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Greetings, fellow crusaders!

In this Dev Diary we’ll give a brief insight in how the CK2 QA team works and functions.

The team consists of myself (Servancour), PeterSkager, rageair and Leo Larsson. I’ve been here the longest and have been at Paradox for close to two years now, and so far it’s been a blast! We’re a close-knit team and work very well together, each and every one specializing in different types of gameplay.

As a team, we work very closely with the developers and attend all sorts of meetings to ensure that we stay up to date with the game. When you work with QA you need to know almost everything about the game, from overarching design to the smaller details of specific features. It’s challenging but also very rewarding.

While our primary responsibility may be to test the game, it’s not the only one. Many believe that the life of a QA only consists of reporting bugs, but it’s actually much more than that. We’re responsible for ensuring the overall quality of the product, by providing constant feedback, voice concerns where needed, comment on design and suggest improvements in order to make the game both better and more accessible!

Something we do every now and then when there’s new features to test is to simply play the game in order to get a feel for how to play with them. We usually test a variety of different scenarios, with varying start dates and setups, where we play for anything between a few years to several centuries. Sometimes we play for just a few hours, other times we have the campaigns going over the course of a few days, all while we gather feedback and impressions to the developers. This type of testing allows us to get a more accurate representation on how the game actually plays to find issues you wouldn’t find in a few minutes of playtime. Sometimes we even start using the same scenario just to see how far we can deviate from each other as we use very different playstyles. We believe that having many eyes on the same problem yield the best results.

We’re extremely passionate about the game. Each and every one of us here at the CK2 QA team has played the game for anything between a few hundred to several thousand hours and most of it has been purely for our own enjoyment. I myself play the game regularly outside of work and in my latest campaign I started off as Charlemagne himself, culture switched to German and created the Holy Roman Empire! I’m almost done with it though, with just the last hundred years or so left before the end date. My current ruler is Kaiserin Amalia “The Hammer”, ruling over Europe with an iron fist!

This passion also motivates us to not only ensure that the game performs well from a professional standpoint, but also from the perspective of a player. This causes us to often go above and beyond our ordinary tasks! We at QA has, on occasion, contributed with content to the game. Often to ensure that each and every part of the game feels like a quality experience. For example; we’ve created events to enhance certain aspects of the game (see the Sky Burial and Master Wrestling event chains) and even created art in the form of the Nomadic CoA’s introduced in Horse Lords.

I hope you gained some useful insight in how we approach CK2 from the QA team, and that we work hard to give you, the fans, a product that you deserve. Since we at QA love quality of life improvements, I’ll wrap this up by showing you the following screenshot of a previous feature we are extending somewhat:

ck2_diary_screen.jpg
 
People do not want the dev diaries themselves. They just want to see that progress is being made on their favorite game. The one thing that makes people angry is making them believe progress is being made and ready to be shown and then they see the devs talking about stuff no one really cares about. Already four dev diaries and not a single sentence with any meaning about the future of the game.

Maybe not a sentence but hints and teasers such as the one in this DD.

they might have reduced the requirements for the ai to form kingdoms

One is Genoa as a Serene Republic and at least one is Pannonia which has two major parts in the screenshot.
 
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One is Genoa as a Serene Republic and at least one is Pannonia which has two major parts in the screenshot.

Nope, Pannonias CoA is in (modern day) Hungary; it's stripes are also horizontal, wheras the stripes in the CoA in northern Italy are vertical, as they are in the CoA of the Duchy of Tuscany.
 
Hmm, a realm's sub-dynasties are now visible for people of that realm? Neat, I guess.
Am I the only one actually really happy about this map mode? The dynasty map mode is one of the main ways I gauge success in my games, and it's always bothered me a little that I can't see the dynasties for vassals. A lot of games I'm not actually the top liege for a very long time, but my dynasty spreads insidiously throughout the realm's duchies. Finally being able to see this is a nice addition.
 
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It's not just the realm that you're part of - notice both the HRE and France have sub-dynasties visible. I'm not sure what criteria it's using to decide whether or not to show vassals. Maybe just any realm that's large enough or heterogeneous enough?

Whatever it is I like it. Spreading your dynasty is fun.
 
It's not just people of a single realm - notice both the HRE and France have sub-dynasties visible. I'm not sure what criteria it's using to decide whether or not to show vassals. Maybe it's any realm which contains a direct vassal of your dynasty? Or maybe just any realm that's large enough.

Whatever it is I like it. Spreading your dynasty is fun.

Probably like the subrealms mode in the last patch.
Just shift click (or ctrl click?) on the realm in question.
 
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Because fixing one bug usually causes another and the Devs release the product on the announced day, no matter how many bugs remain to be taken care of.



How these weekly DD's came to be: people constantly complained about EU4 having weekly DDs but CK2 lacking them. Aka, people wanted DDs even though the Devs really did not have anything to write home about.
I actually doubt that CK2 Devs want this that much. Not everyone is Wiz, after all.



Testing =/= Fixing. QA team reports the bugs and problems, the Devs then fix them as they go on. When the release date gets close, development is halted and continued after release.
As far as Seduction and Hordes go, that's not the issue with QA and PDS is well aware of it. The problem here is HOW to fix it and how to fix it without causing another issue.



The problem is in how to represent this. Until HL, EVERYTHING leaving to Mongol Invasion happened off-screen but now the game needs to be able to properly represent the whole course of events through game mechanics. And that is much harder to properly achieve than just throwing in a railroading event.
And it does not help that the main reason for Mongol Horses invading Europe and Middle East was Gengis Khan. Had such a skilled leader not been born and achieved those accomplishments, Mongols might never have had become a threat of such caliber. Such unique events are much harder to represent in the game.

I think you make some very fair points, and as I've said I think quality has improved and is in a lot better shape than it's been in for years in terms of stability and play ability on release, but it still seems bad (to me) that expansion features come out way out of balance. Seduction aside, this would indeed be difficult to spot as it's a bit subtle, but Horde's overpoweredness and tedious play style is pretty obvious from the onset.
 
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Luckily people here understand things like math. If 10,000 people play for an undefined "few" hours, lets say 3, that is 30,000 hours of testing. For 4 QA working 8 hour days that would be ~2.5 years of testing. Which doesn't even consider that QA aren't testing the final version for the entire period, or that fixing one bug can reveal other bugs, unbalanced things, or exploits.

SILINCE NOONE WANTS LOGIC !
 
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I think you make some very fair points, and as I've said I think quality has improved and is in a lot better shape than it's been in for years in terms of stability and play ability on release, but it still seems bad (to me) that expansion features come out way out of balance. Seduction aside, this would indeed be difficult to spot as it's a bit subtle, but Horde's overpoweredness and tedious play style is pretty obvious from the onset.

If they couldn't tell monotype cavalry armies would be brokenly op then I'm worried.
 
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SILINCE NOONE WANTS LOGIC !

Well, if you take relative proportion (aka ratio) instead of hours played and say 5000 of these 10.000 see a bug, then shouldn't two of the 4 in QA see it too ?

:D
Logic.

(this is a reply to you, not Darkrenown and no i'm not incredibly serious, just relatively)


@ OP/Servancour
Always good to read about things and perspectives. Thanks.
 
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Servancour,

I really appreciate you writing this. You started a solid foundation for a continuous feature column ... one which would really allow the average community member to understand what you do and the challenges you face day-in-and-dayout.

People who criticize these "non-game-play" diaries are not looking at the big-picture nor do they understand that the community has a wide spectrum of people interested in all aspects of this game not just a "oooo pretty picture" concern.

Knowledge is power and knowing the Q/A team and their SOP is key for the community at large helping finding and quashing bugs. We need more communication between everyone not less.

Everyone is not Wiz but we can all learn lessons from what he does. Yes, I am a Wiz fangirl - deal with it.
 
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Luckily people here understand things like math. If 10,000 people play for an undefined "few" hours, lets say 3, that is 30,000 hours of testing. For 4 QA working 8 hour days that would be ~2.5 years of testing. Which doesn't even consider that QA aren't testing the final version for the entire period, or that fixing one bug can reveal other bugs, unbalanced things, or exploits.

Are you guys looking at rebalancing any of the factions? As of now the Horse Lords feel far to stable
 
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QA always gets the worst from the community and the worst from the developers themselves " YOU have no clue about videogames! I make videogames, you simply play them! "

Quoting a little chump who mysteriously got his car on fire. Something to do with factory faulty ignition or something.
 
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QA always gets the worst from the community and the worst from the developers themselves " YOU have no clue about videogames! I make videogames, you simply play them! "
Well, to be really honest QA gets the worst from the community by right. After all, their work is to not allow bugs and glitches meet community.
 
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QA always gets the worst from the community and the worst from the developers themselves " YOU have no clue about videogames! I make videogames, you simply play them! "

Quoting a little chump who mysteriously got his car on fire. Something to do with factory faulty ignition or something.

Most unfortunate, but with all these ongoing recalls all the time, not suspicious at all.
 
I myself play the game regularly outside of work and in my latest campaign I started off as Charlemagne himself, culture switched to German and created the Holy Roman Empire! I’m almost done with it though, with just the last hundred years or so left before the end date. My current ruler is Kaiserin Amalia “The Hammer”, ruling over Europe with an iron fist!

How can you start as Charlemagne and go through the entire timeline without getting bored? Serious question, I don't understand.
 
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