I remember back in the day - before EU4 was out - one of the devs mentioned that the great thing about the new Clausewitz engine (pre-2.0 at the time?) was its modularity; In essence allowing the ability to pick a part of the engine to tweak and put it back in without too much hassle, thus allowing the engine to evolve in ease with time and support the continued development of PDS games without having to worry about writing a new engine in the foreseeable future.
You now have several titles, each one was developed on the latest version of Clausewitz at the time and helped defining it. My questions are as follows**:
1. With regards to CK2, EU4, HoI4 and Stellaris what version of the engine were they worked/released on and what version [or branch if you prefer] are they on now? What's the difference in their capabilities?
2. If they are not on the latest version [most likely] how much weight do you give to incorporating engine updates when designing new content? Or do you prefer to leave that to maintenance-patches only [if at all]?
3. Usually when designing an engine there's a game that helps to push its development further. Which game do you use for that purpose now [HoI4/Stellaris] and in what way?
**I enjoy techno-babble [and game-engines are what drove me to programming] so feel free to babble.
You now have several titles, each one was developed on the latest version of Clausewitz at the time and helped defining it. My questions are as follows**:
1. With regards to CK2, EU4, HoI4 and Stellaris what version of the engine were they worked/released on and what version [or branch if you prefer] are they on now? What's the difference in their capabilities?
2. If they are not on the latest version [most likely] how much weight do you give to incorporating engine updates when designing new content? Or do you prefer to leave that to maintenance-patches only [if at all]?
3. Usually when designing an engine there's a game that helps to push its development further. Which game do you use for that purpose now [HoI4/Stellaris] and in what way?
**I enjoy techno-babble [and game-engines are what drove me to programming] so feel free to babble.