A bit off topic but this reminds me. Will 1.14 change AI_USES_HISTORICAL_IDEA_GROUPS?would be really disappointing to find the Crimson Empire with +30% spy defense, going diplomatic arisocratic espionage innovative.
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A bit off topic but this reminds me. Will 1.14 change AI_USES_HISTORICAL_IDEA_GROUPS?would be really disappointing to find the Crimson Empire with +30% spy defense, going diplomatic arisocratic espionage innovative.
Will fantasy scenarios be Ironman compatible? Will it be possible to play as a fantasy scenario? Generate new worlds till you find one with Vinland for instance and play as it?
Just a quick question that seems important:
Will special high american tech countries have predetermined nation ideas/idea choices? Or will they be random? It would be really disappointing to find the Crimson Empire with +30% spy defense, going diplomatic arisocratic espionage innovative.
A bit off topic but this reminds me. Will 1.14 change AI_USES_HISTORICAL_IDEA_GROUPS?
If one of the fantasy nations with high tech appears, will other new world nations with more traditional tech levels be able to "westernise" off of them? Or will they still be stuck waiting for the Europeans?
Keep in mind Ironman is playable regardless of checksum now. RNW is achievments compatible with all non new world dependent achievements.
so an island off the coast of West Africa will naturally connect to the Ivory coast, while any landmass appearing near Australia will be able to send trade down under.
Looks hot and that's despite my initial skepticism towards RNW. Maybe because of how old RNW looked like
Is there an opton of NO RNW? I mean, exactly that: no Americas and nothing replacing them, so Columbus can sail straight to China?
Probably not because that'd require decreasing map size (or placing some blank islands to allow on traversing gigantic Super Pacific Ocean) but that'd be intriguing.
Can't wait to see patch notes... You sure can't post them on Monday?
No, but you could pretty easily make a 18x16 (whole RNW) tile with just a few islands on it.
No, but you could pretty easily make a 18x16 (whole RNW) tile with just a few islands on it.
So will the number of RNW trade nodes vary depending on which tiles get used?Instead of reusing the old trade nodes and trying to place them geographically where they are in the old new world (which frequently ended up completely bonkers), we decided to generate trade nodes roughly based on regions, with dynamically generated connections that flow to Europe, Africa and Asia based on what makes sense geographically - so an island off the coast of West Africa will naturally connect to the Ivory coast, while any landmass appearing near Australia will be able to send trade down under.