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Have played for 3 Minutes to adjust the Message-Settings and the new Map-Mode-Panel ...
First, I found the Message-Setting, where the Game is pausing, in the Case, that You get a Call to War to Support the Independence of a Subject-Nation - Yeah !
Second, the new Map-Mode-Panel is really good^^
Edit:
And in the Development-Panel, you can (now ?) see the produced Goods in every Province ...
Really helpful to identify those Provinces to buff with Diplomatic Points^^
Not a bug, so don't mind me commenting here: the new system of showing national modifiers is nice. Using the 'esc' key as your shortcut to and from that screen is not. I don't know about anyone else, but I use 'esc' to close those tabs when I have them open, so the new system interferes with that.
Not a bug, so don't mind me commenting here: the new system of showing national modifiers is nice. Using the 'esc' key as your shortcut to and from that screen is not. I don't know about anyone else, but I use 'esc' to close those tabs when I have them open, so the new system interferes with that.
Previously Burghers only accepted 10+ development provinces, now it's either 10 development or 5 trade power (meaning they will take estuaries and icots, even if development is low).
And nope, I can't see colonies of my junior partner in PU in 1.15. At all. They all are under fog of war. Even the finished ones. I wonder what would happen if I integrate them without exploring -- I would have my own provinces under fog of war? @Wiz Any plans to fix that?
I'm scared to start the game after my ironman game became achievement ineligible in 1.14 hotfixes. Can someone confirm continuing 1.14.4 in this patch will grant achievements?
I'm scared to start the game after my ironman game became achievement ineligible in 1.14 hotfixes. Can someone confirm continuing 1.14.4 in this patch will grant achievements?
The difficulty settings were consolidated. Hard is now a mix of the old Hard (but with less AE) and AI bonuses (but with more targeted bonuses to cover up weak areas rather than blanket bonuses).
But for players that previously played on Hard and with AI bonuses, the overall effect is that the game just became easier. Streamlining is good and the previous AI bonuses were a bit bloated, but I would really like the possibility to play on a harder difficulty. Why not make a 'very hard' for those of us that like that?
I am so happy about the Tengri converting to Vajrayana change. I had a converted game from CKII where everyone was happy until suddenly Vajrayana swept through all of Europe. Speaking of which, will the Buddhist events still happen to non-Tengri reformed pagans? Because in said game it was /everyone/ not just the tengri that went gaga for vajrayana
Also, is it possible to address European CKII-converted reformed pagans who convert to Mesoamerican religions when capturing holy sites? In that same game Flanders missed out on Vajrayana because they conquered the Inca and went Inti instead.
Thanks! If you don't want to blanket the AI countries with bonuses there is always the possibility to add player maluses. Same effect but wont mess with the AI vs. AI balance.