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If you release Italy, Germany will take it. So I would reinforce your position in the Alpes first. The Corps in Greece should bind a lot of German troups on the Balacan. If that is the case, leave them there. If not, move them to Italy. I would not do Overlord prematurely. It needs to be strong enough to reach Berlin before Russia, which sounds hard enough in the light of what you say about Barbarossa.

An invitation to the US will not change a lot, as they are not really helpful in regards of Overlord. They are much better at dsinking Japanese ships and Island hopping.
 
1) Keep them as conquered territory in order to maximize your supplu throughput.
2) You could launch an invasion and keep close to the shoreline. That way, you can pull them out if things go south. How many are you building? How soon will they be done? Do you have suitable weapons/planes against Harm?
3) They shouldn't declare on you if they're not part of the Axis. In fact, you might want to declare on them yourself at some point to connect your forces in Italy with those in France, but that all depends on how things go.
4) They would be more useful in France. If the current controller of Greece surrenders, Greece should be liberated on its own.
5) yes.
6) Could be anything. lost too many men in Norway or France. Soviets stronger than they thought. A small front favors the more numerous side (= Soviets). Hard to tell.
 
I really only liberate when I have already moved on from a country as my area of operations its a pain otherwise with supply.

But then again, unless you are the UK USA or Germany I like keeping all that delicious leadership anyways.

German AI tends to derp pretty badly sometimes.Try tagswitching and see whats wrong? They sometimes get forces stuck in random places
 
I really only liberate when I have already moved on from a country as my area of operations its a pain otherwise with supply.

But then again, unless you are the UK USA or Germany I like keeping all that delicious leadership anyways.

German AI tends to derp pretty badly sometimes.Try tagswitching and see whats wrong? They sometimes get forces stuck in random places

I know. It's hilarious sometimes that the game actually manages to win any wars AI vs AI.
 
Sad to see the such poor showing by the Axis navies. I didn't know about the cells either.
 
Sad to see the such poor showing by the Axis navies. I didn't know about the cells either.

Yeah, there are a lot of these "small things" that people don't know about or miss.

Chapter incoming!
 
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Chapter 46: Manual Assignment of convoys.

As promised, I am going to start today’s chapter with a look at the state of our research.


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Airborne Warfare Equipment and Mechanised Infantry are the only ones I will research here in 1941. As a democracy, there is not that high of a revolt risk in occupied territory, so we can afford not to research military police or garrison/militia techs.


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Our tanks are up-to-date. So is the artillery. I could research heavy tanks, but that would add another 4 techs and I doubt that I’ll be able to get on par with German tech in this regard anyway.


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As you can see, I have reached level 3 of the ASW tech and it is currently greyed out. This is because ASW is tied to the radar tech in the industry tab. We will need to research the next level of radar before we can continue researching ASW.


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We just need some better hangars on our carriers to get them up-to-date. I think that 1942, the next level, will be the last one I research, but that will depend largely on how the Pacific war goes. If the US Navy sinks plenty of Japanese ships, we’ll be ok. If they get their rear end handed to them, I will have to take over “leadership” here eventually, and that means I might have to go for 1944 tech.


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We are currently researching onboard radar for both our bombers and fighters, and, in case you missed it, our ships as well.


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As you can see, radar is currently a 1942 tech. I will begin researching it as soon as we get an opening, as well as education.


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Not much to tell here. The 3 techs that matter are up-to-date.


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Land Doctrines. Combined Arms warfare will add 10% to the Armour stat of hard units (tanks, mechanised infantry, and so on). This will make it harder for them to be Pierced. Why am I researching Superior Fire Doctrine? Well, it gives me the option of adding AT to my infantry later on, if they need it to liberate Europe.


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Naval Doctrines are all but up-to-date.


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As you can see, most of my effort right now is dedicated to improving the RAF. I don’t have a lot of planes, so it certainly makes it all the more important to make them as good as they can possibly be. I have also started research on Airborne assault Tactics, which I should have started a long time ago, but never got around to.


I have also told you that I would show you how to manage your convoys manually.


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As you can see, the abysmal infrastructure in North Africa is such that not enough supplies are flowing to our units in Tripoli. It would make sense, especially with the Regia Marina no longer being much of an issue, to send supplies directly to Tripoli. I don’t understand the AI’s reasoning in terms of where supplies get send. It will happily send supplies to empty islands all over the world, but not where I need them to go. So I am going to send those supplies myself.


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If you click on the “send convoy” button, in the lower right corner of the production tab, you get this screen. Here you can manage the level of automation for the AI. The first two will enable the AI to create or delete resource and supply convoys respectively. The third one will enable the AI to assign escorts to your transports as needed.

These are checked by default, and, in most circumstances, there is little need to change it. The AI is quite capable in this regard. But I have had games as Germany, where I have taken Norway and the AI will send convoys to Narvik, in the far north, subjecting them to Allied convoy raiding, when it makes more sense to just send them to Oslo, just one seazone away from the nearest Danish port. So sometimes it makes sense to intervene manually, which is what I am going to do right now.


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I uncheck the middle button, because I want to send a supply convoy. You need to turn off the AI for a moment if you want to do this. Then I click the button marked "create supply convoy".


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Next, you choose where you want the convoy to depart from. This particular convoy will start in Plymouth.


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Then you select your destination, in this case Tripoli. I don’t know how the ports are organised, so you may have to spend a little time finding the port you need in the list.


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This screen is next. It is a supply convoy, so in the top row you check supplies and fuel, to indicate what you want to send. If this were a reserouce convoy, you could set it to pick up specific resources somewhere and bring them home instead.

Below that, you will see two pictures of ships with “+” and “-“ buttons next to them. The upper “ship” are the actual convoys. The game will tell you how many ships you can include as a maximum in the convoy. I have ensured that the game will assign the full 5 transport ships (unlucky name; these are not troop transports but convoy transports, you build 10 of these in every “convoy” you build in the production screen).

The bottom “ship” are the escorts. I choose not to assign escorts at this time.

You can cancel the convoy or you can close the window, which brings you back to the normal production screen.


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The bottom convoy is the one we have just created: a convoy sending supplies and fuel from Plymouth to Tripoli.

Note the one just above that, which is the Lend Lease I am getting from the US. These are actual ships that can be sunk by enemy raiders. As you can see, they are coming from Boston. If they were under heavy attack, I could send a patrol to protect these by choosing the proper mission for any naval squadron.


The last thing you need to do, unless you’re an experienced player, is to click the “create convoy” button again and check the “autocreate/destroy supply convoy” checkmark again. If you forget to do this, the game will expect you to do all of this by hand. This would not be much of an issue for someone like Germany, who are mostly a landbased power, but for the UK, it is much easier to just turn the AI back on. All you have to do, is keep an eye on things, to make sure that the AI doesn’t delete your manually created convoy.


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The easiest way to check, is by switching on the naval or supply mapmodes. Red convoys are supply convoys. As you can see, the arrow ending in Tripoli is the one we just created. As long as that arrow is there, the convoy is running.



Well, a short chapter where nothing happened, but I am going to end it here, because I have 20 screenshots allready. See you next time!
 
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I would research the heavy tanks, if only to get the Heavy Armour for any Tank Destroyers you might build.

Good point. I might want to think about that.
 
Just finished reading your tutorial, I've certainly learnt some things I'ver the past couple of weeks. Thank you. I'm playing UK at the moment, and have got embroiled in Southern France. I had quickly taken east and North Africa using troops from India. Germany had shipped divisions through Italy, and were 3 or 4 regions deep in, I quickly organised an held a beachhead. I committed my Indian divisions to widen the territory held, and shipped over my armour. Just in time to see a massive breakthrough from the Maginot area join with their southern thrust. I didn't quite catch them in time to cut their supply.

So India is woefully under manned. And although I could put up a fair defence now, I fear I may not hold India with the one corps I have at the choke point near Rangoon. Withdraw from mainland Europe and prepare for the Japanese, or dig in and look to break out when/if I'm strong enough?

It's January 1941, RM has ceased to exist , nor does the Kreigsmarine!
 
Just finished reading your tutorial, I've certainly learnt some things I'ver the past couple of weeks. Thank you. I'm playing UK at the moment, and have got embroiled in Southern France. I had quickly taken east and North Africa using troops from India. Germany had shipped divisions through Italy, and were 3 or 4 regions deep in, I quickly organised an held a beachhead. I committed my Indian divisions to widen the territory held, and shipped over my armour. Just in time to see a massive breakthrough from the Maginot area join with their southern thrust. I didn't quite catch them in time to cut their supply.

So India is woefully under manned. And although I could put up a fair defence now, I fear I may not hold India with the one corps I have at the choke point near Rangoon. Withdraw from mainland Europe and prepare for the Japanese, or dig in and look to break out when/if I'm strong enough?

It's January 1941, RM has ceased to exist , nor does the Kreigsmarine!

ooh, that's a nice problem. Why don't we throw it into the group? What does the rest of the class think? Should he continue defending in Europe against Germany or should he withdraw and prepare for the Japanese? Keep in mind that he has, at best, less than a year before PH.
 
Sorry, a correction, it's July 1940, Paris and the Channel ports are still French. Belgium is still intact and neutral, The Netherlands occupied. Norway has been invaded, I've ignored it, other than a naval blockade of their landing sites and port, although troops are pouring in via Sweden, so another lost cause re cutting their supply's.
I do have 710 MP with carriers in my production queue in prep for Japan. But I only have 3 corps uncommitted, with another one and a Corp of marines queued.
 
They can't resupply through a neutral country. same thing happened in my game. keep sinking their convoys then invade. if you take the province connecting occupied territory to Sweden they cant reinforce either. I wiped out almost an entire army in Norway by doing that. park your sub's off the ports, use your heavy cruisers to back them up, and keep the home fleet near. The Kriegsmarine WILL sortie. that's your chance to sink the lot.

Also, if its only 1940, you have a good 18 months or so before PH. You could Ignore the Japanese for now, but the longer you delay Germany, the longer it takes Barbarossa to launch. It's risky. your troops are gaining experience, but you could lose them all. France WILL fall now Maginot is breached. I'd pull them out.
 
They can't resupply through a neutral country. same thing happened in my game. keep sinking their convoys then invade. if you take the province connecting occupied territory to Sweden they cant reinforce either. I wiped out almost an entire army in Norway by doing that. park your sub's off the ports, use your heavy cruisers to back them up, and keep the home fleet near. The Kriegsmarine WILL sortie. that's your chance to sink the lot.

Also, if its only 1940, you have a good 18 months or so before PH. You could Ignore the Japanese for now, but the longer you delay Germany, the longer it takes Barbarossa to launch. It's risky. your troops are gaining experience, but you could lose them all. France WILL fall now Maginot is breached. I'd pull them out.

Well spotted! It doesn't matter if the entire Heer is parked just across the Norwegian border in Sweden. You cannot use military access to attack or move across the border into enemy territory. Only "Support Attack" is possible, because the ones in Sweden don't actually move an inch. So, if Germany has no control over any Norwegian province bordering Sweden, they're just sitting there.

Your second point stands to a degree. As I have said before, in HOI 3, the fall of France is all but inevitable, so you have a choice. If you support France, as Hardyharhar is doing, it means that they will lose more manpower, which they will need against the Soviets. No matter what you do, Germany IS the Big Bad of the story. Italy and Japan are just his lieutenants. If you can bleed them, by all means do, but MAKE SURE TO STAY WITHIN REACH OF FRENCH PORTS to pick you up. Don't take foolish risks, because you're not strong enough to defeat them yet. But if you can bleed them, do.
Make sure to pull out by January, '41 at the latest. That should give you ample time to relocate the troops to where they're needed. If France is still standing by that point, then they have done their job weakening one of the few nations that CAN conquer the world without gamey trickery. The Soviets will do the rest, and you can work to getting ready to finish them off.
 
Thanks for the advice, I think a withdrawal from France is on then. That would free up the 2 corps for India, and give me 4 inf. Corps and an armoured Corp on its way back to UK, Just in time for superior firepower to come on line.
With France out of play soon, I'm dying to sow some resistance cells!
 
Love these AARs Misterbean!

I've been loosely following your Take 2/3 German guide, and wanted to share some of my progress. Providing links to the images rather than posting the actual images to save space.

My attack plan for Poland, they fell in 6 days.
http://i.imgur.com/V3kKYd8.jpg

I took Denmark at the same time I took Poland, it took me about 7-10 days tops (you can see a little bit of my Danish attack plan in the Poland screenshot).

My version of Fall Gelb, France fell in exactly one month (May 10 - June 10).
http://imgur.com/a/eZ74I

Now it's Norway, Yugoslavia and Greece next... then the Soviet Union.
Interestingly enough, I was able to invite Romania into the Axis much earlier than in your take 2 campaign. So Hungary never got to steal some land from Romania via that event. I'm not sure if that's a good thing or not, but oh well. I've still been using the 3xMil/1xAA Volksturm divisions from your Take 2 campaign... not sure if that's a good idea or outmoded but whatever, seems to do the job well enough. :p
 
If only I'd been able to draw these battleplans in Take Two, eh? So much prettier.

As for the mil/AA combo, if you want to save MP, using a simple 4xmil division works too, but at least the AA helps to keep your artillery practicals hot.
 
If only I'd been able to draw these battleplans in Take Two, eh? So much prettier.

As for the mil/AA combo, if you want to save MP, using a simple 4xmil division works too, but at least the AA helps to keep your artillery practicals hot.

Yeah, I love the battle planner in TFH. Hopefully Hearts of Iron 4 is good too, but I'm really not totally sold on the whole direction they're going in that regarding the planning bonus and whatnot, but I've not played it yet so I'm curious to see what the finished product is like.

That makes sense, I think I'll just stick with 3xMil/1xAA - no need to fix what ain't broken. :p