Since it appears to be a rather frequent request on the forum to have back the old-style civil wars, here's a quick guide of how to get them back into the game that I found almost by accident:
0. Set up a mod (there are plenty of guides for this elsewhere) so that Steam does not overwrite your changes.
1. Open up 00_cb_types.txt in your mod directory.
2. Comment out all instances of "major_revolt = yes". This is what makes the revolt create a revolter title.
3. Add the following to the "on_reverse_demand" block (assuming you want all vassals to like the liege more if he wins):
4. Save the file.
5. Enjoy.
Known issues I have encountered:
- It appears that you can enforce demands even if a rebelling vassal's territory (not including the faction leader) is occupied by a third party (it works vs. religious rebels at least; I haven't tested it against a landed realm as it is considerably more difficult due to both the liege and the rebels doing their own thing while you gather an army to assault the holding). I don't think you can avoid this as it depends on a hardcoded diplomatic interaction.
- Unless you restrict the potential event troops by adding "match_min" and "match_max" (with reasonable values), it is very likely that the doomstacks of old will be back (with hundreds of thousands of event troops spawning for the faction leader if you are unlucky), which always was unrealistic.
0. Set up a mod (there are plenty of guides for this elsewhere) so that Steam does not overwrite your changes.
1. Open up 00_cb_types.txt in your mod directory.
2. Comment out all instances of "major_revolt = yes". This is what makes the revolt create a revolter title.
3. Add the following to the "on_reverse_demand" block (assuming you want all vassals to like the liege more if he wins):
Code:
FROM = {
any_realm_lord = {
opinion = {
who = FROM
modifier = opinion_defeated_major_revolt
months = 120
}
}
}
5. Enjoy.
Known issues I have encountered:
- It appears that you can enforce demands even if a rebelling vassal's territory (not including the faction leader) is occupied by a third party (it works vs. religious rebels at least; I haven't tested it against a landed realm as it is considerably more difficult due to both the liege and the rebels doing their own thing while you gather an army to assault the holding). I don't think you can avoid this as it depends on a hardcoded diplomatic interaction.
- Unless you restrict the potential event troops by adding "match_min" and "match_max" (with reasonable values), it is very likely that the doomstacks of old will be back (with hundreds of thousands of event troops spawning for the faction leader if you are unlucky), which always was unrealistic.
Last edited:
- 5