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Grand Historian

Pretentious Username | Iaponia Lead Dev
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May 13, 2014
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I think everyone can agree one of the best parts of a new patch is seeing which nations get their own NI sets. And one of the most frequent topics in the suggestion forums are suggestions for said new NIs. Unfortunately, they can be difficult to find, and can fade away pretty quickly. Hence this thread.

As I recall there used to be a thread similar for this a while back, but since I can't seem to find it, I've created this; a new NI compilation thread, where I'll try to upload any suggested NI sets I see for nations that do not yet have them for convenience's sake. If there is an Idea Set of yours for a nation that does not have an unique NI set, or if I missed one of yours, please; feel free to post.

Edit: Also, please try to keep it restrained to only tags that are already in game or have been confirmed are being added.


At the request of @Trin Tragula, I’ve composed an index of this thread that I’ll do my best to keep updated. I’ve separated it into NIs for countries that already have them (which may or may not have been influenced by the ones in this thread) and ones that don’t, and then alphabetized them for ease of access. Author will be put in parenthesis.

This very belated update to the list was courtesy of @Aquamancer, who did the legwork in updating the thread to match the current situation of NIs ingame, as well as to make it more visually appealing.

Taken:

Available:


Outdated (Tag renamed/no longer available in-game):

Nations still using Generic Ideas:

This list is taken from the internal gamelog at patch 1.30.3. A number of the nations below do not lack national ideas in the sense that they merely and automatically adopt the NI set of the nation forming them.

Scandinavia
Livonia
Karelia
Chile
Colombia
La Plata
Peru
Paraguay
United Central America
Venezuela
California
Florida
Cuba
Ferghana
Bukhara
Kerman
Yazd
Isfahan
Ennarea
Jimma
Welayta
Damot
Hadiya
Shewa
Janjiro
Bali
Patiala
Blambangan

Nations still using Group National Ideas:

AnatolianEretna, Germiyan, Aydin, Dulkandir, Saruhan, Mentese, Ramazan
AndeanCalchaqui, Quito, Cajamarca, Huyla, Wanka, Charca
ArabianAnizah, Arabia, Dawasir, Fadl, Lebanon, Mikhlaf, Najran, Shammar, Sharjah, Yas, Iraq, Syria, Egypt, Basra
ArmenianArmenia, Kharabakh
AustrianAustria, Styria
AymaranColla, Pacajes, Ishma
Barbary CorsairSalé
BavarianBavaria, Munich, Landshut, Ingolstadt, Regensburg
BengaliKachar, Koch, Bishnupur
Berber
Algiers, Fez, Tripoli, Kabylia, Tafilalt, Sus, Tlemcen, Touggourt, Djerid, Fessan, Mzab, Tétouan, Marrakesh​
BremenBremen, Verden
BurmeseTaungu, Prome
CaspianGilan, Mazandaran, Biapas
CatalanCatalonia, Valencia, Majorca
CaucasianGazikumukh, Tabriz, Maregheh
ChineseZhou, Shun, Xi, Tungning, Min, Yue, Shu, Ning, Chu, Tang, Wu, Qi, Yan, Jin, Liang, Qin, Huai, Changsheng, Lanfang
Dai VietAnnam, Dai Viet, Tonkin
DaimyoIkeda, Maeda, Akamatsu
Deccani SultanateBijapur, Ahmednagar, Berar, Carnatic, Khandesh, Maldives
DivineLivonian Order, Strasbourg, Avignon, Augsburg, Magneburg, Salzburg, Aquileia, Passau, Paderborn, Osnabrück
DutchHolland, Netherlands
EvenkNivkh, Solon
French DucalHaiti, Louisiana, Illinois, Alençon, Armagnac, Bourbonnais, Champagne, Dauphine, Foix, Gascony, Normandy, Picardy, Toulouse, Berry, Hainaut, Bar
GarjatiGarjat, Jharkhand, Sambalpur, Patna, Kalahandi, Keonhjar, Parlakhimidi, Jeypore, Surguja
GeorgianGeorgia, Imereti
GermanMeissen, Oldenburg, Tirol, Nassau, Ravensburg, Ruppin, Lippe, Coburg
GondGarha, Bastar, Chanda, Ratanpur
GreekAchaea, Crete, Greece, Morea
Gujarati PrincedomKutch, Rewa Kantha, Baglana, Idar, Jhalvad, Palitana, Navanagar, Rajkot, Junagarh, Porbandar
HausanHausa, Zazzau
HejaziHejaz, Medina
HighlanderGaeldom, The Isles
HordeAstrakhan, Qasim, Nogai, Sibir, Bashkiria, Great Horde, Kazakh, Uzbek, Chagatai, Mongolia, Oirat, Kalmyk, Mongol Empire, Korchin, Khalkha, Kara Del, Zunghar, Chahar, Khoshuud, Sarig Yogir
IncaInca, Cusco
Indian SultanateMultan, Kashmir, Oudh, Mewat, Nagaur, Rohilkhand, Kalpi, Sirhind
InterlacustrineRwanda, Burundi, Buganda, Nkore, Karagwe, Bunyoro, Busoga, Buha
ItalianEtruria, Modena, Parma, Malta, Padua, Spoleto
JavanMajapahit, Sunda
JurchenDonghai, Udege, Yeren, Haizi, Jianzhou
KongoKongo, Loango, Ndongo
KongoleseTyo, Soyo, Kasanje, Chokwe, Kikondja, Kazembe, Yaka, Kalundwe
KurdishArdalan, Soran, Bitlis
LaotianChampasak, Luang Prabang, Vientiane, Muan Phuang
LüneburgerLüneburg, Calenberg
LuzonPangasinan, Tondo, Maynila
MalabariVenad, Calicut, Kochin, Kolathunad
MalagasySakalava, Mahafaly
Malayan SultanateBanten, Bruney, Malacca, Mataram, Sulu, Malaya, Johor, Kedah, Ligor, Perak, Cirebon, Demak, Banjar
MarathaMarathas, Baroda
MayanMaya, Cocomes, Itza, Xiu, Huastec, Yokotan, Tzotzil, Kaqchikel, Chactemal, Chortli, Can Pech
MesoamericanZapotec, Colima, Mixtec, Tlapanec, Tlaxcala, Totonac, Matlatzinca, Coixtlahuaca, Teotitlan, Xalisco, Otomi, Tonala
MindanaoLanao, Magoindanao
MoluccanTernate, Tidore
MossiMossi, Yatenga
NativeAbenaki, Apache, Assiniboine, Blackfoot, Caddo, Choctaw, Cheyenne, Comanche, Fox, Illiniwek, Lenape, Mahican, Mikmaq, Miami, Navajo, Ojibwe, Osage, Ottawa, Pawnee, Pequot, Pima, Potawatomi, Powhatan, Shoshone, Sioux, Susquehannock, Cree, Arapaho, Kiowa, Wichita, Guamar, Chichimeca, Zinu, Mescalero, Lipan, Miskito, Tairona, Yaqui, Yokuts
Nepalese PrincedomSikkim, Dang, Doti, Gorkha, Jumla, Limbuwan, Makwanpur, Sirmur, Kathmandu, Kumaon
NubianMakuria, Funj, Alodia, Darfur, Beja, Dongola
Pacific NorthwestChinook, Haida, Salish
PiraticalNew Providence, Port Royal, Tortuga, Libertatia
PolishPoland, Commonwealth
PomeranianMecklenburg, Pomerania, Wolgast, Stettin, Rügen
PuebloPueblo, Keres
RajputMarwar, Jangladesh, Jaisalmer, Hadoti
RuthenianGalicia-Volhynia, Ruthenia
ShanShan, Hsenwi, Mong Yang, Mong Mao, Mong Kawng, Mong Pai, Mong Nai, Kale, Hsipaw
SiberianChukchi, Khodynt, Chavchunveny, Kamchadals, Buryatia
SicilianSicily, Two Sicilies
SilesianSilesia, Opole, Glogow
SinhaleseKotte, Kandy
SomaliAdal, Aussa, Geledi, Harar, Hobyo, Majeerteen, Marehan, Warsangali
South IndianMadurai, Keladi, Jaffna, Gingee, Tanjore
SulawesiMakassar, Buton, Luwu, Aceh, Palembang, Pasai, Siak
Swabian City-StateMemmingen, Konstanz, Mulhouse, Donauw[rth
SwahiliKilwa, Mombasa, Malindi, Pate
TeluguGolkonda, Andhra, Telingana
TibetanTibet, Tsang, Kham, Guge, U, Bhutan
TupiPotiguara, Tupiniquim, Tupinamba
TuscanTuscany, Florence
VindhyanGwalior, Bundelkhand, Baghelkhand, Kalinjar
West AfricanOyo, Segu, Jolof, Bonoman, Dagbon, Fulo, Jenné, Kano, Kaabu, Kong, Katsina, Nupe, Timbuktu, Yao, Macina
YemeniAden, Yemen
ZambesiSofala, Lundu, Makua
 
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Yes, but stuff like a bigger more buff than Élan, free colonist, agressive expansion... it's less of the ideas are OP per se, and more like the same strong ideas on all new sets. I mean, of the good obscure sets you mentioned, how many have 15 (!) Land Morale, AND Agressive Expansion Impact, AND coring cost, AND missionary strenght, AND +1 envoy... i think the people who make ideas often do too much metagame thinking. A lot sets seem suited to blobbing, which often doesnt go hand in hand with the spirit of the tag.

It's not as much ideas being good per se, but more the same strong blobbing related bonuses repeating themselves for every tag.

Fair enough, though +2 Missionary Strength isn't really as strong as the other items on the list.
 
Elan gives 20%, actually. But I'd have no issues with Bali getting only 10% morale and AE Impact. The colonist and missiostrength must stay, though, Bali's flavor is being a pious, expansionist Hindu state for once.
 
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Elan gives 20%, actually. But I'd have no issues with Bali getting only 10% morale and AE Impact. The colonist and missiostrength must stay, though, Bali's flavor is being a pious, expansionist Hindu state for once.

Yeah, no need to nerf sets down to Generic levels, but 15% morale is space marine tier stuff.

Back on topic;


@Warrior of Dumnonia 's Cornwall ideas from here


Cornish Ideas:


National Tradition:
+15% Naval Morale.,+30% Hostile core creation cost.



National Ideas

1. Cornish Pirates: +33% Privateer Efficiency

Cornwall and Devon have always been synonymous with smuggling and piracy. The sheltered inlets along the coast were the perfect opportunity for an able seaman to make some easy money. It was home to Henry Every, ‘The king of pirates’ and Francis Drake, the privateer who eventually became Vice Admiral of England’s Royal Navy.

2. Fortified Peninsula: +20% Fort Defence

Cornwall has a multitude of castles and forts, famously Tintagel castle supposedly inspiration for the Camelot of legend. It also has a multitude of coastal forts defending key bays and inlets as well as formidable natural defences from sheer cliffs, impassable rivers and desolate moorland.

3. Sheltered Waters: -10% Ship Building Time

Cornwall and Devon hold many natural harbours most famously Devonport in the Tamar Estuary. It was from the sheltered mouth of the Plym and Tamar rivers that the English Fleet lead by Sir Francis Drake sailed to engage the Spanish Armada. The sheer amount of sheltered inlets along the coast made Cornwall the perfect place for a thriving ship building industry.

4. Mining Prowess: +15% Production Efficiency

Mining in Cornwall and Devon began as early as the Bronze Age and by the 16th Century it had exploded to become a mainstay of the Cornish Economy. Before long Cornish Miners became world renowned for their skill in exploiting the even the most inaccessible mineral deposits.

5. Celtic Renaissance: -25% Culture Conversion Cost

The Cornish resisted the assimilation into English culture that happened to its neighbour Devon. Cornwall maintained a strong Celtic cultural identity and language well into the 16th century. Were Cornwall to expand again it would likely bring its Celtic culture with it.

6. Knowledge of the land: +1 Land Leader Manoeuvre.

Due to its coastline armies only had one avenue of approach into Cornwall if not by sea. This would force invaders to tackle choke points for instance crossing the rivers Exe and Tamar, Cornish Generals such as Sir Richard Grenville were able to use these natural defences to great effect.

7. Cornish Diaspora: 10% Settler Increase

When mining production began to decrease at home, at the start of the 19th century, many Cornish left to begin a life in the New World. Many Cornish used their world renowned mining skills to seek better opportunities abroad.

Ambition: +25% Land Force Limit.


@Hipster_on_Ice 's ideas for Corfu, from here


Corfuan Ideas

Traditions: +4 Heretic Tolerance , -10% Fort Maintenance

Feudum Acinganorum: +10% Production Efficiency
Romani serfs formed a foundation for the Corfiot feudal economy. Like many realms, bonded serfs made up the bulk of the agricultural workforce, but the Corfiot Venetians were the first to use the Romani in this role. This particular form of serfdom was far harsher and closer to actual slavery than its contemporaries, allowing the landowners to make life or death decisions without the knowledge or approval of the Venetian governors.

Key to the Adriatic: +10% Trade Steering, +25% Privateer Efficiency
Corfu is in a place of strategic importance in the Adriatic. While it can be used as a staging base for merchant ships leaving the Adriatic to sell their wares, it can just as easily be used to control and divert shipping in directions advantageous to our interests.

Kastropolis: +25% Fort Defense
The city of Corfu on the island of Corfu is known as the Kastropolis, the castle city. It's mighty fortifications are mentioned in Anna Komnene's Alexiad, and the walls have only gotten taller, thicker, and stronger in the centuries since. The city is defended by the formidable Byzantine-era Fortezza Vecchia, later the Venetian-constructedFortezza Nuova was built following the repulsed first Ottoman siege of Corfu. Our island shall be made indomitable by sea and stone.

Italian Cultural Inflow: -5% Idea Cost
Italy, including our close comrades in Venice, is blooming with the new ideas of the Renaissance. By keeping close ties with our fellow Latins, we too may benefit from this great cultural flourishing. Our geographical positioning between the greatest cultural center of old, Constantinople, and the emergent great cultural centers of Italy can only serve as a boon to us.

Relics of St. Spyridon: -1 National Unrest
St. Spyrodon the Miracle Worker, patron saint of Corfu, is venerated in both the Catholic and Eastern Christian traditions. Following the fall of Constantinople to the Turks, the relics of St. Spyridon and St. Theodora Agusta were brought to the island of Corfu by Greeks fleeing the Ottoman advance. In addition to being called St. Spyridon the Thaumaturge, he is also referred to as "the Keeper of the City", said to have expelled the Plague from Corfu, and later to have terrified the Turkish besiegers into a rout as an apparition during the Second Great Siege. The relics of Spyridon can be venerated by the Corfiot people together, Orthodox and Catholic alike.

Arsenale degli Corfioti a Govino: -5% Ship Cost, -5% Ship Construction Time
After repelling the Second Great Siege by the Ottomans, Corfu was chosen as the site of a massive naval arsenal to repair the Venetian merchant fleet. The construction of a massively ambitious naval arsenal and refitting facility is an expensive and labor intensive endeavor; the combination of strategic importance and defensiblity make Corfu an ideal location.

Last Bastion of Latin Greece: +1 Yearly Prestige
Others fall while Corfu stands. While some may think the Turks unstoppable, the Corfiot people think otherwise. Latin Greece is but a memory in other places, a long forgotten era of competing Crusaders and Strategoi, but Corfu remains.

Ambition: +20% Galley Combat Ability
 
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I should have posted my ideas here first shouldn't I? But, well, I posted some Iceland NI ideas in this thread.

I'll copy them here:
Since @DDRJake asked on the stream, I thought I would give these a go :)

Icelandic Ideas

The country, not the supermarket!

Traditions:
Global sailor modifier +20% (not sure how this modifier is balanced, but what ever is reasonable)
Diplomatic technology cost -10%

End of the Old Convenant - Stability cost modifier -15%

The union of Iceland and Norway was agreed in the Old Covenant, giving the people of both nations equal rights in both countries in exchange for paying tax to the Norwegian king. It led to the union of Denmark and Iceland in the Kalmar Union, too, but it is now the time for Iceland to find its own place in the world!

The Family Sagas - Morale of armies +10%

Though the sagas of the Icelanders were kept alive for hundreds of years without being recorded, more recently we have committed many onto paper. Hearing these tales, we can aspire to be as great as the mighty warriors from who we descend!

Oddur's New Bible - Missionary strength +2.0

The pride and independence of our language can be conclusively settled by the publication of the New Testament in Icelandic, our first printed book, which will bring the word of God to those who do not speak Latin.

Hanseatic Trade - Trade efficiency +10%

The town of Hafnarfjörður has been home to traders from across Europe exchanging useful goods from elsewhere for our own exports. The power of the German traders has been increasing and we could benefit greatly from their business.

Tough Settlers - Global colonial growth +15

Our forefeathers settled this land which may, to many, seem like a hostile place. The sailors who left for Greenland and further ashore were also of the same stock as us. Stories are reaching us of new lands far to the West, which we are surely capable of settling.

The Ridder and the Vaepner - land leader maneouvre +1

Continental traditions are beginning to replace the old structure of the Icelandic nobility. The ridder and vaepner are equivalents to what might be called 'knights' and 'squires' in other nations. Cultivating the martial skills of our nobles is sure to enhance the fighting ability of our soldiers.

Reform the Althing - Advisor costs -15%

Under Norwegian rule, the once sovereign parliament of Iceland was reduced to a law court. It would be a shame for an institution which served us so well to remain in this weakened state. Perhaps by reorganising it into a new kind of assembly we can help ease the burdens of government.

Amibitions:
Yearly Navy Tradition +1

(I'm not Icelandic, just an interested observer, so if someone has any remarks please feel free!)
 
Yeah, AFAIK we first found out about it in the stream today. It was shown being released from Norway and it had generic NIs

Ah, good to know. Is there an Icelandic culture?
 
No. Norwiegian Culture. We also knew it about it for a wee while. It's mainly a formable tag for an Exiled Norway.

Ah. Shame on me for not catching the dev streams.
 
A general note on idea flavor:

It's often good idea to try to focus on things that actually happened in the era covered by EU4. For the first and perhaps second NI it's fine to go back in time but if possible the rest should look forward and not backwards. NIs are about the evolution of your state and not just a national ethos.
Of course with some more obscure tags there's not a lot to go on so it can vary on a case by case basis :) still good to keep in mind though.

I'll also link to this old note on why it might be some things are seemingly overlooked:
https://forum.paradoxplaza.com/foru...humbrian-national-ideas.841486/#post-19019591

Edit: and just to clarify this is not pointed at any particular submission, just a general reflection reading the old thread again.
 
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Also don't worry too much about the values. We adjust those as we think needed anyway :)
Might be a good idea if you're trying to make a set with an especially powerful bonus to comment on it and why it's there though.
 
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NIs are about the evolution of your state and not just a national ethos.

I tried to do so in the Shirvan set; it's a mesh of their long history (longest state in the muslim world, afaik, albeit often vassalized) and then how it evolves to face the threats that sorrounded it (They failed IRL, i blame Persian Ideas+Shia morale stacking :p)

back on ''topic'', i found an older set suggestion for Kaffa , the only generic tagnot yet mentioned in this thread!


Kaffa

Traditions - Yearly Inflation Reduction: +0.10 / Advisor Cost: -15%

1) Kefficho Language - Hostile Core-Creation Cost on Us: +25%

Despite their differences, everyone in our nation speaks the same language. This reinforces our sense of nationalism and makes it harder for foreign rulers to be accepted by our citizens.

2) Manjo, Manne and Qemmo - Stability Cost Modifier: -10%

Our nation, like many others, is separated into classes. Some of the most important groups in our kingdom are the Manjo (hunters), the Manne (leatherworkers), and the Qemmo (blacksmiths). By giving them what they want and granting them a certain level of autonomy, we can ensure stability in the country.

3) Fertile Lands - National Manpower Modifier: +15%

The mountainous lands of Kaffa are quite fertile, capable of up to three harvests a year, ensuring there is always enough food for our citizens.

4) Diplomats and Spies - National Spy Defense: +20%

Our diplomats, while quite skilled, could serve an even better purpose: defending our own lands from attacks by foreign spies as well as infiltrating enemy administration and learning their secrets.

5) Found Coptic Churches - Missionaries: +1

In order to spread the true faith far and wide, we must first found churches in many of our cities in an attempt to convert the heathens.

6) Manjo Guards - Mercenary Maintenance: -25% / Available Mercenaries: +50%

Hunters, or manjo, are considered an important part of our society. They have their own king, appointed directly by the king of Kaffa, and are given the duties of guarding the royal compounds and the gates of the kingdom.

7) Reform the Kaffa Caste System - National Tax Modifier: +10%

Our society is separated into various classes with various amounts of wealth to their names. While we cannot take from the rich and give to the poor, we can reform the caste system to ensure everyone is better off, especially the state.

Ambition - Land Attrition: -10%
 
Well, here are my Epirote Ideas. When I made Morea I wanted to do a more Mil-focused subset of Byzantium given that Morea was essentially a March by 1444, but for Epirus I wanted to keep a Byz subset feel while doing something a bit more... unique:

Epirote Ideas:

Traditions: +4 Tolerance of Heretics, -15% Mercenary Maintenance

Albanian and Serbian Tribes: -20% Mercenary Cost
Description: While the core Epirote state has been reunified, the many Serbian and Albanian tribes who once made petty kingdoms out of it remain. Instead of ostracizing them, we should employ these tribes to help bolster our forces.

Memory of Epirote Conquests: -10% Core Creation Cost
Description:
Once, Epirus was the mightiest of the successor states. Thessalonica and Athens bowed to us, the Nicaeans and Latins feared us, and Greece accepted us as her master. While those days are centuries past, the dreams of such a rule again are not, and we actively pursue them.

Latin Knights:
+10% Cavalry Combat Ability
Description: The most elite of our army remains the cavalrymen armed and trained in the Western style. Some are native Greeks, others are Italian mercenaries, but all are effective at what they do.

Chronicle of the Tocco: +1 Yearly Prestige
Description: The Chronicle of the Tocco details our ascent to the Despotate of Epirus, our fair rule and our ties to the Empire, and our conquests of the surrounding lands. We should have it published in a simple form of Greek so all people can read and appreciate it.

Italian Advisors: -10% Military Technology Cost
Description: We have come to realize our military is woefully inadequate compared to our neighbors. And so we should leverage our ties with the Italian city states and try to reform our military with modern tactics and weaponry.

Metropolis of Knowledge: -10% Idea Cost
Description: Ioannina, known since Byzantine times as the Metropolis of Knowledge, is becoming a center of the burgeoning Greek Enlightenment, where more Western thought and ideas are beginning to enter our lexicon. As we have always been more keen in our connections with the West than the rest of Greece, we should embrace this trend.

Crossroads of the Adriatic: -15% Accepted Culture Threshold
Description: Epirus has always served as a point of cultural diffusion. In Ancient times, it was where Greek culture met the Illyrians to the north. In Roman times, it was where Roman culture entered Greece, and Greek Rome. Over the centuries, these lands have seen Normans, Franks, Saracens, Bulgarians, Serbs, Turks and Iberians. Even now, it remains a melting pot, where Greek, Slavic and Italian influences all intersect and converge, and we have always tried to patronize all sides.

Ambition: +10% Global Trade Power

Code:
EPI_ideas = {
    start = { 
        tolerance_heretic = 4
        mercenary_cost = -0.15     
    }
 
    bonus = {
        global_trade_power = 0.10 
    }
 
    trigger = {
        tag = EPI
    }
    free = yes
 
    albanian_and_serbian_tribes = {
        mercenary_cost = -0.2
    }
    memory_of_epirote_conquest = {
        core_creation = -0.1
    }
    latin_knights = {
        cavalry_power = 0.10 
    }
    chronicle_of_the_tocco = {
        prestige = 1 
    }
    italian_advisors = {
        mil_tech_cost_modifier  = -0.1     
    }
   metropolis_of_knowledge = {
        idea_cost = -0.1
    }
    crossroads_of_the_adriatic = {
        accepted_culture_threshold = -0.15
    }
}

EPI_ideas: "Epiot Ideas"
EPI_ideas_start: "Epiot Traditions"
EPI_ideas_bonus: "Epiot Ambitions"
albanian_and_serbian_tribes: "Albanian and Serbian Tribes"
albanian_and_serbian_tribes_desc: "While the core Epirote state has been reunified, the many Serbian and Albanian tribes who once made petty kingdoms out of it remain. Instead of ostracizing them, we should employ these tribes to help bolster our forces."
memory_of_epirote_conquest: "Memory of Epirote Conquest"
memory_of_epirote_conquest_desc: "Once, Epirus was the mightiest of the successor states. Thessalonica and Athens bowed to us, the Nicaeans and Latins feared us, and Greece accepted us as her master. While those days are centuries past, the dreams of such a rule again are not, and we actively pursue them."
latin_knights: "Latin Knights"
latin_knights_desc: "The most elite of our army remains the cavalrymen armed and trained in the Western style. Some are native Greeks, others are Italian mercenaries, but all are effective at what they do."
chronicle_of_the_tocco: "Chronicle of the Tocco"
chronicle_of_the_tocco_desc: "The Chronicle of the Tocco details our ascent to the Despotate of Epirus, our fair rule and our ties to the Empire, and our conquests of the surrounding lands. We should have it published in a simple form of Greek so all people can read and appreciate it."
italian_advisors: "Italian Advisors"
italian_advisors_desc: "We have come to realize our military is woefully inadequate compared to our neighbors. And so we should leverage our ties with the Italian city states and try to reform our military with modern tactics and weaponry."
metropolis_of_knowledge: "Metropolis of Knowledge"
metropolis_of_knowledge_desc: "Ioannina, known since Byzantine times as the Metropolis of Knowledge, is becoming a center of the burgeoning Greek Enlightenment, where more Western thought and ideas are beginning to enter our lexicon. As we have always been more keen in our connections with the West than the rest of Greece, we should embrace this trend."
crossroads_of_the_adriatic: "Crossroads of the Adriatic"
crossroads_of_the_adriatic_desc: "Epirus has always served as a point of cultural diffusion. In Ancient times, it was where Greek culture met the Illyrians to the north. In Roman times, it was where Roman culture entered Greece, and Greek Rome. Over the centuries, these lands have seen Normans, Franks, Saracens, Bulgarians, Serbs, Turks and Iberians. Even now, it remains a melting pot, where Greek, Slavic and Italian influences all intersect and converge, and we have always tried to patronize all sides."
 
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Sind has a pretty crazy history as a region and for me are one of the most fun nations to play - these are the ideas I came up with based on their history. Hope they're properly balanced as well! :)

Sind Ideas:-

Traditions:

Cavalry Cost -10%
Trade Range +20%


Idea 1:
Religious unity +20%
Tolerance of the True Faith +1

Religious Adaptation
While we live our lives true to the teachings of Islam and seek to reward all who do, we must accept that sometimes the unenlightened will hold onto their beliefs and not allow it to destabalize our nation.

Idea 2:
Fort defense +15%

Caliphate Frontier
During our time as the frontier of Islamic rule, we have developed new and effective ways to manage our fortifications.

Idea 3:
Culture conversion cost -10%

Translating the Quran
Having translated the Quran into Sindh, we must now educate our citizens on its teachings and bring them into the light.

Idea 4:
Technology cost -5%

Mughal Influences
Our relationship with the mughals has led to the rising of much scholarly thought and cultural developments allowing us to progress far beyond our neighbors.

Idea 5:
Merchants +1

Merchant Ties
Ruling a coastline that lies between the riches of India and the merchants of Arabia has tempted many merchants into settling within our borders.

Idea 6:
Cost of reducing war exhaustion -15%

Reorganization
To lose a battle is not to lose the war, our nation knows that if a tactic is not working, we must adapt and overcome.

Idea 7:
+1 Diplomatic reputation

Advocates for peace
Ultimately we exist to better the lives of our citizens, while war may be necessary at times, we do not wish to fall into needless times of struggle and thus we help keep the peace wherever we may be.

Ambitions:
National unrest -1
 
Oh, just to help any future submissions, these are the Indian tags that still need NIs:

-Patiala, Tripura and Garwhal
They all have generic NIs

-Delhi, Multan, Oudh, Rohilkhand, Ahmednagar, Berar, Khandesh, Sind
If they become non-Muslim, they lose Muslim Sultanate and get generic NIs

-Bengal
If they become non-Bengali, they lose Bengali NIs and get generic NIs (not that this will ever happen, but shouldn't this one work with the tag instead of culture?)

-Carnatic, Jaffna, Madurai, Keladi, Kochin, Malabar, Mysore, Venad
If they change to non-Muslim/non-Hindu, they lose South Indian NIs and get generic NIs


Bengali and South Indian aren't *that* relevant because it's highly unlikely those scenarios will ever happen, but we need something for the Sultanates. Delhi is the only Hindvi so they could get unique NIs; Oudh and Rohilkhand are Avadhi so maybe they could get Jaunpuri NIs; Multan is Punjab so Punjabi NIs could work; Ahmednagar, Berar and Khandesh are Marathi so maybe the Maratha NI would be acceptable; and then Sind needs unique NIs too.
 
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Madurai and Mysore are historically significant enough to warrant unique sets imho.

Farily sure Garwhal ideas have been posted in this thread already, Tripura and Patiala i dont remember.
 
Oh, just to help any future submissions, these are the Indian tags that still need NIs:

-Patiala, Tripura and Garwhal
They all have generic NIs

-Delhi, Multan, Oudh, Rohilkhand, Ahmednagar, Berar, Khandesh, Sind
If they become non-Muslim, they lose Muslim Sultanate and get generic NIs

-Bengal
If they become non-Bengali, they lose Bengali NIs and get generic NIs (not that this will ever happen, but shouldn't this one work with the tag instead of culture?)

-Carnatic, Jaffna, Madurai, Keladi, Kochin, Malabar, Mysore, Venad
If they change to non-Muslim/non-Hindu, they lose South Indian NIs and get generic NIs


Bengali and South Indian aren't *that* relevant because it's highly unlikely those scenarios will ever happen, but we need something for the Sultanates. Delhi is the only Hindvi so they could get unique NIs; Oudh and Rohilkhand are Avadhi so maybe they could get Jaunpuri NIs; Multan is Punjab so Punjabi NIs could work; Ahmednagar, Berar and Khandesh are Marathi so maybe the Maratha NI would be acceptable; and then Sind needs unique NIs too.
I would say whether there be an iota of chance to form on its own, every tag should get its own Ideas. So called NI is a lazy work in my opinion.

Delhi should get Braj culture. When we say Hindvi culture its a Persian view applicable to entire North Indian Hindi speaking area - Punjab to Bengal (Bengal not included). In truth there is nothing as Hindvi culture. Only and only Mughals should get this Hindvi cultural union and should not exist for any other tags.
 
-Bengal
If they become non-Bengali, they lose Bengali NIs and get generic NIs (not that this will ever happen, but shouldn't this one work with the tag instead of culture?)

-Carnatic, Jaffna, Madurai, Keladi, Kochin, Malabar, Mysore, Venad
If they change to non-Muslim/non-Hindu, they lose South Indian NIs and get generic NIs.

I'm in agreement in general (though there are things comming as India is perhaps my favourite place in the world in this era) but I got to say that the above is more or less true for any "group" ideas in the game. If Bengal no longer is of Bengali culture should they really get Bengali ideas?
Also not sure if South Indians revolting with a non-muslim, non-hindu religion is that common (but I'll extend the trigger for them to include buddhists as well).
 
I would say whether there be an iota of chance to form on its own, every tag should get its own Ideas. So called NI is a lazy work in my opinion.

When the game launched the vast majority of the hundreds of tags in the game had generic NIs. We have continued to work to get that number down and by now only 14 or so worldwide lack them in 1444 (can't recall the exact number). More than that have group ideas and some there definately need their own sets too.
The ambition is certainly that no country should use the generic set in the end but it's going to take even more time getting there.
 
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