.

Remember that massive thread i linked a few pages back? That has coding templates for idea sets and descriptions. And yeah, spoiler tags seem like the way to go.
 
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White Death might be a homage to the famous sniper, but in this case just refers to the severe winters of Finland.

Edit: also, there is a logical error in the description.
It says: Prepare for a spring invasion if you wish to conquer Finland as you do (insert "not" here) wish to feel the deadly, cold embrace of the Finnish Winter.

Yes, however my point was that this homage is an example of how some national ideas are actually a reference to future events. Finland was only invaded once (Unless my knowledge of my own country is flawed lol) by russian forces (during the napoleonic wars) and that invasion did certainly not face the white death, resulting in the loss of Finland. Finnish winter atrocity wasn't a thing, and hardly an idea/tradition, until the 20th century. Compare this to an actual really historical NI, such as the french the philosophes, which really represents how ideas/traditions in french society affected the nation. The French national idea tree overall is an excellent example of a really historical, adequate summary of the institutions that makes that nation unique. In the same sense, the various guerilla resistances (that spanned over almost half a millenia) of Cuba somewhat represents an aspect of it as a nation.

In the case of cuba as such, the pararell would be to just name it "The jungles of Cuba" with it's hard to fight an enemy that hides within dark tropical forrests and hideous mountains; +1 attrition for enemis. My point here being that some Eu4 ideas, while given a plausible reason, are less historical/realistic than others. Some are obvious fillers. Many nations in Eu4 either never came to exist (possible I am wrong here), or existed for like 10 years within the timeperiod, national ideas in these cases will be more of an abstraction than actual history. And there is nothing wrong with that!

Then again, we have the Castillian idea Spanish inquisition, 'None expects it' :D
 
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Remember that massive thread i linked a few pages back? That has coding templates for idea sets and descriptions. And yeah, spoiler tags seem like the way to go.

This took a lot longer than I thought it would, I hope I used the code correctly!
CUB_ideas: "Cuban Ideas"
CUB_ideas_start: "Cuban Traditions"
CUB_ideas_bonus: "Cuban Ambitions"

route_india: "India Must be Around Here Somewhere"
route_india_desc: "In 1492, on his first voyage, Columbus traveled along the coast of Cuba, thinking that it was part of asian mainland. Soon thereafter, Pope Alexander VI ordered the island to be qonquered and its pagans converted. After numerous massacres of indigenous tribes and the arrival of old world diseases, the native population was almost completely exterminated. That's no problem however, since we can easily replace it."

sugar_exportation: "The World Demands Sugar"
sugar_exportation_desc: "Cuba became the worlds leading exporter of sugar, a hegemony that lasted for centuries. Our islands fertile soil is perfect for growing the sugar plant, and the demand is unsatisfiable."

port_newworld: "Port of The New World"
port_newworld_desc: "Being a natural hub for ships flowing in and out of the New World, we deserve a share of the profit!"
pirates_carribbean: "Pirates of The Caribbean"
pirates_caribbean_desc: "With all the wealth being transported trough our seas, it is not suprising that some succumb to the thought of taking it for themselves. While officially we have nothing to do with this, these pirates need to hide their treasures somewhere, and we are happily obliged."


cuban_tobacco: "A Cuban Cigar"
cuban_tobacco: "Cigars has been produced on Cuba since the XV century. Our tobaccos tasteful aroma and indistinguishable quality is widely renowned across the old world."

jungles_mountains: "Dark Jungles and Treacherous Mountains"
jungles_mountains_description: "Time and time again, our island has proven adequate ground for attritious warfare. Invaders will learn this by blood."

university_havana: "University of Havana"
university_havana_desc:"The University of Havana was one of the first universities to be established in the Americas, and serves the people to this day."

la_revolucion: "Vive La Revolucion!"
la_revolucion_desc: "The beautiful nation of Cuba have proven that she will not be subject to any nation but itself, no matter the odds. The courage of her soldiers are an inspiration to all suppressed nations!"
Redone Cuban tree proposal:

"India Must be Around Here Somewhere" - "In 1492, on his first voyage, Columbus traveled along the coast of Cuba, thinking that it was part of asian mainland. Soon thereafter, Pope Alexander VI ordered the island to be qonquered and its pagans converted. After numerous massacres of indigenous tribes and the arrival of old world diseases, the native population was almost completely exterminated. This is no problem however, since we can easily replace it." (+1 Colonist)

"The World Demands Sugar" -
"Cuba became the worlds leading exporter of sugar, a hegemony that lasted for centuries. Our islands fertile soil is perfect for growing the sugar plant, and the demand is unsatisfiable."

"Port of The New World" -
"Being a natural hub for ships flowing in and out of the New World, we deserve a share of the profit!" (+20% trade steering)

"Pirates of The Caribbean" - "With all the wealth being transported trough our seas, it is not suprising that some succumb to the thought of taking it for themselves. While officially we have nothing to do with this, these pirates need to hide their treasures somewhere, and we are happily obliged." (+30% Privateer Efficiency)

"A Cuban Cigar" - "Cigars has been produced on Cuba since the XV century. Our tobaccos tasteful aroma and indistinguishable quality is widely renowned across the old world." (+15 production modifier)

"Dark Jungles and Treacherous Mountains" -
"Time and time again, our island has proven adequate ground for attritious warfare. Invaders will learn this by blood." (+1 Land attrition)

"University of Havana" -
"The University of Havana was one of the first universities to be established in the Americas, and serves the people to this day." (-5% technology cost)

"Vive La Revolucion!" - "The beautiful nation of Cuba have proven that she will not be subject to any nation but itself, no matter the odds! The courage of her soldiers are an inspiration to all suppressed nations!" (+15% army morale)

Traditions: +1 prestige, -10% build cost (Pride and plantages!)
Ambition: -20% development cost (Richness of Cuba)

---------
EDIT: Actually there is one idea too many, I forgot to put in the sugar idea in custom nation edit. Will fix after sleep. One must go :(


With regards to the previous feedback I have removed the recently-inspired blockade idea and replaced it with a colonisational aspect of Cubas history - I hope you find it suitable! It is a bit dark, but I find the great genocide of the americas a neglected notion in Eu4 and wanted to shed some light on it.

In the custom nation designer the points are 200/200, but this code doesn't attribute any effect in particular. However, I have placed the ideas in historical order as to mimmick the evolution of Cuba, and all ideas are inspired by it. I learned a great deal in the process, and will now refer to myself as a proffessor in Cuban history.

The naval forcelimit is removed to make place for the 'University of Havana' idea, which I found a nice touch and more representative. The one I am least satisfied with for now is the Dark jungles and Treacherous Mountains idea, it represents an interesting aspect of Cubas military history, but it deserves a better description, might return to it. It could be replaced by a fort idea. Cuba built several forts to protect its rich cities from pirates and enemy fleets, but apparently none of them succeeded in preventing numerous attacks so making it an idea seems somewhat ironic.

As for now, I think these ideas would make Cuba both a balanced and interesting nation to play, as a territorially small but economically powerful island nation. Any feedpack is greatly appretiated! ;)
 
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Ravensburg ideas, a bit different from @fredrikslicer ones

TRADITIONS:
+15% manpower recovery speed
-10% development cost

1.Free City Status: Since 1276, when Rodolphus I granted us the free city status, we have ruled ourselves. We are fiercly independent and any nation that tries to attack us will fight the emperor himself. +50% hostile core creation cost

2.First Paper Mills: One of the first paper mills in the Alps was built here in 1402. Now our paper production is a good source of income. +15% goods produced

3.The Great Ravensburger Trade Society: The Great Ravensburger Trade Society was a league of families of Ravensburg that controlled the trade in the city from 1380 to 1530. Its influence is beneficial for us. +1 merchant, +15% domestic trade power

4.City of Towers: Our city is known popularly as the "City of Towers" and certainly they are right. Our city, protected by the Veitsburg castle, is one of the most fortified places in the Empire. +20% fort defense

5.Strive for unity: The families that dominate the trade are good when they cooperate, but a hassle if they fight. We should try to keep them together to avoid disasters. -15% stability cost

6.Parithetic Imperial City: After the Thirty Years War, our city was designed a Parithetic Imperial City. This means that both catholics and protestants are represented in the governement, making our nation less likely to fall into religious conflicts. +50% religious unity

7.Between Wurttemberg and Bavaria: Our two powerful neighbours, Wurttemberg and Bavaria, seem very interested in controlling our city. We will have to defeat both of them if we want to be independent. +5% discipline

AMBITIONS

+1 diplomatic relations
 
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I'd question the coring cost ambition, given that it's a free city, Ravensburg coring anything isn't the most likely of prospects, or (in the hands of a player) the most ideal of options.
 
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I'd question the coring cost ambition, given that it's a free city, Ravensburg coring anything isn't the most likely of prospects, or (in the hands of a player) the most ideal of options.
That's why it is an ambition. And, in the hands of a player, it will start conquering its neighbours sooner or later.
 
Even with that said, as a free city, it doesn't make much sense. I'd suggest something like a tech cost discount or something along those lines.
Well, let's think in those players who don't expand and give them another ally...
 
Mecklemburg ideas ( in-game they have pomeranian ideas )

TRADITIONS
+5% army morale recovery speed
+25% privateer efficiency

1.Kirchneubau: Kirchneubau was a place where our ancestors burned the heretics shortly after their christianization. This "inquisition" eliminated the heretics in our lands. +2% missionary strength against heretics

2.University of Rostock: Founded in 1419, the University of Rostock is one of the oldest in Europe and the the first of its kind in the baltic region, making the city a center of knowledge. -5% technology cost

3.Hanseatic ties: Since the foundation of the Hansa, our coastal cities have belonged to the league. This benefits us greatly, and gives us a prime position in baltic trade. +20% global trade power

4.Shipbuilding industry: Our cities in the north, specially Rostock, are becoming true ship factories. The ships built here are used all across Northern Europe. -10% shipbuilding time

5.Take control of the free cities: Although their flourishment is beneficial for us, the cities of the coast have too much authority and act as separate states. We have to annulate their privileges and integrate them into the country. -0.05 monthly autonomy reduction

6.Build the Schewerin Palace: The Schewerin Castle is beginnning to look a bit old. We should reform this medieval fortification into a palace for the Duke and his family. -10% fort maintenance cost, +0.5 yearly legitimacy

7.The Grand Duchies: In 1815, the two Mecklemburgian duchies became Grand Duchies, increasing Mecklemburg's prestige and importance. +1 yearly prestige

AMBITION

+5% discipline
 
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Mecklemburg ideas ( in-game they have pomeranian ideas )

If you could add in the Code for your ideas, assuming you know how to, that would be much appreciated.

Also, I think a (CODE) tag would be better than a (SPOILER) tag for writing out the NI code.
 
If you could add in the Code for your ideas, assuming you know how to, that would be much appreciated.

Also, I think a (CODE) tag would be better than a (SPOILER) tag for writing out the NI code.

Please some feedback for Cuban ideas?

Edit: This is the updated and final version of Cuban Ideas.

Code:
CUB_ideas: "Cuban Ideas"
CUB_ideas_start: "Cuban Traditions"
CUB_ideas_bonus: "Cuban Ambitions"
route_india: "India Must be Around Here Somewhere"
route_india_desc: "In 1492, on his first voyage, Columbus traveled along the coast of Cuba, thinking that it was part of asian mainland. Soon thereafter, Pope Alexander VI ordered the island to be qonquered and its pagans converted. After numerous massacres of indigenous tribes and the arrival of old world diseases, the native population was almost completely exterminated. That's no problem however, since we can easily replace it."
and the demand is unsatisfiable."
port_newworld: "Port of The New World"
port_newworld_desc: "Being a natural hub for ships flowing in and out of the New World, we deserve a share of the profit!"
pirates_carribbean: "Pirates of The Caribbean"
pirates_caribbean_desc: "With all the wealth being transported trough our seas, it is not suprising that some succumb to the thought of taking it for themselves. While officially we have nothing to do with this, these pirates need to hide their treasures somewhere, and we are happily obliged."
cuban_tobacco: "A Cuban Cigar"
cuban_tobacco: "Cigars has been produced on Cuba since the XV century. Our tobaccos tasteful aroma and indistinguishable quality is widely renowned across the old world."
Island nation: "Dark Jungles and Treacherous  Mountains"
Island_nation_desc: "We have the opportunity to fight any invader before they even set foot on our soil. Let's use it"
university_havana: "Universidad De La Habana"
university_havana_desc:"The University of Havanna was one of the first universities to be established in the Americas, and serves the people to this day."
la_revolucion: "Vive La Revolucion!"
la_revolucion_desc: "The beautiful nation of Cuba have proven that she will not be subject to any nation but itself, no matter the odds. The courage of her soldiers are an inspiration to all suppressed nations!"

Updated, corrected ideas and ambitions:

Traditions: -20% development cost -10% build cost

"India Must be Around Here Somewhere" - "In 1492, on his first voyage, Columbus traveled along the coast of Cuba, thinking that it was part of asian mainland. Soon thereafter, Pope Alexander VI ordered the island to be qonquered and its pagans converted. After numerous massacres of indigenous tribes and the arrival of old world diseases, the native population was almost completely exterminated. This is no problem however, since we can easily replace it!" (+1 Colonist)

"The World Demands Sugar" -
"Cuba became the worlds leading exporter of sugar, a hegemony that lasted for centuries. Our islands fertile soil is perfect for growing the sugar plant, and the demand is unsatisfiable."

"Port of The New World" -
"Being a natural hub for ships flowing in and out of the New World, we deserve a share of the profit!" (+20% trade steering)

"Pirates of The Caribbean" - "With all the wealth being transported trough our seas, it is not suprising that some succumb to the thought of taking it for themselves. While officially we have nothing to do with this, these pirates need to hide their treasures somewhere, and we are happily obliged." (+30% Privateer Efficiency)

"A Cuban Cigar" - "Cigars has been produced on Cuba since the XV century. Our tobaccos tasteful aroma and indistinguishable quality is widely renowned across the old world." (+15 production modifier)

"Island Nation" -
"We have the opportunity to fight any invader before they even set foot on our soil. Let's use it! " (+naval leader fire +1)

"University of Havana" -
"The University of Havana was one of the first universities to be established in the Americas, and serves the people to this day." (-5% technology cost)

"Vive La Revolucion!" - "The beautiful nation of Cuba have proven that she will not be subject to any nation but itself, no matter the odds! The courage of her soldiers are an inspiration to all suppressed nations!" (+15% army morale)

Ambition: Naval morale +10%

---------


Now with spoiler tag, one idea removed (sugar idea), and ambition changed to naval force limit, as the ambition of cuba would be a large fleet, while the development cost is more reflective of Cubas fertile soil, as such a tradition. I also renamed University of Havanna to "Universitad De La Habana" which is it actual name, but then again cuba might be formed by a non-spanish nation, so I don't really know what language to put it in?

Is there any other nation that needs doing? Found the process quite enjoyable!
 
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Mecklemburg ideas ( in-game they have pomeranian ideas )
TRADITIONS
+5% army morale recovery speed
+25% privateer efficiency

1.Kirchneubau: Kirchneubau was a place where our ancestors burned the heretics shortly after their christianization. This "inquisition" eliminated the heretics in our lands. +2% missionary strength against heretics

2.University of Rostock: Founded in 1419, the University of Rostock is one of the oldest in Europe and the oldest around the Baltic Sea. This makes the city a center of Baltic knowledge. -5% technology cost

3.Hanseatic ties: Since the foundation of the Hansa, our coastal cities have belonged to the league. This benefits us greatly, and gives us a prime position in baltic trade. +20% global trade power

4.Shipbuilding industry: Our cities in the north, specially Rostock, are becoming true ship factories. The ships built here are used all across the Baltic and Northern Sea. -10% shipbuilding time

5.Take control of the free cities: Although their flourishment is beneficial for us, the cities of the coast have too much authority and act as separate states. We have to annulate their privileges and integrate them into the country. -0.05 monthly autonomy reduction

6.Build the Schewerin Palace: The Schewerin Castle is beginnning to look a bit old. We should reform this medieval fortification into a palace for the Duke and its family. -10% fort maintenance cost, +0.5 yearly legitimacy

7.The Grand Duchies: In 1815, the two Mecklemburgian duchies became Grand Duchies. That action increased Mecklemburgian prestige and importance. +1 yearly prestige

AMBITION

+5% discipline

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Great work! Love the ideas. Some ways I would rewrite it.

the University of Rostock is one of the oldest in Europe and the oldest around the Baltic Sea. This makes the city a center of Baltic knowledge.

>The University of Rostock was the first of its kind in the Baltic region, signifying the city as a center of knowledge.

s. The ships built here are used all across the Baltic and Northern Sea.
>
used all across Northern Europe
Dunno here, but the word Baltic becomes repetetive, then again it is a very baltic nation!

The fifth idea kind of assumes that Mecklenburg has already conquered these cities, whichmakes perfect sense in a singleplayer game where the player usually has conquered them, but maybe reframe it as to the free cities SHOULD not be free states? Just food for thought.

7.The Grand Duchies: In 1815, the two Mecklemburgian duchies became Grand Duchies. That action increased Mecklemburgian prestige and importance
> : In 1815, the two Mecklemburgian duchies became Grand Duchies, increasing Mecklemburgian prestige and status

Concerning the strenght of the ideas. The shipbuilding time reducement is really a worthless idea, but then again if any nation should have it it's mecklenburg. The early missionary strenght will hardly be relevant for Mecklenburg until 50 years later, maybe should be moved down below University of Rostock.

Again, awesome job mate.
 
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Scrap the Revolucion ''joke'', and replace it with a fort defense or upkeep idea. PErhaps the most amazing thing about Colonial Havana is how well defended it was.
 
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Great work! Love the ideas. Some ways I would rewrite it.

the University of Rostock is one of the oldest in Europe and the oldest around the Baltic Sea. This makes the city a center of Baltic knowledge.

>The University of Rostock was the first of its kind in the Baltic region, signifying the city as a center of knowledge.

s. The ships built here are used all across the Baltic and Northern Sea.
>
used all across Northern Europe
Dunno here, but the word Baltic becomes repetetive, then again it is a very baltic nation!

The fifth idea kind of assumes that Mecklenburg has already conquered these cities, whichmakes perfect sense in a singleplayer game where the player usually has conquered them, but maybe reframe it as to the free cities SHOULD not be free states? Just food for thought.

7.The Grand Duchies: In 1815, the two Mecklemburgian duchies became Grand Duchies. That action increased Mecklemburgian prestige and importance
> : In 1815, the two Mecklemburgian duchies became Grand Duchies, increasing Mecklemburgian prestige and status

Concerning the strenght of the ideas. The shipbuilding time reducement is really a worthless idea, but then again if any nation should have it it's mecklenburg. The early missionary strenght will hardly be relevant for Mecklenburg until 50 years later, maybe should be moved down below University of Rostock.

Again, awesome job mate.
Thanks for the correction!
 
Please some feedback for Cuban ideas?

Scrap the Revolucion ''joke'', and replace it with a fort defense or upkeep idea. PErhaps the most amazing thing about Colonial Havana is how well defended it was.

This, pretty much, and I'd also suggest changing the 'India Must Be Around Here Somewhere' idea to something else.
 
Salzburg ideas:

TRADITIONS:
+20% caravan power
-10% build cost

1. Festung Hohensalzburg: The Hohensalzburg fortress, built near the city in 1077, is one of the strongest fortifications in the world. Literally no one has succeded in taking it ever. +25% fort defensiveness

2.Salzach toll:
The name of our city means "Salt Castle", because of the barges that carried salt on the Salzach river. They are subjected to a toll, increasing our income. +15% provincial trade power

3.Benediktineruniversität Salzburg:
The city of Salzburg was already big and important, when in 1622 the prince-bishop founded a benedictine university. This was a boost to technological and cultural progress. -5% tech cost

4.Primas Germaniae:
From 1648 onwards, our city held the Primas Germaniae title. This gives us a special position in the church and also increases our religious feelings. +2 yearly papal influence, +1 tolerance of the true faith

5.Preserve our independence:
Our neighbour Austria, to the south, is beggining to look dangerous. We must improve our army greatly if we want to survive. +10% infantry combat ability

6.Center of the Enlightment:
The ideas of the Enlightment are travelling trough Europe fast. By hosting artists and scientifics, and improving our education system, we can become a center of the Enlightment. -10% idea cost

7.Wolfang Amadeus Mozart:
The famous composer, Wolfang Amadeus Mozart, was born and raised here. His name and his music has given us a place in the history books. +1 yearly prestige

AMBITIONS:

+10% army morale
 
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3.Found a university: The city of Salzburg was already big and important, when in 1622 the prince-bishop founded a university. This was a boost to technological and cultural progress. -10% tech cost

Does the university have a name?
 
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